--- title: 'Cinematic Technical Animator at Ghost Story Games' canonical: 'https://feeny.ai/job/cinematic-technical-animator-ghost-story-games-massachusetts-jyd7y4n8jra0' type: 'job' last_seen: '2026-10-30' --- # Cinematic Technical Animator at Ghost Story Games - **Company:** Ghost Story Games - **Location:** Massachusetts, United States - **Work type:** remote - **Posted:** 2026-09-21 - **Last confirmed live:** 2026-10-30 - **Apply:** https://job-boards.greenhouse.io/gsgcareers/jobs/8221276 ## Job description Who We Are: Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers.  The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge: Ghost Story Games is seeking a talented Cinematic Animator to join us on [Judas](https://www.ghoststorygames.com/games/judas), the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games. Combine your love of scripting and storytelling and help us develop Judas’ dynamic, narrative-driven systems and content. What You’ll Take On: - Design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences with minimal engineering support. - Lead efforts involving animation blueprints, animation montages, level sequences, and blueprint scripting to support both gameplay and cinematic goals. - Provide technical direction for character animation integration and runtime control, focusing on improving emotional fidelity and storytelling impact. - Collaborate closely with audio, lighting, animation, and narrative design teams to build systems that unify presentation layers and enhance dramatic storytelling. - Drive performance optimization, reliability, and scalability of all cinematic systems to support long-term project goals and creative iteration. What You Bring: - 2+ years of development experience in the game industry with recent hands-on implementation experience. - Strong understanding of timing and pacing of narrative delivery. - Contributed to at least one shipped title recognized for its strong narrative and/or mission design. - Excellent communication, collaboration, and organizational skills. - Excellent visual scripting and/or programming skills. - Strong investigative and debugging skills. - Passion for narrative first-person shooters. What You Have: - Ability to work independently to diagnose and proactively resolve problems, while collaborating effectively with the animation team and cross-functional partners. - Ability to receive feedback and not only apply it but learn from it. - Ability to work within a schedule and deliver effectively to deadlines. - Experience with task/bug-tracking software and pipelines. - Experience with Perforce or similar version control software. The pay range for this position in Massachusetts at the start of employment is expected to be between $71,000 and $123,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. When Applying For This Position: Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact Careers@ghoststorygames.com As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact Careers@ghoststorygames.com. ## About Ghost Story Games ## Company Overview - **One-liner**: Ghost Story Games is a self-publishing game development studio, founded by the creative director of BioShock, that is building a narrative first-person shooter called *Judas*. - **Entity Type**: Private (subsidiary of Take-Two Interactive, a publicly traded company) - **Headquarters**: Boston, Massachusetts, United States - **Founded**: 2014 (following the closure of Irrational Games) - **Founders**: Ken Levine (President, Creative Director) ## Core Business - **Primary industry**: Video game development (AAA / narrative-driven first-person shooters) - **Target customers**: B2C – PC and console gamers - **Mission**: “Create narrative-driven experiences rooted in immersive world building and gameplay.” ## Products & Services - **Judas** (in development): A single-player, narrative first-person shooter built on a proprietary “Narrative Lego” engine that dynamically alters the visual world, gameplay, and story based on player choices. The game is set on a colony ship where the protagonist, Judas, must ally with former enemies to complete the Mission. ## Market Standing - **Valuation/Market Cap**: Not publicly available (studio is a wholly owned subsidiary of Take-Two Interactive) - **Key Metric**: Headcount of 67 employees (as of mid‑2025), growing 29.3% year‑over‑year (+17 people) - **Notable Investors/Partners**: Take-Two Interactive (parent company); the studio is self‑publishing - **Growth Signals**: Active hiring (multiple open roles listed on Greenhouse, including Lead Artist, Senior Technical Producer, Cinematic Engineer, Design Manager); strong talent pipeline from studios like Irrational Games, Arkane, Bungie, and Respawn Entertainment; LinkedIn followers grew 55.1% in the past year ## Competitive Advantages - **Pedigree**: Led by Ken Levine, the visionary behind the award‑winning BioShock series, System Shock 2, and BioShock Infinite. - **Proprietary technology**: The “Narrative Lego” engine allows for highly reactive storytelling that adapts to the player’s actions, setting the game apart from linear narrative experiences. - **Well‑funded**: Backed by Take‑Two Interactive, providing financial stability without the need to seek external funding. - **Remote‑first culture**: The entire studio is fully remote, enabling access to top talent across the globe. ## Strategic Focus - **Deliver *Judas***: The studio’s primary focus is shipping its debut title, *Judas*, which was first revealed at The Game Awards 2022 and is still in deep development. - **Re‑define narrative gaming**: The company aims to push the boundaries of interactive storytelling, making each player’s journey unique and personal. - **Sustainable growth**: Gradually expanding the team while maintaining a tight, creative culture; hiring is concentrated on roles that directly support the game’s production (design, engineering, art, narrative). ## Why Work Here - **Culture**: A fully remote, well‑funded studio where creativity and collaboration are paramount. The team is described as “a new team, working on a new game” with a strong sense of community. - **Work environment**: 100% remote – all open positions are listed as “Massachusetts – Remote” or fully remote. The studio supports work‑life balance and invests in outreach programs (e.g., Greenwood Food Rescue, New England Sci‑Tech). - **Notable perks**: Opportunity to work directly with Ken Levine and a team of experienced developers from top‑tier studios; involvement in a high‑profile, innovative project from the ground up. - **Engineering culture**: Heavy emphasis on narrative technology, procedural storytelling, and custom engine work. The engineering team includes roles like Cinematic Engineer, AI Tech Lead, and Narrative Technical Designer. ## Sources 1. [Ghost Story Games Official Site](https://www.ghoststorygames.com/) 2. [Ghost Story Games Careers (Greenhouse)](https://job-boards.greenhouse.io/gsgcareers) 3. [Ghost Story Games – Studio Page](https://www.ghoststorygames.com/studio) 4. [Ghost Story Games – FAQs](https://www.ghoststorygames.com/faqs) 5. [Ghost Story Games – LinkedIn](https://www.linkedin.com/company/ghost-story-games) ## Other roles at Ghost Story Games - [Senior Technical Level Artist](https://feeny.ai/job/senior-technical-level-artist-ghost-story-games-massachusetts-jk8n2cc5h970) — Massachusetts, United States - [Principal Lighting Artist](https://feeny.ai/job/principal-lighting-artist-ghost-story-games-massachusetts-qpfbbcjsbhqs) — Massachusetts, United States - [Principal Game AI Engineer](https://feeny.ai/job/principal-game-ai-engineer-ghost-story-games-massachusetts-rnkfhct6gx0e) — Massachusetts, United States - [Senior Level Artist](https://feeny.ai/job/senior-level-artist-ghost-story-games-massachusetts-p6mkjb1dhcse) — Massachusetts, United States - [Engineering Manager](https://feeny.ai/job/engineering-manager-ghost-story-games-massachusetts-4r7dve9fxwf4) — Massachusetts, United States - [Cinematic Technical Animator](https://feeny.ai/job/cinematic-technical-animator-take-two-interactive-software-inc-massachusetts-rfffacjdpyt2) — Massachusetts, United States