--- title: 'Art Director - Sand Loop at Voodoo' canonical: 'https://feeny.ai/job/art-director-sand-loop-voodoo-paris-tagk9x1v6z72' type: 'job' last_seen: '2026-09-08' --- # Art Director - Sand Loop at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Paris, France - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-04-27 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.ashbyhq.com/voodoo/04d07247-0f4b-4de7-aeb1-52fab1d22f21/application **Skills:** Unity, 3D Art, 2D Art, UI Design, Asset Pipeline Management, A/B Testing, LiveOps > Lead the artistic direction and asset creation for a new internal studio focused on puzzle games. Responsibilities include establishing visual identity, designing scalable UI in Unity, and mentoring artists to ensure high-quality, market-ready experiences. ## Job description ## ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. ## TEAM You will be a key creative leader within a newly established internal studio, a dynamic and focused team dedicated to developing and scaling some of our most exciting puzzle game titles. This studio is specifically chartered to take high-potential puzzle games and elevate them into polished, market-ready experiences that resonate with players worldwide. In this role, you'll lead the artistic direction across our puzzle game portfolio, setting the visual standard and guiding a team of artists to ensure consistency, quality, and creative ambition across all titles. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and you will be the person accountable for delivering and championing that standard. You'll have the opportunity to shape the growth and visual identity of our puzzle titles from the ground up, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to take genuine ownership of the creative direction within a dedicated and agile studio environment, joining a project pipeline with established momentum while leaving a lasting mark on the art and culture of the team around you. ## ROLE - Lead the art development for your puzzle titles, establishing and evolving the visual identity in close collaboration with the General Manager. - Provide clear, constructive feedback to artists on the team, maintaining a high and consistent quality bar across all deliverables. - Create and maintain a comprehensive UI Style Bible and reusable component libraries for use across the team. - Create high-quality 3D/2D assets (characters, props and environment art) and ensure optimal performance across mobile devices. - Iterate quickly based on team feedback and live user data. - Champion creative ideas that boost player engagement and improve the user experience, setting an example for the wider team. ## PROFILE - Proven experience leading or mentoring artists, with the ability to give feedback that is direct, actionable and creatively elevating. - Strong Unity skills, with the ability to implement and optimise directly in engine. - Excellent 3D/2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience contributing to or owning an art direction, including style guide creation and asset pipeline standards. - Experience with A/B testing or working with LiveOps features. - A keen eye for emerging mobile game trends, with the ability to creatively deconstruct and learn from success cases. - Experience collaborating with cross-functional remote teams. - Fluent in English. ## BENEFITS - Competitive salary - Premium healthcare (SideCare) for you and your family 100% borne by Voodoo - Swile Lunch voucher - Gymlib (100% borne by Voodoo) - Wellness activities in our Paris office - Child daycare facilities (Les Petits Chaperons rouges) ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. [linkedin.com](https://www.linkedin.com/company/voodoo.io) ## Other roles at Voodoo - [Senior Finance Data & Systems Analyst](https://feeny.ai/job/senior-finance-data-systems-analyst-voodoo-paris-9bxzhahg3xhb) — Paris, France - [HR Legal Counsel](https://feeny.ai/job/hr-legal-counsel-voodoo-paris-mxgrxq48skcz) — Paris, France - [Producer - Puzzle Games - Beads Out](https://feeny.ai/job/producer-puzzle-games-beads-out-voodoo-istanbul-0thq962x064z) — Istanbul, Turkey - [Growth Manager - New Apps](https://feeny.ai/job/growth-manager-new-apps-voodoo-paris-hga1bjzwc3nf) — Paris, France - [AI Product Manager - Paper.io 2](https://feeny.ai/job/ai-product-manager-paper-io-2-voodoo-paris-zb3kn0gxsadm) — Paris, France - [Senior Game Developer - Paper.io2](https://feeny.ai/job/senior-game-developer-paper-io2-voodoo-barcelona-q2x1pzeqwem7) — Barcelona, Spain - [Senior Game Developer (Game Feel) - Paper.io2](https://feeny.ai/job/senior-game-developer-game-feel-paper-io2-voodoo-barcelona-ndtybz6v16j5) — Barcelona, Spain - [Senior Product Manager - Paper.io 2](https://feeny.ai/job/senior-product-manager-paper-io-2-voodoo-paris-01eec8yrdm0s) — Paris, France - [QA Engineer - Puzzle & Midcore Games](https://feeny.ai/job/qa-engineer-puzzle-midcore-games-voodoo-lisboa-7mbv8vrgge4n) — Lisboa, Portugal - [Operations Engineer- V.I.E- New York- Blitz](https://feeny.ai/job/operations-engineer-v-i-e-new-york-blitz-voodoo-new-york-7g64dmmt654b) — New York, NY