--- title: 'Animator & Motion Graphics Designer at Posthog' canonical: 'https://feeny.ai/job/animator-motion-graphics-designer-posthog-remote-axb70v6c49ep' type: 'job' last_seen: '2026-10-15' --- # Animator & Motion Graphics Designer at Posthog - **Company:** Posthog - **Location:** Remote - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-10-14 - **Last confirmed live:** 2026-10-15 - **Apply:** https://jobs.ashbyhq.com/posthog/4a8a1ee5-aa45-447e-a438-919b4577f14d ## Job description ## About PostHog PostHog is your product’s context layer. It ingests and stores your analytics, errors, replays, and business data so you and your agents can query and act on it. [We launched out of Y Combinator's W20 cohort](https://posthog.com/handbook/story). We've since shipped more than a dozen products, including: - A suite of analytics and observability tools, including [product analytics](https://posthog.com/product-analytics), [replay vision](https://posthog.com/replay-vision), [AI observability](https://posthog.com/ai-observability), and [error tracking](https://posthog.com/error-tracking) - [PostHog MCP](https://posthog.com/mcp) for users and their agents to query and act on their product and business data - [Data warehouse](https://posthog.com/context-warehouse/managed-warehouse) so users can query product and customer data together using custom SQL insights. We are: - Product-led. More than 500K organizations have installed PostHog, mostly driven by word-of-mouth. We have intensely strong product-market fit. - [Default alive](https://paulgraham.com/aord.html). Revenue is growing incredibly quickly, and we're very efficient. We raise money to push ambition and grow faster, not to keep the lights on. - Well-funded. We've raised more than $180m from some of the world's top investors. We're set up for a long, ambitious journey. We're focused on building an awesome product for end users, hiring exceptional teammates, shipping fast, and [being as weird as possible](https://posthog.com/deskhog). Things we care about - Transparency: Everyone can read about our roadmap, how we pay (or even let go of) people, our strategy, and how we work, in our [public company handbook](https://posthog.com/handbook). Internally, we share revenue, notes and slides from board meetings, and fundraising plans, so everyone has the context they need to make good decisions. - Autonomy: We don’t tell anyone what to do. Everyone chooses what to work on next based on what's going to have the biggest impact on our customers, and what they find interesting and motivating to work on. [Engineers lead product teams](https://posthog.com/handbook/wide-company) and [make product decisions](https://posthog.com/handbook/which-products). Teams are flexible and easy to change when needed. - Shipping fast: [Why not now?](https://posthog.com/handbook/values#why-not-now) We want to build a lot of products; we can't do that shipping at a normal pace. We've built the company around small teams – autonomous, highly-efficient groups of [cracked engineers](https://posthog.com/founders/cracked-manifesto) who can outship much larger companies because they own their products end-to-end. - Time for building: Nothing gets shipped in a meeting. We're a natively remote company. We default to async communication – PRs > Issues > Slack. Tuesdays and Thursdays are [meeting-free days](https://posthog.com/handbook/company/culture#were-on-the-makers-schedule), and we prioritize heads down building time over perfect coordination. This will be the most productive job you've ever had. - Being weird: Weird means redesigning an already world-class website for the 5th time. It means shipping literally every product that relates to customer data. It means building an [objectively unnecessary developer toy](https://posthog.com/deskhog) with dubious shareholder value. Doing weird stuff is a competitive advantage. And it's fun. Why this role at PostHog now? We have a strong brand and a lot of strong content for you to build on. What we don't have (yet) is someone whose whole job is making it move. You'll be PostHog's first in-house video animator, and the creative engine behind everything that moves in our visuals. We take video seriously ([although we’re not really so serious](https://posthog.com/trash)). Our Video team ships documentaries, product launches, ads, social shorts, and more. Right now, there’s no single owner of motion at PostHog, so the effort comes from several people, each with their own style, and most animation gets added at the very end of post-production. It doesn't move like one brand. Your job will be to give it one. You'll be the creative engine behind PostHog's animated visuals. Your fingerprints will be on how PostHog moves, everywhere, but primarily in video. This isn't a pure motion graphics role. We need someone who can also draw. You'll eventually