--- title: '3D Artist at Jam City' canonical: 'https://feeny.ai/job/3d-artist-jam-city-montevideo-z35k12hz1fxr' type: 'job' last_seen: '2026-09-09' --- # 3D Artist at Jam City - **Company:** Jam City - **Location:** Montevideo, Uruguay - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-09-01 - **Last confirmed live:** 2026-09-09 - **Apply:** https://jobs.lever.co/jamcity/5162e400-e24f-47f1-9a64-51548812b74a ## Job description We are looking for a 3D Artist to work on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by providing the best in class 3D art. You will be modeling and texturing props, environments and characters, as well as implementing the assets in engine. **In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application. ## RESPONSIBILITIES - Perform modeling and texturing at an exemplary level. - Create high-quality and optimized 3D environments, props and characters. - Work with your Art Lead and Art Director in establishing and maintaining the look of a 3D project. - Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction. - Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible. - Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines. - Identify and solve aesthetic and technical issues in the development process. - May be called upon to support the tech art team with simple rigging and skinning tasks. ## REQUIREMENTS - 3+ years of 3D game experience. - Must have worked on at least one 3D game from conception to completion. - Complete mastery of Maya and Adobe Creative Suite. - Rendering and real-time shader development awareness. - Experience with Substance Painter and PBR materials. - Ability to work in a broad range of subjects and styles. - Firm grasp of both Environment and Character art process. - Good understanding of human and animal anatomy. - Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals. - Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design. - Excellent problem-solving ability. - Art Degree or similar working experience. - Excellent knowledge of Unity and its URP renderer - Excellent grasp of the English language. ## NICE TO HAVE - Strong 2D concept and illustration skills. - Rigging experience in Maya. - Scripting experience in Maya (Mel or Python). - Shader creation experience in any shader graph tool. - Knowledge of Substance Designer. - Experience with ZBrush. ## About Jam City ## Company Overview - **One-liner**: Jam City is a mobile game developer and publisher known for hit titles like *Cookie Jam*, *Harry Potter: Hogwarts Mystery*, and *Panda Pop*, with a focus on data-driven, free-to-play games. - **Entity Type**: Private (minority stake held by Netmarble; formerly planned SPAC merger in 2021, canceled) - **Headquarters**: Culver City, California, United States - **Founded**: 2010 (originally as Platform G, then MindJolt, then Social Gaming Network) - **Founders**: Chris DeWolfe, Colin Digiaro, Aber Whitcomb, Josh Yguado ## Core Business - **Primary industry**: Mobile video games (free-to-play, microtransactions) - **Target customers**: B2C – casual and mid-core mobile gamers, often leveraging licensed IP (Disney, Harry Potter, Jurassic World) - **Mission or purpose**: To provide unique, deeply engaging mobile games that generate revenue for years while using data science and storytelling to create lasting entertainment. ## Products & Services - **Cookie Jam**: Match-3 puzzle game; franchise has generated over $500 million in revenue. - **Panda Pop**: Bubble shooter game; over 140 million downloads. - **Harry Potter: Hogwarts Mystery**: RPG based on the Wizarding World; #1 in 40+ countries at launch and fastest to reach $100M revenue. - **Disney Emoji Blitz**: Match-3 with Disney characters; acquired through a multi-year Disney deal. - **Frozen Adventures**: City-building game based on *Frozen* and *Frozen 2*. - **Bingo Pop**: Social bingo game; acquired from Uken Games. - **Jurassic World Alive**: AR location-based game (formerly developed by Ludia, which Jam City acquired and later sold). ## Market Standing - **Valuation/Market