--- title: 'Associate Development Director at Housemarque' canonical: 'https://feeny.ai/job/associate-development-director-housemarque-helsinki-mhshcc4swgja' type: 'job' last_seen: '2026-09-20' --- # Associate Development Director at Housemarque - **Company:** Housemarque - **Location:** Helsinki, Finland - **Posted:** 2026-09-14 - **Last confirmed live:** 2026-09-20 - **Apply:** https://job-boards.greenhouse.io/housemarque/jobs/6191607004 ## Job description ## OUR STUDIO At [Housemarque](https://blog.playstation.com/2022/03/28/the-history-of-housemarque-from-the-finnish-demoscene-to-playstation-studios/), we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our award-winning game [Returnal](https://housemarque.com/games/returnal), released on PS5 in 2021, and [Saros](https://housemarque.com/games/saros), released in 2026, embrace all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish [demoscene](https://www.youtube.com/watch?v=VENFVhQqGls). In June 2021 we joined the [PlayStation Studios](https://www.playstation.com/en-fi/corporate/playstation-studios/), after years of partnership. If you wish to join us for our next journey, apply today! The Job This is an opportunity to help shape the future of Housemarque, the award-winning PlayStation studio behind Returnal and SAROS. We’re looking for an experienced development and project management leader to drive the planning, execution and continuous improvement of a large-scale console game project. Working in close partnership with Product, Creative and Game leadership, you’ll lead the project management discipline across the project; bringing together scope, resources, budget, risk and development planning to create a clear path towards our goals. This is a highly collaborative leadership role with significant influence across the project and studio. You’ll bring clarity to complex development challenges, strengthen how we plan and work at scale, and ensure our teams have the structures and processes they need to do their best work. ## What you will do - Lead project management across a large-scale console game project, driving planning and execution against key milestones and deliverables. - Partner with Product, Creative and Game leadership to turn project goals and priorities into clear, achievable development plans. - Lead project-wide scope, capacity and resource planning, balancing ambition, available resources, timelines and budget. - Establish effective risk management practices, identifying high-impact risks early and driving solutions alongside project leadership. - Develop and continuously improve workflows, processes and organisational structures that enable teams to collaborate and deliver effectively at scale. - Own project-level budgeting and forecasting, and represent the project in broader studio resource and capacity planning. - Coordinate complex development dependencies across internal teams, external partners and co-development studios. - Provide clear visibility into project health, priorities, risks and trade-offs to studio leadership and key stakeholders. ## Who you are - You have significant experience leading production, development management or project management for large-scale, AAA, Console / PC game development. - You have experience guiding complex game projects through multiple stages of development, ideally through to launch. - You bring strong project management expertise and are comfortable managing complex schedules, budgets, resources and dependencies across large multidisciplinary teams. - You understand how to manage scope effectively, balancing creative ambition with production realities and enabling informed decision-making. - You are confident in identifying and managing project risk, bringing structure and sound judgement to complex or ambiguous development challenges. - You are an excellent communicator who can build trust, influence senior stakeholders and create alignment across creative, technical, product and production disciplines. - You are comfortable operating at scale, including working with distributed teams, co-development partners, outsourcing or external vendors. - You have a continuous improvement mindset and know how to introduce structure and evolve processes without creating unnecessary overhead. Bonus points - Experience coordinating development across multiple studios or international teams. - Experience establishing or significantly evolving production processes within a growing or changing studio. - Experience with portfolio-level capacity planning, resource management or production forecasting. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our[Candidate Privacy Notice](https://www.playstation.com/legal/careers-privacy-notice/) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. ## Equal Opportunity Statement Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity. ## About Housemarque ## Company Overview - **One-liner**: Housemarque is a Finnish video game developer known for creating tight, arcade-style gameplay experiences and the critically acclaimed AAA title *Returnal*, operating as a wholly owned subsidiary of Sony Interactive Entertainment’s PlayStation Studios. - **Entity Type**: Private (Subsidiary of Sony Interactive Entertainment, part of PlayStation Studios since June 2021) - **Headquarters**: Helsinki, Finland - **Founded**: 19 July 1995 - **Founders**: Ilari Kuittinen, Harri Tikkanen ## Core Business - **Primary industry**: Video game development (AAA and premium indie titles) - **Target customers**: B2C – console and PC gamers; primarily PlayStation 5, with PC ports - **Mission or purpose statement**: “Create memorable game experiences” – the company motto is “Game is King” [housemarque.com](https://housemarque.com/company) ## Products & Services - **Returnal (2021)**: A third-person roguelike shooter for PlayStation 5 and Windows; Housemarque’s first AAA title, selling over 560,000 copies by July 2021. [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - **Saros (announced 2026)**: New AAA title revealed in February 2025 State of Play, scheduled for PlayStation 5 release in 2026. [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - **Previous notable titles**: Super Stardust (1996/2007), Resogun (2013), Alienation (2016), Nex Machina (2017), Matterfall (2017). All developed in-house; many published by Sony. [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) ## Market Standing - **Valuation / Market Cap**: Not publicly disclosed (subsidiary of Sony) - **Key Metric**: Total headcount ~110 employees (as of 2023) [Wikipedia](https://en.wikipedia.org/wiki/Housemarque); acquired by Sony in June 2021 for undisclosed sum - **Notable Investors / Partners**: Sony Interactive Entertainment (parent company via PlayStation Studios) - **Growth Signals**: - Headcount grew from ~80 in early 2020 to ~110 by 2023 [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - Relocated to new 3,000 sqm offices in central Helsinki in 2024 [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - Announced next AAA title *Saros* for 2026, signalling continued investment in high-budget development ## Competitive Advantages - **Part of PlayStation Studios**: Access to Sony’s resources, technology, marketing, and global distribution network. - **Longest-standing Finnish game studio**: Founded in 1995, with 25+ years of technical and gameplay expertise. - **Tight gameplay & technical excellence**: Renowned for “impeccable audiovisual execution” and responsive controls – a signature arcade feel. [housemarque.com](https://housemarque.com/careers) - **No-crunch culture**: Studio publicly commits to a 37.5-hour work week and zero crunch, a rare differentiator in the industry. [housemarque.com](https://housemarque.com/careers) ## Strategic Focus - **AAA expansion**: After *Returnal*’s success, the studio is doubling down on high-budget, narrative-driven action games (e.g., *Saros*). - **Multi-platform reach**: *Returnal* was ported to Windows; future titles may continue cross-platform strategy under Sony. - **Talent retention & growth**: Investment in studio facilities, relocation packages, and professional development to attract and keep top talent. [housemarque.com](https://housemarque.com/careers) ## Why Work Here - **Work-life balance**: 37.5-hour work week, no crunch, 5 weeks paid holidays per year (after first full year), plus a holiday bonus. [housemarque.com](https://housemarque.com/careers) - **Nordic benefits**: Competitive salary, private healthcare (including therapy), 400€ annual recreational vouchers, and comprehensive relocation support for international hires. [housemarque.com](https://housemarque.com/careers) - **Studio culture**: Open communication, equality focus (zero tolerance for discrimination), Finnish Game Industry Code of Conduct, and support for LGBTQ+ initiatives. [housemarque.com](https://housemarque.com/careers) - **Location**: State-of-the-art studio in central Helsinki, surrounded by restaurants and shops; Helsinki ranked highly for liveability and work-life balance. [housemarque.com](https://housemarque.com/careers) - **Career growth**: In-house coaches, mentors, conference attendance, and the chance to work on high-profile PlayStation titles. [housemarque.com](https://housemarque.com/careers) - **Work policy**: In-office (Helsinki) – the studio is not remote-first, but offers flexibility within a collaborative environment. [builtin.com](https://builtin.com/company/housemarque) ## Sources 1. [housemarque.com – Company page](https://housemarque.com/company) 2. [housemarque.com – Careers page](https://housemarque.com/careers) 3. [Wikipedia – Housemarque](https://en.wikipedia.org/wiki/Housemarque) 4. [Built In – Housemarque profile](https://builtin.com/company/housemarque) ## Other roles at Housemarque - [Head of Design](https://feeny.ai/job/head-of-design-housemarque-helsinki-cfscxcxt3q34) — Helsinki, Finland - [Senior Lighting Artist](https://feeny.ai/job/senior-lighting-artist-housemarque-helsinki-j07396svh9bs) — Helsinki, Finland - [Principal Lighting Artist](https://feeny.ai/job/principal-lighting-artist-housemarque-helsinki-eb4h4sj06v75) — Helsinki, Finland - [Lead Lighting Artist](https://feeny.ai/job/lead-lighting-artist-housemarque-helsinki-y86gra09agqa) — Helsinki, Finland