--- title: 'Backend Engineer (Golang) at Rushdown Studios' canonical: 'https://feeny.ai/job/backend-engineer-golang-rushdown-studios-saratoga-springs-6m3tt2r81wv2' type: 'job' last_seen: '2026-10-15' --- # Backend Engineer (Golang) at Rushdown Studios - **Company:** Rushdown Studios - **Location:** Saratoga Springs, NY - **Work type:** remote - **Posted:** 2026-06-23 - **Last confirmed live:** 2026-10-15 - **Apply:** https://job-boards.greenhouse.io/rushdownstudios/jobs/4294221009 ## Job description Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games — and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide. Our Role Rushdown Studios is looking for an experienced Backend Engineer to join us in support of our partner studio! In this role, you’ll work to build out game backends and encounter a variety of unique technical challenges. Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below! Work Location: For this role, we are only able to consider candidates willing to work from our office in Saratoga Springs, NY on a hybrid basis (e.g., Tuesday-Thursday). This is not a fully remote position and, in this case, Rushdown is not able to offer relocation assistance to successful candidates located outside of a reasonable commuting distance. Disclaimer: Please note that this is not a gameplay engineering role. ## Responsibilities - Prototype and build cloud-based microservices in the backend. - Develop new services and author software design documents. - General support for live features and releases. - Work closely with our partners and take / provide technical feedback. - Contribute to a healthy technical culture that encourages engineers to learn and grow. - Partner with designers to iterate on features and optimize for a smoother player experience. ## Requirements - Three (3) years of professional experience using Go to write high-performance applications. - At least one (1) year of professional experience with C++. - Ability to dive into a game engine to complete a task. - Proficiency with scalable non-relational database solutions (e.g., MongoDB, DynamoDB, Redis). - Willingness to selflessly put player experiences first — before even your own code and ego. - Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP). - Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team. Nice-to-Haves - Familiarity with game server scaling and orchestration frameworks. - Experience with message brokers (e.g., RabbitMQ, Kafka, Amazon SQS). - Experience with PlayFab, Epic Online Services, or other popular backend game services. - Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs). Benefits: - Compensation: $90,000-130,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set. - 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure - Medical, Dental, and Vision Insurance - Annual Video Game Budget - 401(k) Retirement Plan - Paid Parental Leave ## EEO Statement At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role. We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status. ## About Rushdown Studios ## Company Overview - **One-liner**: An independent veteran co-development studio that partners with game studios to build, launch, and operate online multiplayer games across all major platforms. - **Entity Type**: Private (co-development studio, bootstrapped/revenue-funded) - **Headquarters**: Saratoga Springs, New York, United States - **Founded**: 2021 - **Founders**: Kirk Becker, Richard Hall, Andy Polidore ## Core Business - **Primary industry**: Computer Games (co-development / game services) - **Target customers**: AAA game studios and publishers (B2B) - **Mission or purpose statement**: To solve the most difficult problems for multiplayer games and help studios ship world-class titles that players keep coming back to forever. ## Products & Services - **Full-Stack Co-Development**: End-to-end game development services including design, engineering, art, and live operations. - **DevOps & Live Services**: Cloud infrastructure, scaling, security, observability, on-call, cost optimization. - **Online Services & Multiplayer**: Accounts, matchmaking, inventory, progression, store/MTX, chat, and dedicated server engineering. - **Game Client & SDK Engineering**: Integrations, SDKs, telemetry, performance profiling, testing frameworks. - **Gameplay Systems**: Combat, player abilities, character controls, camera, inventory, “golden flow” UX. - **Web Tech & Tools**: Web store, code redemption, admin panels, support tooling, account tools. - **Build Engineering**: Secure builds, CI/CD, release pipelines, cross-platform builds, automation. - **UI/UX Design & Art**: Prototyping, UI implementation, AAA-quality art. - **AI Workflows**: AI tooling, performance optimization, automation for game systems. ## Market Standing - **Valuation/Market Cap**: Not publicly available - **Key Metric**: Employee headcount of 35 (+31% YoY) as of 2026; active job postings 8 (monthly increase of +166.7%) - **Notable Partners**: Official partner of Nintendo, Xbox, PlayStation, and Unreal Engine. Founders previously led teams on PUBG and partnered with AAA studios for a decade. - **Growth Signals**: 5,307 LinkedIn followers (+43.5% yearly); expanded presence to Italy; strong job posting growth; increased hiring in senior engineering and producer roles. ## Competitive Advantages - **Veteran team**: Founders and staff have shipped multiple AAA titles together (PUBG, League of Legends pedigree). - **Platform partnerships**: Direct partnerships with Nintendo, Xbox, PlayStation, and Unreal Engine give deep integration access. - **Specialist focus**: Dedicated exclusively to multiplayer game challenges; offers a rare combination of gameplay, online services, and live ops expertise. - **Remote-first distributed model**: Majority US-based with ability to hire top talent across the country, fostering low overhead and high retention. ## Strategic Focus - Scaling the team to take on larger and simultaneous co-development projects. - Deepening expertise in live services and cloud infrastructure for online games. - Expanding tooling and automation (AI workflows, build pipelines) to accelerate partner studios’ delivery. - Maintaining a flat, engineering-driven culture where engineers own features and are consistently challenged. ## Why Work Here - **Remote / Hybrid**: Fully remote within the United States (with a physical hub in Saratoga Springs, NY). - **Culture**: Engineering-led studio that values ownership, challenge, and shipping great games. Tight-knit team of veteran developers who play games together weekly. - **Perks**: - Competitive salary - 401(k) matching - Health, Dental, and Vision insurance - Flexible vacation policy - Generous parental leave - Video game reimbursement plan - Weekly team gaming hour - Annual holiday party - Engaging virtual office environment - Wellness initiatives - **Engineering culture**: Emphasis on solving hard multiplayer problems, using modern tech stacks (Kotlin, C#, .NET, Go, Unreal Engine), and continuous learning. ## Sources 1. [Greenhouse Jobs](http://job-boards.greenhouse.io/rushdownstudios) 2. [Rushdown Studio Website](https://www.rushdownstudio.com/) 3. [Rushdown Studios About Page](https://www.rushdownstudios.com/about) 4. [LinkedIn Company Profile](https://www.linkedin.com/company/rushdown-studios) 5. [Built In Company Profile](https://builtin.com/company/rushdown-studios) ## Other roles at Rushdown Studios - [Senior Engine Programmer](https://feeny.ai/job/senior-engine-programmer-rushdown-studios-united-states-8pkq818v7362) — United States - [Senior Backend Engineer (C++)](https://feeny.ai/job/senior-backend-engineer-c-rushdown-studios-saratoga-springs-cy36h1gp0s94) — Saratoga Springs, NY - [General Interest - Other](https://feeny.ai/job/general-interest-other-rushdown-studios-united-states-zm3qzxsb70et) — United States - [Backend Engineer (Golang)](https://feeny.ai/job/backend-engineer-golang-amboss-berlin-qskc9abxqz9m) — Berlin, Germany