Cap**: Estimated over $2 billion in mid-2020; SPAC merger valued the company at $1.2 billion in 2021 (deal canceled). Current valuation not publicly disclosed. - **Key Metric**: Annual revenue of approximately $400 million (LinkedIn, 2025 data). Total funding raised: $652 million. - **Notable Investors/Partners**: Netmarble (largest shareholder), Austin Ventures, JPMorgan Chase, Bank of America Merrill Lynch, Disney. - **Growth Signals**: Recent headwinds – layoffs of 150–200 people in 2022 (17% of workforce) and 85 in 2024. Sale of Ludia studio in March 2025. Employee count dropped from 825 (2021) to roughly 473 (LinkedIn, 2025). Growth has stalled, but existing games still generate revenue. ## Competitive Advantages - **Data science and audience insights**: Deep integration of analytics to optimize game design, monetization, and retention. - **Hollywood partnerships**: Exclusive multi-year deal with Disney/Pixar; rights to Harry Potter and Jurassic World IP provide strong brand recognition. - **Proprietary cross-platform technology (MasterKey)**: Allows faster development and deployment across iOS, Android, and web. - **Global studio network**: Nine studios in the US, Canada, South America, and Europe, enabling diverse talent and 24/7 operations. ## Strategic Focus - **Current priorities**: Stabilizing the business after layoffs and studio sales; focusing on core franchises (Cookie Jam, Panda Pop, Harry Potter) and continuing the Disney partnership. Reducing reliance on external IP and investing in original games. - **Direction for growth**: Improving live operations and monetization of existing games rather than aggressive expansion. Selective M&A (e.g., 231 Play in 2019, Bingo Pop) but now divesting non-core assets. ## Why Work Here - **Culture highlights**: Creative, data-driven environment with a focus on storytelling and technical innovation. The company values “creative excellence” and has a strong track record of launching global hits. - **Remote/hybrid/office policy**: Hybrid and on-site options available. Open roles in Montevideo (hybrid) and San Francisco (on-site) as of 2025. Some roles are fully remote – check specific listings. - **Notable perks or engineering culture**: The company uses AI tools to support hiring (reviewing applications, analyzing resumes) but states final decisions are made by humans. Engineering teams work on MasterKey, data pipelines, and game engines. Benefits likely include standard health, equity (private company, so options), and possibly gaming perks. ## Sources 1. [jamcity.com](https://www.jamcity.com/about-us/) 2. [linkedin.com](https://linkedin.com/company/jam-city) 3. [wikipedia.org](https://en.wikipedia.org/wiki/Jam_City_(company)) 4. [pitchbook.com](https://pitchbook.com/profiles/company/42887-53) 5. [jobs.lever.co](https://jobs.lever.co/jamcity) ## Other roles at Jam City - [HRIS Analyst](https://feeny.ai/job/hris-analyst-jam-city-culver-city-cv33e8mjwh4w) — Culver City, CA - [QA Analyst](https://feeny.ai/job/qa-analyst-jam-city-montevideo-1585qpmsqq0r) — Montevideo, Uruguay - [Level Design Artist](https://feeny.ai/job/level-design-artist-jam-city-san-francisco-3mj5qjhdxh1c) — San Francisco, CA - [Technical Animator](https://feeny.ai/job/technical-animator-jam-city-san-francisco-tz67g7z4yybr) — San Francisco, CA - [Senior People Partner](https://feeny.ai/job/senior-people-partner-jam-city-culver-city-8fqwe9kr2wjn) — Culver City, CA - [UI/UX Designer](https://feeny.ai/job/ui-ux-designer-jam-city-san-francisco-860p07dba5cg) — San Francisco, CA - [Total Rewards Generalist](https://feeny.ai/job/total-rewards-generalist-jam-city-culver-city-v0me9s7wwwk9) — Culver City, CA - [Senior Manager,Total Rewards and People Operations](https://feeny.ai/job/senior-manager-total-rewards-and-people-operations-jam-city-culver-city-ssdsba5twjtj) — Culver City, CA - [Game Director](https://feeny.ai/job/game-director-jam-city-toronto-wd917m6fbf8h) — Toronto, Canada - [Lead Product Manager](https://feeny.ai/job/lead-product-manager-jam-city-carlsbad-3mj9r3cfcj2n) — Carlsbad, CA