--- title: 'Compositing Supervisor at Swaybox Studios' canonical: 'https://feeny.ai/job/compositing-supervisor-swaybox-studios-new-orleans-tattsf9qwqw7' type: 'job' last_seen: '2026-09-12' --- # Compositing Supervisor at Swaybox Studios - **Company:** Swaybox Studios - **Location:** New Orleans, LA - **Posted:** 2026-03-12 - **Last confirmed live:** 2026-09-12 - **Apply:** https://job-boards.greenhouse.io/swayboxstudios/jobs/4181768009 ## Job description Why join Swaybox Studios? Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/[Warner Bros Pictures Animation](https://www.imdb.com/company/co0468593/) and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that’s equal parts innovative and unforgettable. Job Summary Swaybox Studios is seeking an experienced and hands-on Compositing Supervisor to oversee the seamless integration of our VFX elements. In this key leadership role, you will be managing the overall visual consistency across practical and CG environment extensions, props, and vehicles, and other FX elements to achieve photorealistic and stylized composites. This position requires a deep understanding of compositing for film, strong leadership with mentoring abilities, and technical proficiency in Nuke. You will work closely with artists and Technical Directors to refine and develop tools that support a smooth, scalable, and artist-friendly workflow, while also managing team morale, quality control, and creative vision. This is a studio-based role working onsite in New Orleans, Louisiana. ## Key Responsibilities - Oversee the seamless compositing of multiple elements from different departments to maintain their visual integrity per shot and in the overall aesthetic of the film. - Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure a smooth handoff of elements to the compositing team. - Maintain high artistic and technical standards/methodology, while ensuring efficient and timely delivery of shots; balancing quality with schedule requirements. - Delegate and manage shot progress, with a sharp awareness of deadlines, as well as contribute to on-the-box work as needed. - Provide technical support and troubleshoot artist files. - Guide the compositing team, offering regular feedback, mentorship, and support to foster a productive and collaborative working environment. - Collaborate with the Supervisors and TDs to determine best practices, diagnose technical problems, identify technical needs, and recommend new tools or workflow improvements. - Recognize knowledge gaps and actively collaborate with the team to find solutions; taking a proactive approach to challenges. - Stay up-to-date with emerging tools, technologies, and compositing methods to enhance efficiency and output. - Collaborate in R&D and early visual development before full production rollout. - Participate in reviews and team syncs, clearly communicating creative and technical goals and giving constructive feedback. - Communicate with vendors, when needed. - Independently translate and refine notes from VFX Supervisor/Director/Stakeholders with minimal oversight, while maintaining the fidelity and visual language of the film. - Ensure the team interprets and applies feedback effectively and in a timely manner. - Participate in recruitment, scheduling, bidding needs, and progress reviews with the VFX Supervisor and Production. - Create clean, efficient, and well-structured scripts and templates that can be shared throughout the team to speed up workflows. - Maintain up-to-date documentation for internal tools and compositing processes, helping ensure consistency across the team. - Adhere to organized files and established pipeline standards and naming conventions. Required Qualifications - 7+ years of experience high-end, live-action film or episodic compositing experience, with a strong emphasis on environments and realism. - Proven leadership or supervisory experience in a compositing team environment, including mentoring, feedback, and artist support. - On-the-box compositing of complex shots (live action and CG); utilizing projections, warping, depth of field, and photographic optical effects. - Ability to comp both stylized and realistic environments with attention to storytelling detail and cinematography. - Great understanding of DMP and CG pipelines. - Expert knowledge of Nuke, Gizmos & Group workflows, and advanced compositing techniques. - OCIO/ACES Color config and management experience. - Working knowledge of vector-based compositing tools and techniques. - Strong capacity to be flexible, adapt quickly, and thrive in a fast-paced, collaborative environment with evolving creative direction. - Capability to revise work based on feedback in a timely manner. - An artistic mindset and willingness to receive and implement constructive feedback, whether that’s with draw-overs, over the shoulder adjustments, or team meetings. - Demonstrated ability to learn new toolsets and willing to expand knowledge of toolsets. - Excellent communication, organization, attention to detail, and problem-solving skills with unique or proprietary workflows. - Deep understanding of visual language- texture, color, dimension, scale, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc. - Solid experience using lidar scans, HDRI’s, and photogrammetry. - Strong comprehension of cinematography, photography, and color science; including understanding of lenses, lighting setups, and performance tracking. ## Preferred Qualifications - Nuke particles experience is great to have. - Knowledge of KeenTools is a plus. - Understanding of lighting workflows. - Experience in Python scripting for Nuke or batch automation is a huge plus. - Previous experience in developing or influencing pipeline tools in collaboration with Technical Directors. - Familiarity performance-tracking pipelines, rotomation, or hybrid workflows. - Basic experience with Unreal Engine or other real-time rendering tools. At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities. We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law. Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all. ## About Swaybox Studios ## Company Overview - **One-liner**: Swaybox Studios is a New Orleans-based animation studio that combines practical puppetry with CGI, stop-motion, and live-action techniques to create visually breathtaking long-form storytelling. - **Entity Type**: Private (Series D) - **Headquarters**: New Orleans, Louisiana, USA - **Founded**: 2013 (per CB Insights; the website states "since 2014") - **Founders**: Arthur Mintz, Theresa Andersson, Noah Scruggs, Chris Armand, Thomas Woodruff ## Core Business - **Primary industry**: Animation and Film Production - **Target customers**: B2B (studio services for film/TV) and B2C (theatrical releases) - **Mission**: “bringing the magic of practical puppetry to the big screen in ways never before seen” – producing storytelling that is “visually breathtaking, dynamically expressive, and—above all—more human” ## Products & Services - **Feature Film Production**: Full-service studio offering puppet fabrication, stop-motion animation, CGI, and live-action integration. Currently producing a feature film with Matt Reeves’ 6th & Idaho, and “Dynamic Duos,” a DC animated theatrical film (Robin origin story) directed by Arthur Mintz and written by Matthew Aldrich (“Coco”). ## Market Standing - **Valuation/Market Cap**: Not disclosed - **Key Metric**: Total Funding $2.11M (Series D) - **Notable Investors/Partners**: IAG Capital Partners, Mortal Media, Joel Whitley, Innovation Catalyst, Paycheck Protection Program; partners include Matt Reeves (6th & Idaho), DC Studios, Warner Bros. Animation - **Growth Signals**: Team has grown to over 150 animators, fabricators, designers, and other artists; high-profile projects with DC and Warner Bros.; 5 patents granted for visual animation techniques; actively hiring for 15+ roles as of mid-2026 ## Competitive Advantages - **Unique hybrid technique**: Practical puppetry combined with modern CGI, stop-motion, and live-action – a distinctive aesthetic not replicated by pure digital studios - **Patented technology**: 5 granted patents covering systems and methods for generating visual animation - **Nostalgic charm with modern polish**: Retains the tactile appeal of puppetry while delivering cinematic quality - **Strong industry connections**: Represented by CAA, with partnerships with major Hollywood players (Matt Reeves, DC Studios) ## Strategic Focus - Producing long-form feature films using proprietary puppetry methods - Expanding from New Orleans base into major studio collaborations (DC, Warner Bros.) - Continuing to innovate in mixed animation techniques (CGI + stop-motion + live-action) ## Why Work Here - **Creative environment**: Blend of traditional craftsmanship (puppet fabrication, set carpentry) and cutting-edge digital animation (CGI, Unreal Engine) - **Location**: Based in New Orleans, offering a unique culture and lower cost of living compared to LA/NY - **Growing team**: Over 150 artists currently employed; roles span CG animators, compositors, puppet painters, set carpenters, fabricators, Rhino designers, and more - **On-site presence**: All listed jobs are in New Orleans, LA; likely primarily office-based with some on-set work - **Notable perks**: Opportunity to work on major studio films from a boutique studio; involvement in high-profile DC/Warner Bros. projects ## Sources 1. [swayboxstudios.com](https://www.swayboxstudios.com/) 2. [swayboxstudios.com/about](https://www.swayboxstudios.com/about) 3. [greenhouse.io/swayboxstudios](https://job-boards.greenhouse.io/swayboxstudios) 4. [cbinsights.com](https://www.cbinsights.com/company/swaybox-studios) ## Other roles at Swaybox Studios - [Lead Render Wrangler](https://feeny.ai/job/lead-render-wrangler-swaybox-studios-new-orleans-cd0fkqbv4z9v) — New Orleans, LA - [Unreal Generalist](https://feeny.ai/job/unreal-generalist-swaybox-studios-new-orleans-sg1xw4yw5mc5) — New Orleans, LA - [Unreal Technical Artist](https://feeny.ai/job/unreal-technical-artist-swaybox-studios-new-orleans-szsxvhd06r13) — New Orleans, LA - [Lead 3D Tracking Artist](https://feeny.ai/job/lead-3d-tracking-artist-swaybox-studios-new-orleans-gkweq13c3jv8) — New Orleans, LA - [Houdini Technical Director](https://feeny.ai/job/houdini-technical-director-swaybox-studios-new-orleans-165e78tw98m5) — New Orleans, LA - [CG Modeler](https://feeny.ai/job/cg-modeler-swaybox-studios-new-orleans-azqv7xse3w16) — New Orleans, LA - [Senior CG Generalist (Modeler)](https://feeny.ai/job/senior-cg-generalist-modeler-swaybox-studios-new-orleans-vk8e12zf74wg) — New Orleans, LA - [Lead Compositing Artist](https://feeny.ai/job/lead-compositing-artist-swaybox-studios-new-orleans-hvpjnhdb7vrx) — New Orleans, LA - [Costumer](https://feeny.ai/job/costumer-swaybox-studios-new-orleans-5yk6fynq8hhp) — New Orleans, LA