--- title: '2D Artist - Midcore Games at Voodoo' canonical: 'https://feeny.ai/job/2d-artist-midcore-games-voodoo-beijing-wbkqhvvrkjnr' type: 'job' last_seen: '2026-10-13' --- # 2D Artist - Midcore Games at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Beijing, China - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-10-12 - **Last confirmed live:** 2026-10-13 - **Apply:** https://jobs.ashbyhq.com/voodoo/820d0093-2606-4397-8d45-e303b63980a8 ## Job description ## About Voodoo Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. ## Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ## Role - Support the Art director in the ideation and execution of the game’s vision. - Design and implement a high-quality, scalable UI from concept to final integration in Unity. - Develop and optimize UX flows of new and existing features. - Create and maintain a comprehensive UI Style Bible and reusable component libraries. - Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Work with Game Designers to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. Profile - Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine. - Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience with A/B testing interfaces or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Ability to design, document and execute a consistent UI visual language. - Experience collaborating with cross-functional remote teams. - Fluent in English. ## Benefits - Best-in-class compensation - Other benefits according to the country you reside ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. [linkedin.com](https://www.linkedin.com/company/voodoo.io) ## Other roles at Voodoo - [Staff Backend Engineer - Golang](https://feeny.ai/job/staff-backend-engineer-golang-voodoo-paris-2wjvr3j100bj) — Paris, France - [Marketing Artist- Blitz](https://feeny.ai/job/marketing-artist-blitz-voodoo-paris-f79e3bw3eznz) — Paris, France - [3D Artist - Puzzle Games](https://feeny.ai/job/3d-artist-puzzle-games-voodoo-beijing-wrc8gcpexsg7) — Beijing, China - [2D Generalist Artist - Midcore Games](https://feeny.ai/job/2d-generalist-artist-midcore-games-voodoo-warsaw-fmdrsc3cfkv2) — Warsaw, Poland - [Lead Game Developer - Woodturning](https://feeny.ai/job/lead-game-developer-woodturning-voodoo-warsaw-nc53yxx0m9kb) — Warsaw, Poland - [Product Manager - Midcore Games](https://feeny.ai/job/product-manager-midcore-games-voodoo-warsaw-y41w56zfwbqw) — Warsaw, Poland - [Game Designer - Midcore Games](https://feeny.ai/job/game-designer-midcore-games-voodoo-warsaw-wer804xzccjp) — Warsaw, Poland - [Senior Data Product Manager - Growth](https://feeny.ai/job/senior-data-product-manager-growth-voodoo-paris-wqzddz45ez8k) — Paris, France - [Contract - Senior Technical Recruiter (RPO)](https://feeny.ai/job/contract-senior-technical-recruiter-rpo-voodoo-paris-28fxq2c4gcs6) — Paris, France - [Senior Backend Engineer (Golang) - Castle Busters](https://feeny.ai/job/senior-backend-engineer-golang-castle-busters-voodoo-paris-nxvs9yzsdy9r) — Paris, France