--- title: 'Build Systems Engineer at 2K' canonical: 'https://feeny.ai/job/build-systems-engineer-2k-austin-4dw0kg2t6z6b' type: 'job' last_seen: '2026-10-19' --- # Build Systems Engineer at 2K - **Company:** 2K - **Location:** Austin, TX - **Posted:** 2026-10-01 - **Last confirmed live:** 2026-10-19 - **Apply:** https://job-boards.greenhouse.io/2k/jobs/8010965003 ## Job description Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. ## What We Need We are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across both Unreal Engine’s Horde and Jenkins. In this role, you will help ensure the reliability, scalability, and efficiency of our build pipelines by automating workflows, managing continuous integration pipelines, and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure, directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances. The ideal candidate will bring strong technical expertise, a proactive problem-solving mindset, and hands-on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows, deploy standardized build configurations across multiple studios, and implement robust observability solutions. By balancing day-to-day operational support with long-term infrastructure improvements, you will create reusable automation, maintain technical documentation, and help drive continuous integration best practices across our entire development ecosystem. Duties - Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances. - Maintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability. - Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams. - Develop build automation scripts and maintain reusable pipeline components. - Assist in integrating related services, plugins, and automation tools into CI/CD workflows. - Support observability solutions to monitor build ecosystems and track cloud service performance metrics. - Create clear documentation and promote build automation and CI/CD best practices across teams. - Collaborate with Perforce specialists to ensure reliable source control integration. - Provide technical support, guidance, and troubleshooting assistance to internal development and build teams. Must-Haves - Practical experience running and maintaining Production level build systems supporting game development pipelines. - Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance. - Hands-on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines. - Proficiency in scripting and automation using languages such as Python, C#, or similar. - Working knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure. - Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services. - Solid OS troubleshooting skills across both Windows and Linux environments. - Strong problem-solving ability to isolate and resolve build pipeline failures quickly. - Clear communication and collaborative skills when working cross-functionally with engineers, studios, and external stakeholders. - Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship. #LI-Hybrid ## About 2K ## Company Overview - **One-liner**: 2K is a major video game publisher and developer, best known for iconic franchises like *NBA 2K*, *Borderlands*, *Civilization*, *BioShock*, *Mafia*, *WWE 2K*, and *XCOM*. - **Entity Type**: Private subsidiary of Take-Two Interactive (public parent company, NASDAQ: TTWO) - **Headquarters**: Novato, California, USA (with global offices across the Americas, Europe, Asia, and Australia) - **Founded**: January 25, 2005 (as a subsidiary of Take-Two Interactive) - **Founders**: Founded as a corporate entity by Take-Two Interactive; key early leaders included Christoph Hartmann (former President). Current President is David Ismailer. ## Core Business - **Primary industry/industries**: Video game development and publishing (AAA, sports, and strategy games) - **Target customers**: B2C (consumers/gamers globally across PC, console, and mobile platforms) - **Mission or purpose statement**: "We enable all gamers to build, connect, escape and dream big!" (from their official values page) ## Products & Services - **NBA 2K Series**: Flagship basketball simulation franchise, released annually across console and PC. - **Borderlands Series**: Acclaimed first-person shooter looter-shooter franchise. - **Civilization Series**: Legendary turn-based strategy series (developed by Firaxis Games, a 2K studio). - **BioShock Series**: Critically acclaimed narrative-driven first-person shooter series. - **Mafia Series**: Open-world crime drama franchise. - **WWE 2K Series**: Professional wrestling simulation franchise. - **XCOM Series**: Tactical strategy franchise. - **PGA Tour 2K Series**: Golf simulation franchise. - **Top Spin Series**: Tennis simulation franchise (revived in 2024). - **2K Foundations**: Social impact program that builds community and youth engagement programs, including refurbishing basketball courts globally. ## Market Standing - **Valuation/Market Cap**: 2K is a subsidiary of Take-Two