--- title: 'Artist/ Illustrator-2D at MobilityWare' canonical: 'https://feeny.ai/job/artist-illustrator-2d-mobilityware-irvine-gwa6kqyt8k32' type: 'job' last_seen: '2026-09-06' --- # Artist/ Illustrator-2D at MobilityWare - **Company:** MobilityWare - **Location:** Irvine, CA - **Work type:** hybrid - **Posted:** 2026-07-14 - **Last confirmed live:** 2026-09-06 - **Apply:** http://boards.greenhouse.io/mobilityware/jobs/8061925?gh_jid=8061925 ## Job description This is a rare opportunity. An impactful position at a profitable, stable, self-funded studio. And you? You’re a digital 2D artist. Your language is color theory, perspective, composition, rendering, anatomy, sketches, ideation, concepts, rendering, polish. You create backgrounds, obstacles, props, buttons, characters, logos, icons, panels, and more. Each piece as beautiful as time allows. You’re flexible, iterative, and quick. You listen carefully to discover what the team needs from the art. You collaborate with openness. And you’re excited by working on a portfolio of 30+ mobile games that touches tens of millions of players. If this resonates, then we need your help bringing joy to others, one game at a time. ## Responsibilities - Create high quality, professional art that makes our games beautiful - Creatively ideate, from first sketch to final polish - Collaborate effectively in a dynamic, fast-paced environment - Work with timeliness, quality, and adaptability - Communicate timelines, own tasks, and contribute to successful sprints - Embrace using AI to achieve “more, better, faster” - Relate to our motto: “Slow Down to Speed Up” ## Qualifications - A portfolio demonstrating a strong grasp of art fundamentals (color theory, perspective, design, anatomy etc) - B.A. or B.S. in a relevant field (or equivalent studio experience) - 0-5 years of professional art/illustration (mobile experience or games is not required) - Expertise with Photoshop & Illustrator (Figma is a plus) - A growth mindset that embraces continuous learning - Passion for evergreen games that reach tens of millions A Little Bit About Us: Most studios would be grateful to have even one game in Apple Arcade’s top twenty. We’ve had four, making us one of the top mobile studios in the world. With our headquarters in the heart of Orange County and a growing studio in Utah, we’re dedicated to our mission of bringing joy to others one game at a time. Ever since our flagship title Solitaire hit the Apple App Store on the day it opened in 2008, MobilityWare has been entertaining gamers around the world. With a product portfolio that includes beloved hits such as FreeCell, Spider, Spades, Hearts, Mahjong, Yatzy, Splash Sort, and Bubble Shooter Pop, our games have been downloaded over 600 MILLION times. MobilityWare was recently named one of Built in LA’s Best Places to Work for the fifth year in a row and we’ve been recognized as one of the Best Places to Work in Orange County five times by the Orange County Business Journal and OC Register. While we’re proud to be the company behind some of mobile gaming’s most popular titles, our most important achievement is creating a work environment that encourages the professional growth and engagement of all our team members. Do we have your attention yet? Here are just some of the perks of working with us: - We offer medical (100% paid option), dental (100% paid), vision (100% paid), unlimited PTO/Vacation, life insurance (100% paid), and a 401K with competitive contribution. - Annual, all-inclusive company trip for you and a guest. Previous destinations include Hawaii, a Mexican Riviera Cruise, Las Vegas and Los Cabos! - In the office we offer things like free lunch, free snacks, and free drinks. - Casual workplace that includes a relaxed dress code, plus a newly remodeled office in the heart of Irvine. - Annual Game Jam to show off your creative chops! In compliance with local law, we are disclosing compensation for this role.  The range listed is just one component of MobilityWare’ s total compensation package for employees, which may include short- and long-term incentives and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. The annual base salary pay range for this role is $75,000-$95,000. ## About MobilityWare ## Company Overview - **One-liner**: MobilityWare is a leading mobile game publisher and developer best known for its #1 ranked Solitaire app, creating free-to-play casual card and puzzle games that have been downloaded over 400 million times. - **Entity Type**: Private (Bootstrapped/Profitable) - **Headquarters**: Irvine, California, United States - **Founded**: 1990 (core software company); 2003 as MobilityWare; launched on App Store in 2008 - **Founders**: