--- title: 'AI Marketing Artist - Yuzu at Voodoo' canonical: 'https://feeny.ai/job/ai-marketing-artist-yuzu-voodoo-paris-z47dtgxpefe4' type: 'job' last_seen: '2026-11-03' --- # AI Marketing Artist - Yuzu at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Paris, France - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-11-02 - **Last confirmed live:** 2026-11-03 - **Apply:** https://jobs.ashbyhq.com/voodoo/04f5b759-79f3-43da-b8a7-ad43f212db90 ## Job description ## About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. ## Team Yuzu is building a portfolio of real money gaming apps, combining accessible mobile gameplay with competition and real cash prizes. We’re currently developing our first games, with the ambition to launch and grow several apps. We’re a small team working across product, creative production and growth, using AI to prototype ideas, create content and test quickly. Joining Yuzu means getting involved before launch, taking ownership of projects and helping shape both the games we build and the way we work. ## Role You will work closely with the team building the product and launching the business. You will contribute across creative production, AI workflows and early growth, with room to suggest ideas and take them through to execution. Your role is to turn ideas into things we can use and test: creative assets, playable prototypes, useful workflows and experiments that help us move towards launch. - Produce creative content. Develop concepts and create videos, visuals, animations and gameplay content for our marketing. Take an idea from a first draft to an asset we can put in front of users. - Build systems with AI. Turn repetitive work into practical workflows for research, content production and testing. Create reusable templates and lightweight automations, and check the quality of the outputs. - Benchmark widely. Explore competing games and relevant consumer apps. Study their creatives, onboarding, gameplay and reward systems, then turn your observations into ideas we can try. - Prototype interactive experiences. Use AI, no-code or coding tools to build demos, small game concepts and playable ads. Learn the tools needed to get a first version working. - Run frequent experiments. Quickly test different creative angles, formats and interactions. Be clear about what you want to learn, review the results and recommend what to try next. - Help get the business ready to launch. Produce and organise launch assets and materials, spot gaps and pick up practical tasks with the team. Follow through until they are done. Profile - You are a final-year student or recent graduate, ideally from an engineering school or a leading business school. You learn quickly, enjoy unfamiliar problems and want to help launch a new business in real money gaming. - You build things on your own. You have side projects to show: a small product, a website, a content project, a game prototype or an automation. You can explain what you made and how you approached it. - You are comfortable working with AI. You already use AI to research, create and solve practical problems. You enjoy combining tools into repeatable workflows and improving how work gets done. - You have a knack for content. Experience with image and video generation, editing tools, AI coding assistants, no-code workflows or simple scripting will be useful. A good visual eye and an interest in consumer products will also help. - You are curious and analytical. You like exploring products, comparing approaches and testing ideas. You can break down a problem, identify a useful first experiment and explain what you learned. - You take initiative and follow through. You are comfortable switching between creative, technical and business tasks. You can make progress independently, ask for feedback and flag blockers early. - You work well in French and English. You speak fluent French and have strong written and spoken English. You can communicate your ideas clearly and research unfamiliar topics independently. Nice to have: You have a feel for games. You explore new games and notice what makes a mechanic satisfying or an experience engaging. Card games, tournament formats and risk-and-reward mechanics are familiar territory. We will value your ability to learn, choose the right tools and deliver work that we can use. ## Benefits - Competitive salary upon experience, plus bonus - Swile Lunch voucher - Gymlib (100% covered by Voodoo) - Premium healthcare coverage SideCare, for your family, 100% covered by Voodoo - Wellness activities in our Paris office ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. [linkedin.com](https://www.linkedin.com/company/voodoo.io) ## Other roles at Voodoo - [Strategic Initiatives Lead](https://feeny.ai/job/strategic-initiatives-lead-voodoo-paris-pbmzhwt0b2jq) — Paris, France - [Senior QA Tester - Paper.io 2](https://feeny.ai/job/senior-qa-tester-paper-io-2-voodoo-barcelona-hd3xxdr5jwb7) — Barcelona, Spain - [Treasury Project Manager - Short-Term Contract](https://feeny.ai/job/treasury-project-manager-short-term-contract-voodoo-paris-yvjqbk94mbfj) — Paris, France - [Legal Intern - Labor Law/Droit Social - PPI Internship - July 2027](https://feeny.ai/job/legal-intern-labor-law-droit-social-ppi-internship-july-2027-voodoo-paris-1yg546pxz85t) — Paris, France - [Game Designer (Multiplayer Gameplay Modes) - Paper.io 2](https://feeny.ai/job/game-designer-multiplayer-gameplay-modes-paper-io-2-voodoo-paris-fd7jmatxj91j) — Paris, France - [Gameplay & UI Developer - Paper.io2](https://feeny.ai/job/gameplay-ui-developer-paper-io2-voodoo-barcelona-wn4newebr554) — Barcelona, Spain - [Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2](https://feeny.ai/job/senior-game-developer-game-feel-ui-animations-vfx-paper-io2-voodoo-barcelona-ndtybz6v16j5) — Barcelona, Spain - [QA Engineer - Puzzle & Midcore Games](https://feeny.ai/job/qa-engineer-puzzle-midcore-games-voodoo-cet-7mbv8vrgge4n) — CET - [Growth Associate (Intern) - Playables Performance Strategy](https://feeny.ai/job/growth-associate-intern-playables-performance-strategy-voodoo-paris-vcafqed9d5se) — Paris, France - [Senior Backend Engineer (Golang) - Castle Busters](https://feeny.ai/job/senior-backend-engineer-golang-castle-busters-voodoo-paris-nxvs9yzsdy9r) — Paris, France