--- title: '3D Creative Engineer – Rigging, Animation & Tools at Epidemic Sound' canonical: 'https://feeny.ai/job/3d-creative-engineer-rigging-animation-tools-epidemic-sound-stockholm-1b1jjx2vemj6' type: 'job' last_seen: '2026-10-29' --- # 3D Creative Engineer – Rigging, Animation & Tools at Epidemic Sound - **Company:** Epidemic Sound - **Location:** Stockholm, Sweden - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-10-27 - **Last confirmed live:** 2026-10-29 - **Apply:** https://jobs.ashbyhq.com/epidemic-sound/ed988e07-e5e8-455a-9c43-a7d9c12be18f ## Job description Founded in 2009 and headquartered in Stockholm, Epidemic Group is a global creative platform on a mission to reimagine storytelling through music, sound, video, and AI. The group comprises Epidemic Sound, the world's leading soundtracking platform; Soundly, its sound effects platform; Overtone Studios, the group's mood and functional music label; Plenty Labs, an AI-native creative platform for enterprises and creative professionals teams; and Blenda Labs, a next generation video entertainment company. The group is backed by EQT, Blackstone, Creandum, Atwater Capital, Alecta, AMF, and IMAS Foundation. At Blenda Labs, we’re rethinking how movies are made—combining cutting-edge AI tools with the best creative talent to produce jaw-dropping video on famous IP such as [Lilla Spöket Laban](https://www.youtube.com/watch?v=QUCri64QJ_4), [Pippi Långstrump](https://www.youtube.com/watch?v=o0Bs5lOrunI) and [Sunes värld](https://www.youtube.com/shorts/AeEXveZV_f0). Now we’re extending our capabilities from pure 2D animation to 3D and live action. We're looking for a 3D Creative Engineer to join our team for a 3 month freelance assignment (with a good chance to be extended further). You'll sit at the intersection of art and engineering — rigging characters, building 2D, 3D and VFX workflows, and writing the tools that let our creative pipeline move fast without breaking. From Blender-based animation setups to procedural systems and custom software, you'll help define how content actually gets made here. You'll be laying the foundation for a future team of artists and developers, but this is a hands-on role first and foremost. ## What you'll do - Build and extend 2D, 3D, animation and VFX pipelines centered on Blender - Design and build character rigs and procedural setups that animators can rely on - Write pipeline tooling and automations in Python and Swift that connect asset handling, animation, rendering, and versioning - Solve hard problems in motion quality: animation cleanup, temporal consistency, and polish on AI-assisted output - Collaborate with artists, AI developers, and producers to bridge creative intent and technical output - Prototype and ship tools that real artists will depend on daily ## What we're looking for - A technical director mindset: you think in systems, not just one-off scripts - Strong Blender skills, including scripting and add-on development with Python - Solid experience of generative AI models for video and images - Solid 3D fundamentals: modeling, shading, lighting, and scene and asset management - Hands-on rigging experience — character rigs, IK/FK solvers, control hierarchies, or procedural setups - Animation experience, with an understanding of timing, weight, and deformation - macOS programming experience, e.g. Swift/Rust/C++, for apps or pipeline utilities - A sharp eye for motion quality — you feel when something's off before you can name why Bonus: - Background in VFX or post-production (compositing, simulation, FX) - Experience with real-time skeletal animation systems or mesh pipeline tooling - Familiarity with a game engine (Godot, Unreal, or Unity) - Experience with AI tools and workflows, e.g. ComfyUI or similar - JavaScript/TypeScript for tooling or editor extensions ## What we offer - Hybrid role in Stockholm. We share office space with Epidemic Sound near Medborgarplatsen, Stockholm. - A chance to work hard and grow very fast with an extremely ambitious team. - We want to start with a 3 month freelance assignment with a good chance to be extended further. ## Equal opportunity employer We believe that bringing people together from different backgrounds, experiences and perspectives makes for a healthy workplace, a more successful business and a better world. We value diversity and encourage everyone to apply. ## About Epidemic Sound ## Company Overview - **One-liner**: Epidemic Sound is a Stockholm-based soundtracking platform that provides a fully licensed, 100% IP-owned catalog of music and sound effects for content creators, brands, and broadcasters. - **Entity Type**: Private (Unicorn status, last known funding round in 2022) - **Headquarters**: Stockholm, Sweden - **Founded**: 2009 - **Founders**: David Stenmarck, David Noppa, and Hjalmar Winbladh ## Core Business - **Primary industry**: Music licensing, audio technology, creator economy - **Target customers**: B2B and B2C — individual content creators (YouTubers, TikTokers), production companies, broadcasters, global brands, and enterprises - **Mission**: To soundtrack the world — making music and sound effects effortless to find, use, and license, while creating fair opportunities for artists. ## Products & Services - **Epidemic Sound Platform**: A subscription-based catalog of over 50,000 music tracks and 200,000 Hollywood-grade sound effects, all 100% IP-owned and globally cleared. Users can add music to videos without copyright claims, hidden fees, or takedowns. - **AI-Powered Tools**: Includes Soundmatch (AI-powered search), Studio, Adapt, Assistant, and Voices — AI-enhanced workflows for faster, smarter