--- title: 'Associate Producer - 7 Days to Die | Producteur·trice Associé·e - 7 Days to Die at Behaviour Interactive' canonical: 'https://feeny.ai/job/associate-producer-7-days-to-die-producteur-trice-associe-e-7-days-to-die-vtp060xaa5w6' type: 'job' last_seen: '2026-10-27' --- # Associate Producer - 7 Days to Die | Producteur·trice Associé·e - 7 Days to Die at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-10-26 - **Last confirmed live:** 2026-10-27 - **Apply:** https://jobs.lever.co/bhvr/94455102-af0d-4774-bd98-170af599dddb ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. As an Associate Producer and reporting to one of our Producers, you will help drive the execution of gameplay initiatives across multidisciplinary teams. Working closely with Design, UI/UX, Programming, and Production leadership, you will facilitate collaboration, improve development workflows, and support the delivery of high-quality gameplay features. In this role, you will : - Coordinate the work of Gameplay, UI/UX, Design, and Programming teams, ensuring alignment on priorities, objectives, and deliverables. - Build and maintain production schedules, roadmaps, and project tracking processes to support feature development and milestone planning. - Facilitate the day-to-day operations of the team by tracking progress, identifying risks, and helping teams stay focused on project goals. - Collaborate with stakeholders and team leads to review feature progress, gather feedback, and support informed decision-making throughout development. - Contribute to the establishment and continuous improvement of production workflows, design approval processes, and team collaboration practices. - Foster effective collaboration between distributed teams and external development partners to ensure smooth feature delivery. What we are looking for : - Minimum of 9 years of experience in game production, with a minimum of 3 years  managing project managers and/or team leads. - Proven ability to coordinate complex initiatives involving multiple disciplines and stakeholders. - Strong organizational, planning, prioritization, and risk management skills. - Excellent communication and collaboration skills, with the ability to build trust and influence teams. - Experience working closely with Design, UI/UX, and Programming teams throughout the game development lifecycle. - Experience with Jira, Agile development methodologies, and production tracking tools. Dans ce rôle, tu devras : - Coordonner le travail des équipes de Gameplay, UI/UX, Design et Programmation, en assurant l’alignement des priorités, des objectifs et des livrables; - Élaborer et maintenir les calendriers de production, les feuilles de route (roadmaps) et les processus de suivi de projet afin de soutenir le développement de fonctionnalités et la planification des jalon; - Faciliter les opérations quotidiennes de l’équipe en assurant le suivi de l’avancement, en identifiant les risques et en aidant les équipes à rester concentrées sur les objectifs du projet; - Collaborer avec les parties prenantes et les responsables d’équipe afin de suivre la progression des fonctionnalités, recueillir les rétroactions et soutenir une prise de décision éclairée tout au long du développement; - Contribuer à la mise en place et à l’amélioration continue des processus de production, des mécanismes d’approbation du design et des pratiques de collaboration entre les équipes; - Favoriser une collaboration efficace entre les équipes distribuées et les partenaires de développement externes afin d’assurer une livraison fluide des fonctionnalités. Ce que nous recherchons : - Minimum de 9 ans d’expérience en production de jeux vidéo, dont au moins 3 ans en gestion de chargés de projet et/ou de chefs d’équipe; - Capacité démontrée à coordonner des initiatives complexes impliquant de multiples disciplines et parties prenantes; - Excellentes compétences en organisation, planification, priorisation et gestion des risques; - Excellentes aptitudes en communication et en collaboration, avec la capacité d’établir des relations de confiance et d’influencer positivement les équipes; - Expérience de travail étroite avec les équipes de Design, d’UI/UX et de programmation tout au long du cycle de développement d’un jeu; - Expérience avec Jira, les méthodologies de développement Agile et les outils de suivi de production. En tant que Producteur·trice associé·e et sous la supervision de l’un de nos producteurs, tu contribueras à l’exécution des initiatives de gameplay au sein d’équipes multidisciplinaires. En collaboration étroite avec les équipes de Design, UI/UX, Programmation ainsi qu’avec la direction de la Production, tu faciliteras la collaboration, contribueras à l’amélioration des processus de développement et soutiendras la livraison de fonctionnalités de gameplay de haute qualité. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Influencer Manager Coordinator - Dead by Daylight - Internship Winter 2027](https://feeny.ai/job/influencer-manager-coordinator-dead-by-daylight-internship-winter-2027-dbjv67wfs1f3) — Toronto, Canada - [Product Director - 7 Days to Die | Directeur·trice de Produit - 7 Days to Die](https://feeny.ai/job/product-director-7-days-to-die-directeur-trice-de-produit-7-days-to-die-6x994t488zwm) — Montréal, Canada - [Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight](https://feeny.ai/job/project-manager-dead-by-daylight-gestionnaire-de-projet-dead-by-daylight-zxgsdy8s2zr8) — Montréal, Canada - [Senior Influencer Manager - Dead by Daylight (maternity leave replacement) I Gestionnaire de Campagne Influenceur sénior·e - Dead by Daylight (remplacement de congé de maternité)](https://feeny.ai/job/senior-influencer-manager-dead-by-daylight-maternity-leave-replacement-i-8r0zzjcd0e3q) — Montréal, Canada - [Documentation Specialist Intern - Internship Winter 2027 | Stagiaire Spécialiste en documentation - Stage Hiver 2027](https://feeny.ai/job/documentation-specialist-intern-internship-winter-2027-stagiaire-specialiste-en-j5zdehftefq4) — Montréal, Canada - [Senior Technical UI Artist - Dead by Daylight | Artiste technique IU sénior·e - Dead by Daylight](https://feeny.ai/job/senior-technical-ui-artist-dead-by-daylight-artiste-technique-iu-senior-e-dead-mat3qbas5zxd) — Montréal, Canada - [Senior Narrative Designer – Unannounced project | Concepteur·rice de narratif Sénior·e – Projet non-annoncé.](https://feeny.ai/job/senior-narrative-designer-unannounced-project-concepteur-rice-de-narratif-k03e6nsamdcv) — Montréal, Canada - [Programming Technical Lead | Chef ·fe technique de programmation](https://feeny.ai/job/programming-technical-lead-chef-fe-technique-de-programmation-behaviour-4a94saex2t8q) — Montréal, Canada - [Release Manager - 7 Days to Die | Responsable du Déploiement - 7 Days to Die](https://feeny.ai/job/release-manager-7-days-to-die-responsable-du-deploiement-7-days-to-die-z06trsht4ham) — Montréal, Canada - [Project Manager - 7 Days to Die | Gestionnaire de projet - 7 Days to Die](https://feeny.ai/job/project-manager-7-days-to-die-gestionnaire-de-projet-7-days-to-die-behaviour-egtwrj6d20b2) — Montréal, Canada