Dave Yonamine and John Libby ## Core Business - Primary industry: Mobile gaming / Casual games - Target customers: B2C (mass-market mobile gamers), casual and puzzle enthusiasts - Mission or purpose statement: "Bringing joy to others one game at a time" ## Products & Services - **Solitaire by MobilityWare**: The flagship title; #1 ranked Solitaire game on iOS and Android. A classic free-to-play card game with daily challenges, ads, and in-app purchases. - **MONOPOLY Solitaire**: A branded, modern twist on classic solitaire mechanics, integrating MONOPOLY board game elements. - **FreeCell**: Classic free-to-play FreeCell card game. - **Spades**: Multiplayer card game. - **Hearts**: Classic trick-taking card game. - **Mahjong**: Tile-matching puzzle game. - **Bubble Shooter Pop**: Puzzle shooting game. - **Jigsaw Puzzle & ColorArt Games** (via acquisition of Critical Hit Software): Puzzle games with over 20 million downloads. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (privately held, profitable company) - **Key Metric**: Annual Revenue - estimated at **USD $18 million** (LinkedIn data); over **400 million total downloads**; 180 employees - **Notable Investors/Partners**: Bootstrapped; key partners include Apple, Google, Amazon (app stores), and Hasbro (MONOPOLY license). - **Growth Signals**: - Over 400 million downloads across the game portfolio. - Acquired Critical Hit Software in 2016 (Jigsaw and ColorArt games). - Acquired Jump Ramp in 2019. - Opened a second studio in Utah. - Headcount growth of +0.9% monthly, +20.6% yearly on LinkedIn. - Job postings up 400% year-over-year (active hiring). ## Competitive Advantages - **Iconic Brand Dominance**: Their Solitaire app is *the* #1 ranked Solitaire title on both major app stores, giving them a near-unassailable position in a high-volume, evergreen casual gaming category. - **Longevity & Stability**: Founded in 1990, bootstrapped, profitable, and with 180 employees, they represent a stable, non-VC-dependent employer in a volatile industry. - **Licensing Power**: Secured a key license for MONOPOLY Solitaire, providing brand recognition and differentiation. - **Strong Talent Pipeline**: Talent sources include Blizzard Entertainment, Zynga, and Jam City, indicating a competitive compensation and culture draw. - **High Employee Satisfaction**: Rated 4.5/5.0 on LinkedIn with strong scores in Work-Life Balance (4.7) and Culture (4.5). ## Strategic Focus - **Portfolio Expansion**: Continuing to expand their portfolio with new titles (recently growing from card games into puzzles via acquisitions) while maintaining their core card game dominance. - **Live Operations**: Optimizing the free-to-play economy (ads, IAP) in their evergreen titles to drive sustained revenue. - **Talent Acquisition**: Actively hiring across engineering, design, product, and marketing (5+ open roles) to support growth and a new Utah studio. - **Multi-Platform Reach**: Currently on iOS, Android, and Amazon; expanding reach (launched a Facebook Instant Game in 2017). ## Why Work Here - **Culture & Recognition**: Named a "Best Place to Work in Orange County" by the Orange County Register (multiple years) and by the Orange County Business Journal (multiple years). Also named a "Best Place to Work in LA" by Built In LA. - **Work-Life Balance & Perks**: High Work-Life balance score (4.7). Offers excellent health benefits, 401k, profit sharing, company trips, free Friday lunches, and an annual Game Jam. - **Stability & Growth**: A privately held, profitable, and stable company (founded 1990) that is actively hiring (job postings up 400% YoY), offering both a safe harbor and growth opportunity. - **Physical Office**: Primarily in-office in Irvine, CA, with a new studio in Utah. Offers a collaborative, fun environment in a dedicated office space. - **Community Focus**: Active in local charity work (Second Harvest Food Bank, National Brain Tumor Society, Jessie Rees Foundation - NEGU). ## Sources 1. [mobilityware.com](https://www.mobilityware.com/) 2. [mobilityware.com/jobs](https://www.mobilityware.com/jobs/) 3. [mobilityware.com/ourstory](https://www.mobilityware.com/ourstory/) 4. [mobilityware.com/culture](https://www.mobilityware.com/mission-and-values/culture/) 5. [linkedin.com/company/mobilityware](https://www.linkedin.com/company/mobilityware) ## Other roles at MobilityWare - [Product Marketing Manager](https://feeny.ai/job/product-marketing-manager-mobilityware-irvine-rsa7dy87hh3r) — Irvine, CA - [Senior Product Manager](https://feeny.ai/job/senior-product-manager-mobilityware-irvine-trhqpzgfwakg) — Irvine, CA - [Apply Here](https://feeny.ai/job/apply-here-mobilityware-irvine-0rxmz5b0c2jj) — Irvine, CA