soundtracking. - **Integrations & Plugins**: Native plugins for Adobe Premiere Pro and DaVinci Resolve, plus integrations with Canva, TikTok, and YouTube. - **Soundly (Acquired 2024)**: A leading sound effects platform, now integrated into Epidemic Sound’s ecosystem. - **Enterprise & Broadcast Services**: Audiovisual licensing solutions for production companies, broadcasters, and global brands. ## Market Standing - **Valuation/Market Cap**: Achieved Unicorn status in 2022 after an investment round led by EQT Growth and Blackstone Growth. Exact current valuation not publicly disclosed. - **Key Metric**: Net sales grew 29% in 2024; the company became cash-flow positive for the first time in 2024. Music is heard over 3 billion times daily on YouTube and TikTok. - **Notable Investors/Partners**: EQT Growth, Blackstone Growth, Alecta, AMF, TIN Fonder, Creandum. Partners include TikTok, Adobe, Canva, and DaVinci Resolve. - **Growth Signals**: Acquired Soundly (leading sound effects platform) in 2024; signed artist mentors Johnny Marr and Richie Hawtin; recognized by Financial Times as one of Europe’s long-term growth champions 2025; 29% net sales growth in 2024; cash-flow positive for the first time in 2024. ## Competitive Advantages - **100% IP-Owned Catalog**: Epidemic Sound is the only company in this space that fully owns its music, with zero affiliate tracks — meaning no copyright claims or takedowns for users. - **Scale & Reach**: Music is heard over 3 billion times daily on YouTube and TikTok; 1.6 billion monthly plays on music streaming platforms. - **Artist-First Model**: Pays artists upfront ($1,500–$8,000 per track), splits streaming royalties 50/50, and offers quarterly performance bonuses — attracting top-tier talent like Johnny Marr, Richie Hawtin, and Jordin Sparks. - **AI-Integrated Platform**: AI is built into the core product (Soundmatch, Studio, Adapt, Assistant, Voices), not layered on top, giving users faster, smarter workflows. ## Strategic Focus - **AI & Innovation**: Deepening AI integration across the platform to enhance creator workflows while maintaining transparency and fair artist compensation. - **Global Expansion**: Growing presence across offices in Stockholm, London, New York, Los Angeles, Berlin, Paris, Oslo, and Seoul. - **Enterprise & Brand Growth**: Expanding enterprise sales and partnerships with broadcasters, production companies, and global brands. - **Artist Ecosystem**: Continuing to sign high-profile artists and mentors, and maintaining a 50/50 royalty split model to attract and retain top musical talent. ## Why Work Here - **Culture & Values**: Described as a "people-first organization" with a startup mentality inside an industry leader. Core values: "Rebel Without a Pause," "Let’s Celebrate," "Be a Force for Good," "Come Together." - **Work Model**: Hybrid workspace — employees engage in a combination of remote and on-site work. Offices in Stockholm, London, New York, Los Angeles, Berlin, Paris, Oslo, and Seoul. - **Perks & Benefits**: Six weeks of paid vacation for all full-time employees globally; yearly wellness grant; generous parental leave top-up; competitive pensions; insurance with free counseling services; gym discount; weekly running club; covered bike parking with showers. - **Engineering Culture**: Annual Hack Week where tech teams block five full days for innovation and collaboration; 250+ product and tech employees; emphasis on blending human creativity with AI. - **Recognition**: Great Place to Work certified (two consecutive years); Financial Times Europe’s Long-Term Growth Champions 2025. ## Sources 1. [Epidemic Sound Careers Page](https://www.epidemicsound.com/careers/) 2. [Epidemic Sound Corporate - About Us](https://corporate.epidemicsound.com/about-us/this-is-epidemic-sound/) 3. [Epidemic Sound Annual Report 2024 (PDF)](https://corporate.epidemicsound.com/files/Main/21928/4132587/epidemic-sound-annual-report-2024.pdf) 4. [Built In - Epidemic Sound Careers & Perks](https://builtin.com/company/epidemic-sound) 5. [LinkedIn - Epidemic Sound](https://www.linkedin.com/company/epidemic-sound) ## Other roles at Epidemic Sound - [Senior Salesforce Engineer, Agentic Revenue Lifecycle Management](https://feeny.ai/job/senior-salesforce-engineer-agentic-revenue-lifecycle-management-epidemic-sound-d1rj4dkfj2f0) — Stockholm, Sweden - [Senior Engineering Manager, Applied AI & Audio](https://feeny.ai/job/senior-engineering-manager-applied-ai-audio-epidemic-sound-stockholm-e71agk7endh2) — Stockholm, Sweden - [Senior Android Engineer - Mobile Experience](https://feeny.ai/job/senior-android-engineer-mobile-experience-epidemic-sound-stockholm-056afxrcajjh) — Stockholm, Sweden - [Senior Backend Engineer, Music Rights & Platforms](https://feeny.ai/job/senior-backend-engineer-music-rights-platforms-epidemic-sound-stockholm-tp3d9zzqwnry) — Stockholm, Sweden - [Senior Data Engineer, Music Platform](https://feeny.ai/job/senior-data-engineer-music-platform-epidemic-sound-stockholm-2kxf54ef79he) — Stockholm, Sweden - [Senior Full Stack Engineer](https://feeny.ai/job/senior-full-stack-engineer-epidemic-sound-stockholm-ajky42tta5z7) — Stockholm, Sweden - [Senior Data Engineer - Financial Systems](https://feeny.ai/job/senior-data-engineer-financial-systems-epidemic-sound-stockholm-a9mr3spkm5sr) — Stockholm, Sweden - [Legal Counsel](https://feeny.ai/job/legal-counsel-epidemic-sound-stockholm-3c8q9ewv5n7g) — Stockholm, Sweden - [Head of B2B Operations](https://feeny.ai/job/head-of-b2b-operations-epidemic-sound-stockholm-yxhknf94b75t) — Stockholm, Sweden - [Product Lead](https://feeny.ai/job/product-lead-epidemic-sound-stockholm-baaesrtkj1js) — Stockholm, Sweden