--- title: 'Ad Monetization Engineering Intern at Fanatee' canonical: 'https://feeny.ai/job/ad-monetization-engineering-intern-fanatee-sao-paulo-gtyh9kpxwcs7' type: 'job' last_seen: '2026-09-13' --- # Ad Monetization Engineering Intern at Fanatee - **Company:** Fanatee - **Location:** São Paulo, Brazil - **Employment:** internship - **Work type:** hybrid - **Posted:** 2026-07-22 - **Last confirmed live:** 2026-09-13 - **Apply:** https://jobs.lever.co/fanatee/63b25c3b-4755-45c8-abc9-c4d09672be01 ## Job description We build mobile games played by hundreds of millions of people, and almost all of those players see ads. How those ads get priced, placed, integrated into the game, and balanced against the player experience is worth real money, and that's the problem you'll help us with. As our Ad Monetization Engineering Intern, you'll work close to the revenue and close to the code. You'll get hands-on experience with our ad integrations and mediation stack, support the team in building operational automations, and learn how ads are served from the app's point of view. You'll work on real-world projects with guidance from the team, seeing the direct impact of your contributions. Main Responsibilities - Learn and assist with ad integrations: Get hands-on with how ads are integrated into our games, supporting the team with SDKs, mediation, and placements. - Help build operational automations: Assist in creating reporting scripts, basic alerts, and data pipeline tasks to streamline daily operations. - Explore serving logic: Support the team in reviewing app-side ad logic and contribute ideas or prototypes for optimization. - Analyze performance metrics: Learn to monitor monetization performance (eCPM, fill rate, show rate, ARPDAU) and turn data into useful insights with guidance from senior engineers. - Support A/B testing: Help run, monitor, and analyze A/B tests to validate new ideas. - Collaborate cross-functionally: Work alongside product, engineering, user acquisition, and data teams to understand how technical work supports business goal ## Requirements - Currently pursuing a Bachelor's in Engineering, Computer Science, or a related technical field. - Solid programming fundamentals. You can read unfamiliar code and write scripts that hold up; Python and SQL are the day-to-day here. - Genuinely comfortable with data. You can take a messy dataset and pull a real insight out of it. - Clear written and verbal communication in English. with an ability to explain technical ideas clearly. - Real curiosity about AI and a drive to use it in your daily work. - Analytical, detail-oriented, and reliable. You follow a number (or a bug) until it makes sense. ## Nice to have - Exposure to mobile development (iOS, Android, Unity) or ad SDK / mediation integrations. - Experience building automations, data pipelines, or internal tools. - Familiarity with BI/dashboard tools (Looker, Power BI, Tableau, etc.). - A natural interest in mobile games and how free-to-play titles generate revenue. ## What We Offer - Paid internship with competitive pay and flexible benefits. - Hybrid setup, casual environment and dress code. - Real ownership. Your work ships, and you'll watch it move the numbers. - A team that likes to mentor, and a kitchen stocked with snacks, fruit, and drink If you want to share this ride with us and join a lightweight, fun and focused environment that breathes innovation and game culture, apply now! ## ABOUT FANATEE Fanatee is a mobile gaming startup founded in 2013 with one goal: let people play our games anytime, anywhere. We care a lot about quality, plan our creative work carefully, and turn good ideas into real businesses. Our games have passed 300M downloads worldwide. We get to do what we love most: work with talented, passionate people and give them room to chase big goals. If that sounds like your kind of place, lightweight, fun, focused, and built on game culture, apply. ## About Fanatee ## Company Overview - **One-liner**: Fanatee is a global game development studio that creates popular mobile puzzle and word games like CodyCross and Stop, played by millions daily across 193 countries. - **Entity Type**: Private (funding stage not disclosed) - **Headquarters**: São Paulo, Brazil (with a US hub in Miami, FL) - **Founded**: 2013 - **Founders**: Cesar Mufarej (Co-founder), Anthony Eigier (Co-founder & Investor), Rogerio Silberberg (Founder & CEO) ## Core Business - Primary industry: Mobile gaming / computer games (puzzle, word, trivia categories) - Target customers: B2C – global casual gamers (mass market, all ages) - Mission / purpose: "Make games that millions of people around the world play every single day" – focused on fun, quality, and long‑lasting player engagement. ## Products & Services - **[CodyCross](https://fanatee.com/)**: A crossword‑puzzle game with themed worlds, available in 11 languages. The flagship title with hundreds of millions of downloads. - **[Stop (Stop Categories)](https://fanatee.com/)**: A digital version of the classic “Stop” game (categories game), highly popular in Brazil and Latin America. - **[Word Lanes](https://fanatee.com/)**: A word‑connect puzzle game. - **[Everyday Puzzles](https://fanatee.com/)**: A collection of bite‑size daily logic grids (Lotus, Panda, Libra) with streaks, XP, and badges. - **[Arena of Dreams](https://fanatee.com/)**: (Newer title) – details not yet fully public. - **All games**: Free‑to‑play mobile apps monetized via ads and in‑app purchases. ## Market Standing - **Valuation**: Not publicly disclosed - **Key Metric**: Over **300 million total downloads** across all games (as of 2025) - **Notable Investors**: Not publicly listed (founders are also investors; no disclosed funding rounds) - **Growth Signals**: - Headcount growth: +5.7% YoY (135 employees as of mid‑2025), with active hiring across multiple roles. - Workforce distributed across 17 countries, with a strong Brazilian core (74% in Brazil). - Active job postings: 10 open positions (quarterly trend +25% vs. prior quarter). - Expansion into new game genres (e.g., Arena of Dreams, Everyday Grids). ## Competitive Advantages - **Global reach with local roots**: Games translated into 11 languages, yet the company maintains a strong Brazilian identity and a passionate, close‑knit team. - **Proven portfolio**: Multi‑title success (CodyCross, Stop, Word Lanes) with millions of daily active users – a track record of creating “sticky” casual games. - **Data‑driven approach**: In‑house Data and ML teams that “help build smarter products and drive business growth through data science and machine learning.” - **User‑centric culture**: Actively listens to community feedback, focuses on quality and detail, and iterates based on player behavior. - **Multidisciplinary talent**: Small, highly skilled team (135 people) covering engineering, product, art, marketing, monetization, data, QA, and community – fostering cross‑functional collaboration. ## Strategic Focus - **Expanding game portfolio**: Continually launching new IPs (Everyday Puzzles, Arena of Dreams) beyond the core word‑puzzle vertical. - **Deepening international presence**: Growing the US hub in Miami and hiring remote talent across Europe (Denmark, Norway, Sweden, Belgium, Netherlands) for editorial and localization roles. - **Monetization & user acquisition**: Investing in performance marketing, ad monetization engineering, and analytics to optimize revenue while maintaining a positive player experience. - **Technology & innovation**: Using the latest tech to improve game experiences and stay ahead in the mobile gaming industry. ## Why Work Here - **Culture**: Values creativity, user‑centeredness, eye for detail, business acumen, and innovation. Described as a “world class gaming studio” with a global identity and Brazilian roots. - **Work environment**: Hybrid model (remote and in‑office flexibility) – many roles are hybrid, but some are fully remote/freelance (e.g., editors). Office in São Paulo (Jardins neighborhood, near Ibirapuera park) and Miami hub. - **Employee satisfaction**: 4.2/5.0 rating on LinkedIn (71 reviews), with strong scores for Work‑Life Balance (4.2) and Compensation (4.3). Culture rated 3.8, Career 3.4. - **Team composition**: 22% technical, 22% marketing, 14% design, 9% product – a balanced mix. 49% of employees are specialists, 12% managers, 7% seniors. - **Notable perks**: Not explicitly detailed, but the company emphasizes “learning constant” and a collaborative environment. Internship program available for graduate students in Brazil. - **Open roles**: Currently hiring for Senior Motion Designer, Unity Software Engineer, Talent Acquisition Analyst, Senior Marketing Performance Analyst, and several freelance editors (Norwegian, Swedish, Danish, Dutch). Good for those who want to work on globally popular games with a small, agile team. ## Sources 1. [fanatee.com](https://fanatee.com/) 2. [fanatee.com/about-us](https://fanatee.com/about-us) 3. [jobs.lever.co/fanatee](https://jobs.lever.co/fanatee) 4. [linkedin.com/company/fanatee](https://linkedin.com/company/fanatee) 5. [theorg.com/org/fanatee](https://theorg.com/org/fanatee) ## Other roles at Fanatee - [Danish Editor – (Denmark - Freelance/Part-Time)](https://feeny.ai/job/danish-editor-denmark-freelance-part-time-fanatee-remote-xfsw8j85ba9q) - [Video Content Creator](https://feeny.ai/job/video-content-creator-fanatee-sao-paulo-vg64gd9sr9vp) — São Paulo, Brazil - [Norwegian Editor – (Freelance/Part-Time)](https://feeny.ai/job/norwegian-editor-freelance-part-time-fanatee-remote-ad6pwa29m852) - [Community Management Internship](https://feeny.ai/job/community-management-internship-fanatee-remote-2e8fk8h5rzky) - [Jr User Acquisition Analyst](https://feeny.ai/job/jr-user-acquisition-analyst-fanatee-sk1keqp7vmbx) - [Unity Software Engineer](https://feeny.ai/job/unity-software-engineer-fanatee-6a3kxn56qt27)