--- title: 'CG Modeler at Swaybox Studios' canonical: 'https://feeny.ai/job/cg-modeler-swaybox-studios-new-orleans-azqv7xse3w16' type: 'job' last_seen: '2026-09-12' --- # CG Modeler at Swaybox Studios - **Company:** Swaybox Studios - **Location:** New Orleans, LA - **Posted:** 2026-08-04 - **Last confirmed live:** 2026-09-12 - **Apply:** https://job-boards.greenhouse.io/swayboxstudios/jobs/4337820009 ## Job description Why join Swaybox Studios? Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/[Warner Bros Pictures Animation](https://www.imdb.com/company/co0468593/) and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that’s equal parts innovative and unforgettable. Swaybox Studios is seeking a technically adept and creatively driven CG Modeler to create the CG models of set extensions, environments, props, and vehicles to seamlessly integrate into live action plates. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset. The CG Modeler will focus on the CG creation of our modeled assets to be handed to other departments including layout, texture, lookdev, light, and composite into our final imagery. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling. Key Responsibilities: - Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback. - Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting. - Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets. - Manage and optimize UV mapping for clean and efficient texture workflows. - Research and collect visual reference materials to inform surface detail and realism. - Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development. - Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction. - Work closely with the art and production teams to maintain visual consistency across environments. Required Qualifications: - 3+ years of experience as a set or environment modeler in film, television, or cinematic animation/VFX. - Strong proficiency in Maya, ZBrush, Blender or any standard modeling software. - Solid understanding of scale, composition, and modular design for props and environments. - Highly skilled in hard surface and soft surface modeling as well as UV work. - Ability to model both stylized and realistic environments with attention to storytelling detail. - Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc. - Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows. - An artistic mindset and willingness to receive and implement constructive feedback. Preferred Qualifications: - Familiarity with Rhinoceros (Rhino) 3D is advantageous. - Understanding of rigging and animation is a plus. - Familiarity with Unreal Engine or other similar rendering tools. - Background in architecture, industrial design, or scenic/set design. - Basic knowledge of compositing in Nuke to create and refine slap comps for presentation. - Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce. At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities. We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law. Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all. ## About Swaybox Studios ## Company Overview - **One-liner**: Swaybox Studios is a New Orleans-based animation studio that combines practical puppetry with CGI, stop-motion, and live-action techniques to create visually breathtaking long-form storytelling. - **Entity Type**: Private (Series D) - **Headquarters**: New Orleans, Louisiana, USA - **Founded**: 2013 (per CB Insights; the website states "since 2014") - **Founders**: Arthur Mintz, Theresa Andersson, Noah Scruggs, Chris Armand, Thomas Woodruff ## Core Business - **Primary industry**: Animation and Film Production - **Target customers**: B2B (studio services for film/TV) and B2C (theatrical releases) - **Mission**: “bringing the magic of practical puppetry to the big screen in ways never before seen” – producing storytelling that is “visually breathtaking, dynamically expressive, and—above all—more human” ## Products & Services - **Feature Film Production**: Full-service studio offering puppet fabrication, stop-motion animation, CGI, and live-action integration. Currently producing a feature film with Matt Reeves’ 6th & Idaho, and “Dynamic Duos,” a DC animated theatrical film (Robin origin story) directed by Arthur Mintz and written by Matthew Aldrich (“Coco”). ## Market Standing - **Valuation/Market Cap**: Not disclosed - **Key Metric**: Total Funding $2.11M (Series D) - **Notable Investors/Partners**: IAG Capital Partners, Mortal Media, Joel Whitley, Innovation Catalyst, Paycheck Protection Program; partners include Matt Reeves (6th & Idaho), DC Studios, Warner Bros. Animation - **Growth Signals**: Team has grown to over 150 animators, fabricators, designers, and other artists; high-profile projects with DC and Warner Bros.; 5 patents granted for visual animation techniques; actively hiring for 15+ roles as of mid-2026 ## Competitive Advantages - **Unique hybrid technique**: Practical puppetry combined with modern CGI, stop-motion, and live-action – a distinctive aesthetic not replicated by pure digital studios - **Patented technology**: 5 granted patents covering systems and methods for generating visual animation - **Nostalgic charm with modern polish**: Retains the tactile appeal of puppetry while delivering cinematic quality - **Strong industry connections**: Represented by CAA, with partnerships with major Hollywood players (Matt Reeves, DC Studios) ## Strategic Focus - Producing long-form feature films using proprietary puppetry methods - Expanding from New Orleans base into major studio collaborations (DC, Warner Bros.) - Continuing to innovate in mixed animation techniques (CGI + stop-motion + live-action) ## Why Work Here - **Creative environment**: Blend of traditional craftsmanship (puppet fabrication, set carpentry) and cutting-edge digital animation (CGI, Unreal Engine) - **Location**: Based in New Orleans, offering a unique culture and lower cost of living compared to LA/NY - **Growing team**: Over 150 artists currently employed; roles span CG animators, compositors, puppet painters, set carpenters, fabricators, Rhino designers, and more - **On-site presence**: All listed jobs are in New Orleans, LA; likely primarily office-based with some on-set work - **Notable perks**: Opportunity to work on major studio films from a boutique studio; involvement in high-profile DC/Warner Bros. projects ## Sources 1. [swayboxstudios.com](https://www.swayboxstudios.com/) 2. [swayboxstudios.com/about](https://www.swayboxstudios.com/about) 3. [greenhouse.io/swayboxstudios](https://job-boards.greenhouse.io/swayboxstudios) 4. [cbinsights.com](https://www.cbinsights.com/company/swaybox-studios) ## Other roles at Swaybox Studios - [Lead Render Wrangler](https://feeny.ai/job/lead-render-wrangler-swaybox-studios-new-orleans-cd0fkqbv4z9v) — New Orleans, LA - [Unreal Generalist](https://feeny.ai/job/unreal-generalist-swaybox-studios-new-orleans-sg1xw4yw5mc5) — New Orleans, LA - [Unreal Technical Artist](https://feeny.ai/job/unreal-technical-artist-swaybox-studios-new-orleans-szsxvhd06r13) — New Orleans, LA - [Lead 3D Tracking Artist](https://feeny.ai/job/lead-3d-tracking-artist-swaybox-studios-new-orleans-gkweq13c3jv8) — New Orleans, LA - [Houdini Technical Director](https://feeny.ai/job/houdini-technical-director-swaybox-studios-new-orleans-165e78tw98m5) — New Orleans, LA - [Senior CG Generalist (Modeler)](https://feeny.ai/job/senior-cg-generalist-modeler-swaybox-studios-new-orleans-vk8e12zf74wg) — New Orleans, LA - [Lead Compositing Artist](https://feeny.ai/job/lead-compositing-artist-swaybox-studios-new-orleans-hvpjnhdb7vrx) — New Orleans, LA - [Compositing Supervisor](https://feeny.ai/job/compositing-supervisor-swaybox-studios-new-orleans-tattsf9qwqw7) — New Orleans, LA - [Costumer](https://feeny.ai/job/costumer-swaybox-studios-new-orleans-5yk6fynq8hhp) — New Orleans, LA