--- title: '2D Animator at Jam City' canonical: 'https://feeny.ai/job/2d-animator-jam-city-montevideo-3ete5dz9569e' type: 'job' last_seen: '2026-11-04' --- # 2D Animator at Jam City - **Company:** Jam City - **Location:** Montevideo, Uruguay - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-09-18 - **Last confirmed live:** 2026-11-04 - **Apply:** https://jobs.lever.co/jamcity/c9dc208a-6f1b-45af-8b34-e7ffad8c6da9 ## Job description As a 2D Animator, you'll be a pivotal creative force, reporting directly to the Lead 2D Animator. You'll be instrumental in bringing our mobile games to life by designing, creating, and implementing high-quality 2D animations and cycles for characters, in-game elements, and effects. Your work will define the posing, timing, pacing, and emotional content, ensuring animations meet specific game requirements and contribute significantly to the overall player experience. Beyond execution, you'll engage in specialized activities within the 2D animation pipeline for assigned game content, ensuring the artistic vision and technical standards are met. This role is crucial in delivering the dynamic visual appeal and engaging storytelling that defines our titles. You'll also contribute to improving our 2D animation frameworks and workflows, while effectively using development software and tools. You'll primarily work within the Animation Department, collaborating closely with various teams to ensure seamless integration of animation into our projects, and contributing to broader discussions on game development. ## Key Responsibilities - Create high-quality 2D character and effects animations for our mobile games, ensuring they align with the project's artistic vision. - Work closely with the art and animation leadership to understand and contribute to defining animation direction, methods, and approaches for creative solutions. - Assist in planning animation sequences by contributing to or creating basic storyboards. - Collaborate with artists, game designers, and engineers to support and improve our animation pipelines and workflows. - Work with production and project managers to accurately estimate the level of effort required for assigned animation tasks and deliverables. - Participate in animation reviews, actively receiving and incorporating feedback to refine and enhance animation quality. - Maintain organized animation files and adhere to established asset management procedures. ## Skills, Knowledge & Abilities - - Advanced proficiency in 2D animation and artistic skills, including expert command of timing, staging, and posing for game animation. - Proven ability to create compelling and beautiful animations despite artistic, technical, or gameplay challenges and limitations. - Clear understanding of animation game beats and timing specific to interactive experiences. - Broad animation skills with the versatility to execute various performance styles. - Deep understanding and practical experience with the 2D animation pipeline. - Highly proficient with 2D animation tools such as Illustrator, Flash (or Adobe Animate), Photoshop, and Unity. - Experience with Unity’s particle system and knowledge of particle animation optimization. - Solid understanding of drawing and visual design principles, including 2D, 3D, layout, color theory, and lighting. - Experience with storyboarding. - Strong English written and verbal communication skills, with the ability to present feedback and ideas clearly and professionally. - Ability to take direction and iterate on animations/VFX as needed. - Self-starter, reliable, and passionate about their work, with an eye for detail and an understanding of the bigger picture. - Strong communication skills to effectively collaborate within the animation pipeline and with cross-functional teams. - Able to multitask effectively. - Passion for video games is a must! Education & Experience - Bachelor's degree in Animation, Fine Arts, or a related field, or equivalent practical experience. - 3 to 6 years of progressively complex professional animation experience, with a focus on game development. - A strong portfolio/demo reel showcasing advanced 2D animation skills and a deep understanding of game animation principles. ## About Jam City ## Company Overview - **One-liner**: Jam City is a mobile game developer and publisher known for hit titles like *Cookie Jam*, *Harry Potter: Hogwarts Mystery*, and *Panda Pop*, with a focus on data-driven, free-to-play games. - **Entity Type**: Private (minority stake held by Netmarble; formerly planned SPAC merger in 2021, canceled) - **Headquarters**: Culver City, California, United States - **Founded**: 2010 (originally as Platform G, then MindJolt, then Social Gaming Network) - **Founders**: Chris DeWolfe, Colin Digiaro, Aber Whitcomb, Josh Yguado ## Core Business - **Primary industry**: Mobile video games (free-to-play, microtransactions) - **Target customers**: B2C – casual and mid-core mobile gamers, often leveraging licensed IP (Disney, Harry