design and illustrate your own assets as well as animate them, and sometimes you might even ship illustrations that never move at all. Simply put, you care about the craft, have opinions about what makes animation great, and have a showreel that proves it. ## What you will be doing The work spans product launches, feature trailers, changelogs, social shorts, minidocs, animated ads, GIFs on our website, and even icons inside the PostHog app. One day you might be working out how the hedgehog walks; the next, rebuilding our UI in 3D for a launch. Styles range from clean motion graphics to fully illustrated, character-led animation. If your showreel only has one style in it, this probably isn't the role for you. We expect you to be: - Defining how PostHog moves. You'll shape our motion and animation language more or less from scratch, and you'll bring strong opinions about it to the table. - Bringing the hedgehog to life. Our beloved mascot is a 2D, static hedgehog. You'll illustrate and animate it, and work out how it walks, reacts, and shows its personality in motion. - Being the go-to person for motion in video. Documentaries, product launches, screen-recorded tutorials, changelogs, social short-form. Sometimes you'll work hand in hand with [Alex](https://posthog.com/community/profiles/33708) (Video Producer) and [Lottie](https://posthog.com/community/profiles/27881) (Graphics Lead); other times you'll take an animation-only piece from idea and script all the way to delivery on your own. - Making our product look good in motion. Recreating and reimagining the PostHog UI in 3D space for "screenshare-plus" visuals, and animating icons that live inside the app itself. - Building the toolkit. Animated logos, brand elements, lower thirds, transitions, and motion templates that make every future video faster to produce. - Working beyond video. Motion for ads and campaigns, GIFs and animated icons for the website, and pure illustration work alongside our Graphics team. Example public projects - [PopQuiz](https://www.youtube.com/watch?v=QeU5MmpqBg0) - [Changelog](https://www.youtube.com/watch?v=GkiiahgoLCU) ([in different styles](https://youtu.be/e_SICQg2Wak)) - [Hackathon documentary](https://youtu.be/dGaSxBs3OsU) - [Small Teams](https://youtu.be/clHDEg9xsvg) - [PostHog in Slack](https://youtu.be/SaVTePqaPeM) - [Eggplant animation](https://youtube.com/shorts/l-C-FmjHBQk?feature=share) ## What you won't be doing ❌ Executing someone else's storyboard frame by frame. You'll get briefs, not blueprints, and we'll expect you to have ideas of your own. ❌ Cutting full videos. We have editors for that. Knowing your way around an edit helps, but it isn't the job. ❌ Picking one house style and never leaving it. ❌ Making corporate explainers where a flat-shaded person waves at a laptop. You’ll fit right in if: - You’re advanced in After Effects, Illustrator, and Photoshop. Fresco is a bonus. - You have a strong portfolio demonstrating technical excellence, a clear creative point of view, and a wide variety of styles (motion graphics, illustration-led animation, character work). - You have illustrated / designed and animated motion graphics. You design and draw your own assets rather than only waiting for someone to hand you files to move. - You originate ideas. You've taken work from concept to delivery: come up with the idea, written the script or voiceover, then animated it. - You’re a highly creative artist with strong personal standards for quality. You care about the craft. - You have a strong opinion about what the best animated film of all time is, and are able to defend your decision to the death. (It's either The Incredibles or Coco.) ## Nice to have - You have created content for developer communities or technical audiences. - Basic video editing. Enough to rough out how your animation sits in the cut. - You have translated product UI / UX into animated assets. If you have a disability, please let us know if there's any way we can make the interview process better for you - we're happy to accommodate! ## #LI-DNI ## About Posthog ## Company Overview - **One-liner**: PostHog is an open-source product analytics platform that provides a suite of tools for product engineers to build, analyze, and improve their products. - **Entity Type**: Private (revenue over $50M, default-alive, venture-backed) - **Headquarters**: Fully remote (team distributed across 20+ countries, no central office) - **Founded**: 2020 - **Founders**: Not publicly available in provided sources ## Core Business - **Primary industry**: Product analytics, developer tools, data infrastructure - **Target customers**: B2B, enterprises, SMBs, and startups – especially product engineers and data teams - **Mission**: "Help product engineers build successful products" [[posthog.com/about]](https://posthog.com/about) ## Products & Services - **Product Analytics**: Core analytics tool for tracking user events, funnels, retention, and insights. SaaS with self-hosted option. - **Session Replay**: Record and replay user sessions to understand behavior. - **Feature Flags**: Gradually roll out features and experiment with A/B testing. - **Data Warehouse & CDP-lite**: Managed warehouse with 120+ integrations, SQL editor, BI, and a customer data platform layer. - **A/B Testing**: Native experimentation tool integrated with feature flags. - **API & Webhooks**: Programmatic access and event streaming. - **Error Tracking & App Monitoring**: (Product OS suite) – observability and exception tracking. ## Market Standing - **Valuation/Market Cap**: Not disclosed - **Key Metric**: Annual Revenue > $50M (stated on careers page) [[posthog.com/careers]](https://posthog.com/careers) - **Notable Investors/Partners**: Y Combinator (used by 65% of each batch); investors and partners are not detailed in provided sources. - **Growth Signals**: 190,254+ customers; 98% use the free tier; company has grown to 200+ team members; highly transparent (public handbook, roadmap, and salary calculator). ## Competitive Advantages - **Open-source core**: Codebase publicly auditable, fostering trust and community contributions. - **Extreme transparency**: Public salary calculator, company handbook, roadmap, and even investor communications. - **Usage-based pricing**: Generous free tier (1M events/mo), matches cheapest major competitor, no sales calls required. - **Wide product suite**: Single platform replaces multiple tools (analytics, session replay, feature flags, data warehouse, etc.). - **Remote-first culture**: 100% remote, global team, asynchronous communication, and no micromanagement. ## Strategic Focus - **Current priorities**: Continuing to expand the "Product OS" suite to cover every tool a product engineer needs; maintaining razor-thin pricing to drive scale; fostering an autonomous small-team structure to ship fast. - **Growth direction**: Deepening integrations and data connectivity, moving upmarket with enterprise features while preserving self-serve, and expanding AI/observability products. ## Why Work Here - **Remote-first**: Fully remote with no geo-restrictions; $300/mo co-working budget and $1,500/quarter travel budget for team meetups. - **Culture**: "We're weirdos, low egos, and biased for action." Two meeting-free days per week (Tuesdays and Thursdays). - **Benefits**: Unlimited PTO (minimum 25 days/year), generous parental leave, yearly company off-sites and hackathons, $1,000 paid SuperDay for candidates. - **Equity**: 10-year exercise window, double-trigger acceleration, employee secondaries (first tender offer in 2025). - **Transparent pay**: Salary and equity ranges publicly listed (e.g., Product Engineer: $270,750 – $296,400 + significant equity). Full calculator available before applying. - **Autonomy**: Organized into small, autonomous teams (like "startups within a startup") with direct reporting to execs and minimal hierarchy. ## Sources 1. [posthog.com/about](https://posthog.com/about) – Company overview and mission 2. [posthog.com/](https://posthog.com/) – Homepage with product details and pricing 3. [posthog.com/careers](https://posthog.com/careers) – Revenue, team size, compensation, and interview process 4. [posthog.com/handbook/company/culture](https://posthog.com/handbook/company/culture) – Remote culture, transparency, and values 5. [posthog.com/handbook/wide-company](https://posthog.com/handbook/wide-company) – Small team structure and autonomy ## Other roles at Posthog - [Developer Marketer - Sales](https://feeny.ai/job/developer-marketer-sales-posthog-remote-mf11xv0p9fkc) - [Product Manager (ex-founder or ex-product engineer)](https://feeny.ai/job/product-manager-ex-founder-or-ex-product-engineer-posthog-remote-00z05a541yf8) - [Product Engineer](https://feeny.ai/job/product-engineer-posthog-remote-0dvhmkmhw2tv) - [Technical Customer Success Manager - EMEA](https://feeny.ai/job/technical-customer-success-manager-emea-posthog-emea-9a6s16zp4z9g) — EMEA - [Finance Manager, Revenue Accounting](https://feeny.ai/job/finance-manager-revenue-accounting-posthog-united-states-egeafeks5e0a) — United States - [Security Engineer](https://feeny.ai/job/security-engineer-posthog-emea-jrpa20362em6) — EMEA - [ClickHouse Operations Engineer](https://feeny.ai/job/clickhouse-operations-engineer-posthog-remote-4x8ssmszh6nw) - [AI Research Engineer](https://feeny.ai/job/ai-research-engineer-posthog-united-kingdom-gf7t35c07qca) — United Kingdom - [Site Reliability Engineer (US - Pacific time)](https://feeny.ai/job/site-reliability-engineer-us-pacific-time-posthog-san-francisco-6nghzs9t9vky) — San Francisco, CA - [Technical Customer Success Manager - Americas](https://feeny.ai/job/technical-customer-success-manager-americas-posthog-remote-v3cxmnx5bvbm)