--- title: '3D Environment & Prop Artist at HyperHug' canonical: 'https://feeny.ai/job/3d-environment-prop-artist-hyperhug-remote-tmrtty2yvba4' type: 'job' last_seen: '2026-10-21' --- # 3D Environment & Prop Artist at HyperHug - **Company:** HyperHug - **Location:** Remote - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-06-23 - **Last confirmed live:** 2026-10-21 - **Apply:** https://jobs.ashbyhq.com/hyperhug/bd5519f4-95f9-4c0b-90f2-b191e290b1af ## Job description HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion. What You'll Be Doing: - Create high-quality 3D environment assets and props from concept to in-game implementation. - Develop both hero assets and modular asset kits for efficient world building. - Create high and low-poly models, UVs, textures, and materials optimized for mobile devices. - Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements. - Collaborate with Level Designers to ensure environments support gameplay and visual goals. Why You'll Enjoy Working With Us: - We provide all the software, plugins, AI tools, and asset libraries you need for your work. - High autonomy: we trust your expertise and don't micromanage - Clear task planning with realistic deadlines - Your visual ideas will directly shape the locations players explore. What We Expect From You: - 3+ years of experience as a 3D Environment Artist. - Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration. - Experience creating environments for mobile games (preferably open-world projects). - Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens. - Ability to create both high-quality hero assets and reusable modular environment and prop kits. - Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction. - Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling. - Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements. - Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets. - Portfolio showcasing realistic environment art and locations. - English - B1+ level, Russian - C1 level. A Strong Plus: - Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations. What We Offer: - Competitive salary. - Remote work format. - A passionate and supportive team that values creativity and ownership. - Opportunities for professional growth. - A culture built on initiative, transparency, and collaboration. ## About HyperHug ## Company Overview - **One-liner**: HyperHug is a mobile game publisher and developer best known for its multiplayer survival shooter *Oxide: Survival Island*, with over 100 million players worldwide. - **Entity Type**: Private (Privately Held) - **Headquarters**: Limassol, Cyprus - **Founded**: 2019 - **Founders**: Sergei Starkov (CEO, Co-Founder), Savelii Zagurskii (CTO, Co-Founder) ## Core Business - **Primary industry**: Mobile Gaming Apps - **Target customers**: B2C (mobile gamers, survival shooter fans) - **Mission/purpose**: "Unstoppable delivery of pure joy through focus, discipline and unapologetic excellence." ## Products & Services - **[Oxide: Survival Island]**: A multiplayer survival shooter game where players gather resources, build shelters, defend territory, and cooperate on a deserted island. Available on mobile platforms. ## Market Standing - **Valuation/Market Cap**: Not publicly available - **Key Metric**: Over 100 million players (across all titles); 19 employees (as of mid-2026) - **Notable Investors/Partners**: Not disclosed; operates in 7 countries including Spain, Georgia, Canada, Poland, Moldova, Indonesia, and Armenia - **Growth Signals**: Headcount grew +237.5% year-over-year; active job postings increased +350% yearly; monthly website traffic up +46.2% year-over-year ## Competitive Advantages - **Single-game focus**: HyperHug concentrates all resources on one genre and one game at a time, allowing deep polish and player obsession. - **Small, high-performance team**: Relatively few employees (19) handling a massive global player base, emphasizing "brilliant minds, small team, outsized results." - **Global reach**: Players and team members span multiple continents, giving the company a diverse, distributed perspective. ## Strategic Focus - Deepening and expanding *Oxide: Survival Island* with continuous updates and community engagement. - Scaling the team aggressively (9 open job postings as of mid-2026) across engineering, design, and operations roles. - Maintaining a culture of "excellence, focus, discipline, and joy" while growing. ## Why Work Here - **Culture**: Values unapologetic excellence, relentless learning, and a player-first mindset. The team is small but ambitious, with a "glamorous or grinding, work gets done either way" attitude. - **Remote/Hybrid**: Several roles are listed as "Remote" (e.g., Senior Game Designer) with a hub in Limassol, Cyprus; the company operates across multiple time zones. - **Notable perks**: Opportunity to work on a game played by millions, with a tight-knit team that plays the game themselves. The careers page invites candidates to "dare to join" and encourages unsolicited applications. - **Engineering culture**: Tech stack includes Unity, C#, .NET, Firebase, Google Cloud, Kubernetes, Redis, GitLab, Figma, and more. Emphasis on DevOps, anti-cheat, and live operations. ## Sources 1. [hyperhug.io](https://hyperhug.io/) 2. [hyperhug.com](https://hyperhug.com/) 3. [Built In - HyperHug](https://builtin.com/company/hyperhug) 4. [LinkedIn - HyperHug](https://cy.linkedin.com/company/hyperhug) ## Other roles at HyperHug - [Senior Game Designer](https://feeny.ai/job/senior-game-designer-hyperhug-limassol-v6gjw8c8zbyy) — Limassol, Cyprus - [Senior Legal Counsel](https://feeny.ai/job/senior-legal-counsel-hyperhug-limassol-ym3vcyjhd5mp) — Limassol, Cyprus - [Principal/Senior VFX Artist](https://feeny.ai/job/principal-senior-vfx-artist-hyperhug-remote-vcnt44y7me6j) - [System Administrator](https://feeny.ai/job/system-administrator-hyperhug-limassol-5x24xj5n1n1b) — Limassol, Cyprus - [Technical UI Designer](https://feeny.ai/job/technical-ui-designer-hyperhug-remote-3dt9h41jkbhf) - [Support Agent](https://feeny.ai/job/support-agent-hyperhug-limassol-a4r4ywndnzac) — Limassol, Cyprus - [Lead User Acquisition Manager](https://feeny.ai/job/lead-user-acquisition-manager-hyperhug-limassol-kjjk9v842btw) — Limassol, Cyprus - [3D Artist (weapon skins)](https://feeny.ai/job/3d-artist-weapon-skins-hyperhug-remote-0e1me50a7kaz) - [Lead DevOps Engineer](https://feeny.ai/job/lead-devops-engineer-hyperhug-limassol-bxgavckr8jnk) — Limassol, Cyprus - [Senior Unity Developer](https://feeny.ai/job/senior-unity-developer-hyperhug-remote-c3g8gw9w2fwa)