Potter, Jurassic World) - **Mission or purpose**: To provide unique, deeply engaging mobile games that generate revenue for years while using data science and storytelling to create lasting entertainment. ## Products & Services - **Cookie Jam**: Match-3 puzzle game; franchise has generated over $500 million in revenue. - **Panda Pop**: Bubble shooter game; over 140 million downloads. - **Harry Potter: Hogwarts Mystery**: RPG based on the Wizarding World; #1 in 40+ countries at launch and fastest to reach $100M revenue. - **Disney Emoji Blitz**: Match-3 with Disney characters; acquired through a multi-year Disney deal. - **Frozen Adventures**: City-building game based on *Frozen* and *Frozen 2*. - **Bingo Pop**: Social bingo game; acquired from Uken Games. - **Jurassic World Alive**: AR location-based game (formerly developed by Ludia, which Jam City acquired and later sold). ## Market Standing - **Valuation/Market Cap**: Estimated over $2 billion in mid-2020; SPAC merger valued the company at $1.2 billion in 2021 (deal canceled). Current valuation not publicly disclosed. - **Key Metric**: Annual revenue of approximately $400 million (LinkedIn, 2025 data). Total funding raised: $652 million. - **Notable Investors/Partners**: Netmarble (largest shareholder), Austin Ventures, JPMorgan Chase, Bank of America Merrill Lynch, Disney. - **Growth Signals**: Recent headwinds – layoffs of 150–200 people in 2022 (17% of workforce) and 85 in 2024. Sale of Ludia studio in March 2025. Employee count dropped from 825 (2021) to roughly 473 (LinkedIn, 2025). Growth has stalled, but existing games still generate revenue. ## Competitive Advantages - **Data science and audience insights**: Deep integration of analytics to optimize game design, monetization, and retention. - **Hollywood partnerships**: Exclusive multi-year deal with Disney/Pixar; rights to Harry Potter and Jurassic World IP provide strong brand recognition. - **Proprietary cross-platform technology (MasterKey)**: Allows faster development and deployment across iOS, Android, and web. - **Global studio network**: Nine studios in the US, Canada, South America, and Europe, enabling diverse talent and 24/7 operations. ## Strategic Focus - **Current priorities**: Stabilizing the business after layoffs and studio sales; focusing on core franchises (Cookie Jam, Panda Pop, Harry Potter) and continuing the Disney partnership. Reducing reliance on external IP and investing in original games. - **Direction for growth**: Improving live operations and monetization of existing games rather than aggressive expansion. Selective M&A (e.g., 231 Play in 2019, Bingo Pop) but now divesting non-core assets. ## Why Work Here - **Culture highlights**: Creative, data-driven environment with a focus on storytelling and technical innovation. The company values “creative excellence” and has a strong track record of launching global hits. - **Remote/hybrid/office policy**: Hybrid and on-site options available. Open roles in Montevideo (hybrid) and San Francisco (on-site) as of 2025. Some roles are fully remote – check specific listings. - **Notable perks or engineering culture**: The company uses AI tools to support hiring (reviewing applications, analyzing resumes) but states final decisions are made by humans. Engineering teams work on MasterKey, data pipelines, and game engines. Benefits likely include standard health, equity (private company, so options), and possibly gaming perks. ## Sources 1. [jamcity.com](https://www.jamcity.com/about-us/) 2. [linkedin.com](https://linkedin.com/company/jam-city) 3. [wikipedia.org](https://en.wikipedia.org/wiki/Jam_City_(company)) 4. [pitchbook.com](https://pitchbook.com/profiles/company/42887-53) 5. [jobs.lever.co](https://jobs.lever.co/jamcity) ## Other roles at Jam City - [Senior Manager, Talent Management](https://feeny.ai/job/senior-manager-talent-management-jam-city-culver-city-4wgfqk8f54xv) — Culver City, CA - [Associate 2D Animator](https://feeny.ai/job/associate-2d-animator-jam-city-montevideo-8hj97x421gr0) — Montevideo, Uruguay - [3D Artist](https://feeny.ai/job/3d-artist-jam-city-montevideo-z35k12hz1fxr) — Montevideo, Uruguay - [HRIS Analyst](https://feeny.ai/job/hris-analyst-jam-city-culver-city-cv33e8mjwh4w) — Culver City, CA - [QA Analyst](https://feeny.ai/job/qa-analyst-jam-city-montevideo-1585qpmsqq0r) — Montevideo, Uruguay - [Level Design Artist](https://feeny.ai/job/level-design-artist-jam-city-san-francisco-3mj5qjhdxh1c) — San Francisco, CA - [UI/UX Designer](https://feeny.ai/job/ui-ux-designer-jam-city-san-francisco-860p07dba5cg) — San Francisco, CA - [Total Rewards Generalist](https://feeny.ai/job/total-rewards-generalist-jam-city-culver-city-v0me9s7wwwk9) — Culver City, CA - [Senior Manager,Total Rewards and People Operations](https://feeny.ai/job/senior-manager-total-rewards-and-people-operations-jam-city-culver-city-ssdsba5twjtj) — Culver City, CA - [Lead Product Manager](https://feeny.ai/job/lead-product-manager-jam-city-carlsbad-3mj9r3cfcj2n) — Carlsbad, CA