--- title: 'Anything Else at Roam' canonical: 'https://feeny.ai/job/anything-else-roam-san-francisco-cdv0fspay84b' type: 'job' last_seen: '2026-09-13' --- # Anything Else at Roam - **Company:** Roam - **Location:** San Francisco, CA - **Employment:** full-time - **Work type:** onsite - **Posted:** 2025-09-01 - **Last confirmed live:** 2026-09-13 - **Apply:** https://jobs.ashbyhq.com/tryroam/a0f5d16c-995d-47cb-82d8-aa897ebdbdb2 ## Job description ## About Roam Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play. Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills. Since founding earlier this year, we have: - Locked in 1,000+ gaming & livestream creators (100 K–10 M followers each) who will launch Roam games to an aggregate reach of 250 M+ fans. - Assembled a 10 person applied AI team spanning ByteDance Seed, NASA (multi-agent workflows, world simulation), second-time technical founders, engineers that shipped 100+ games for Voodoo and Supersonic and built mobile apps from 0–2M DAUs. - Raised an unannounced round from investors behind Google Deepmind, Bytedance, Anduril, Together AI and Polymarket, founders & large content creators. - Acquired a consumer product studio with 11.5M+ downloads. About the Role: We're looking to hire the best [you tell us] in the world to help us build AI systems that let anyone create games. If you're interested in bringing game making to the masses, please apply. ## Requirements - Demonstrate what you do exceptionally and that you deserve a role at Roam - Willing to live/work full-time in San Francisco, CA ## About Roam ## Company Overview - **One-liner**: Roam is an Applied AI lab building viral world models that let anyone create shareable, multiplayer 3D games in under 60 seconds with no code. - **Entity Type**: Private (Seed stage, stealth round) - **Headquarters**: San Francisco, California, United States - **Founded**: 2024 - **Founders**: Not publicly disclosed (team includes ex-Bytedance Seed, NASA, Nous Research alumni) ## Core Business - **Primary industry**: AI-powered game creation platform - **Target customers**: Content creators, game enthusiasts, and IP holders (B2C + B2B through IP partnerships) - **Mission**: "Everyone will be a game maker" – removing technical barriers to make game creation as fast and viral as short-form video ## Products & Services - **Roam Platform**: A generative AI platform that takes a simple text or idea input and outputs a fully playable, infinite-variation 3D world with custom mechanics, objectives, characters, and sound. Supports social/multiplayer features and automated edits for engagement optimization. **Type:** SaaS (no-code game creation) ## Market Standing - **Valuation / Market Cap**: Not disclosed - **Key Metric**: Total funding – stealth round from redacted investors; amount undisclosed - **Notable Investors / Partners**: Investors and partners are redacted on the website; the platform claims "70+ top IPs" and "1000+ Creators" as network participants - **Growth Signals**: The team has scaled from 0 to 13 employees based in San Francisco and works 7 days a week. The manifesto positions the company to capture the gap between 8 billion TikToks per year and only 250,000 games, implying a massive addressable market. ## Competitive Advantages - **Speed**: Game generation in under 60 seconds, vastly faster than traditional game engines. - **No-code / Conversation-driven**: Entire creation process is via natural language, making it accessible to non-technical users. - **Viral distribution**: Built-in social and multiplayer sharing designed to drive organic growth akin to short-form video platforms. - **Self-optimising**: Automated edits based on usage data to continuously improve engagement and remove bugs. - **Network effects**: A growing ecosystem of creators and IP partners (70+ brands, 1000+ game makers). ## Strategic Focus - **Current priorities**: Scaling the platform from demo to millions of plays, expanding the creator network, and establishing a new monetisation model around generative games. - **Direction for growth**: Turn every viral moment into a playable game; make game creation the default content format for attention and revenue. ## Why Work Here - **Culture highlights**: Intense, high-agency environment – the team of 13 works 7 days a week in San Francisco. Emphasis on shipping tools used by millions daily. - **Remote / hybrid / office policy**: On-site in San Francisco; no remote option indicated. - **Notable perks**: Extremely competitive compensation – Research Engineer $200K–$500K + 0.25%–1% equity; Platform Engineer $180K–$400K + 0.25%–1% equity; Interns $150/hour. The "Anything Else" role ranges $100K–$1M with 0–5% equity, suggesting high upside. - **Engineering culture**: Deep AI research (real-time world generation, understanding fun), fast iteration, and building for scale. Team background includes top AI labs and hyper-casual game studios. ## Sources 1. [roam.lol – home page](https://www.roam.lol/) 2. [roam.lol – manifesto](https://www.roam.lol/manifesto) 3. [roam.lol – careers page](https://www.roam.lol/careers) 4. [roam.lol – Research Engineer job post](https://www.roam.lol/careers/research-engineer) ## Other roles at Roam - [Engineering Intern](https://feeny.ai/job/engineering-intern-roam-san-francisco-e49274zw5tbc) — San Francisco, CA - [Platform Engineer](https://feeny.ai/job/platform-engineer-roam-san-francisco-nzd87zy4aycj) — San Francisco, CA - [Research Engineer](https://feeny.ai/job/research-engineer-roam-san-francisco-42zcmxfwj9r2) — San Francisco, CA - [Anything Else](https://feeny.ai/job/anything-else-kled-ai-united-states-jpc04y8a7yn2) — United States