Interactive. Take-Two's market cap is approximately **$30+ billion** (as of mid-2025), with 2K being one of its two core publishing labels alongside Rockstar Games. - **Key Metric**: 2K is a private subsidiary; exact revenue is not disclosed separately. However, Take-Two Interactive’s total net revenue for fiscal year 2024 was approximately **$5.6 billion**, with 2K contributing a significant portion. The company employs approximately **4,000 people**. - **Notable Investors/Partners**: Parent company is Take-Two Interactive. Key development studio partners include Visual Concepts (NBA 2K), Firaxis Games (Civilization), Gearbox Software (Borderlands), and Hangar 13 (Mafia). - **Growth Signals**: 2K has been actively expanding its development network, including the acquisition of Gearbox Software in 2024. The company continues to launch major franchise entries and invest in new IP. It has a growing presence in mobile gaming and live-service models. ## Competitive Advantages - **Iconic IP Portfolio**: Owns some of the most valuable and long-running franchises in gaming (*NBA 2K*, *Borderlands*, *Civilization*, *BioShock*). - **Massive Global Reach**: Games sell tens of millions of copies annually across all major platforms. - **Strong Parent Backing**: As a core label of Take-Two, 2K has significant financial resources for marketing, development, and acquisitions. - **Diverse Studio Network**: Operates a wide range of internal studios with specialized expertise (sports, strategy, action, RPG). - **2K Foundations**: A unique social impact program that builds brand goodwill and community engagement. ## Strategic Focus - **Franchise Expansion**: Continuing to grow its flagship franchises with annual releases, new entries, and expanded content. - **Live Service & Engagement**: Deepening post-launch engagement through in-game events, battle passes, and microtransactions (especially in *NBA 2K*). - **Mobile & New Platforms**: Expanding into mobile gaming and new platforms. - **Studio Investment**: Acquiring and investing in top-tier development talent (e.g., Gearbox). - **Technology & AI**: Investing in R&D for game engines, AI, and data science to improve game quality and player experiences (evidenced by job postings for AI R&D, data science, and Unreal Engine roles). ## Why Work Here - **Work on Iconic Franchises**: Opportunity to contribute to some of the most beloved and best-selling game series in the world. - **Culture**: Described as a blend of "NYC roots with a Northern California vibe," with a focus on being direct, open, and friendly. The company emphasizes "Come As You Are" and "Give a ^%$*" as core values. - **Remote/Hybrid/Office Policy**: 2K has a hybrid work model. Many roles are listed with specific locations (Novato, Los Angeles, Montreal, Bengaluru, etc.), but some positions offer remote flexibility. - **Notable Perks**: Located in a unique headquarters (converted airplane hangars in Novato, CA) near hiking, biking trails, and wine country. The company also runs a motion capture studio in Petaluma, CA. - **Engineering Culture**: Strong emphasis on technical innovation, with dedicated teams for AI R&D, Core Tech/Tools, Data Science, and Online Services. Many job postings focus on Unreal Engine, data engineering, and systems architecture. - **Social Impact**: Employees can participate in 2K Foundations, which refurbishes basketball courts and builds community spaces globally. ## Sources 1. [2k.com/careers/](https://2k.com/careers/) 2. [2k.com/about/](https://2k.com/about/) 3. [job-boards.greenhouse.io/2k](http://job-boards.greenhouse.io/2k) 4. [en.wikipedia.org/wiki/2K_(company)](https://en.wikipedia.org/wiki/2K_(company)) ## Other roles at 2K - [Technical Test Analyst II / I](https://feeny.ai/job/technical-test-analyst-ii-i-2k-vancouver-tgkmc1kxz9d3) — Vancouver, Canada - [Lead Backend Engineer](https://feeny.ai/job/lead-backend-engineer-2k-san-mateo-7rqkse7rtm34) — San Mateo, CA - [Manager, Global Brand Marketing](https://feeny.ai/job/manager-global-brand-marketing-2k-los-angeles-gexevseh3vq3) — Los Angeles, CA - [Senior Site Reliability Engineer](https://feeny.ai/job/senior-site-reliability-engineer-2k-austin-dy614rh48jf1) — Austin, TX - [Senior Analyst WWE and PGA](https://feeny.ai/job/senior-analyst-wwe-and-pga-2k-dublin-09ej8pa5tx39) — Dublin, Ireland - [Senior Manager, Social & Community — WWE 2K & PGA TOUR 2K](https://feeny.ai/job/senior-manager-social-community-wwe-2k-pga-tour-2k-2k-los-angeles-g1ycm2awjaqm) — Los Angeles, CA - [Senior Software Engineer](https://feeny.ai/job/senior-software-engineer-2k-austin-ytj06nzg27zn) — Austin, TX - [Senior Systems Designer](https://feeny.ai/job/senior-systems-designer-2k-san-mateo-4r7swzbyth63) — San Mateo, CA - [Build Systems Engineer](https://feeny.ai/job/build-systems-engineer-2k-los-angeles-6tbw5tx22qcj) — Los Angeles, CA - [Senior UI Tech Artist](https://feeny.ai/job/senior-ui-tech-artist-2k-frisco-k78ckekgs4d7) — Frisco, TX