--- title: 'DevOps Engineer - China at thatgamecompany' canonical: 'https://feeny.ai/job/devops-engineer-china-thatgamecompany-shanghai-tkxjr3mfvmqc' type: 'job' last_seen: '2026-09-07' --- # DevOps Engineer - China at thatgamecompany - **Company:** thatgamecompany - **Location:** Shanghai, China - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-02-09 - **Last confirmed live:** 2026-09-07 - **Apply:** https://jobs.ashbyhq.com/thatgamecompany/cf807dff-610b-4936-a1c5-1ed5d5c2a25a/application **Skills:** AWS, GCP, AliCloud, Terraform, OpenTofu, Docker, Kubernetes, Helm, Prometheus, OpenTelemetry, Python, Golang, C, C++, Jenkins, GitLab CI, Tekton, GitHub Actions, Git, Perforce > Design, implement, and maintain scalable, secure, and reliable cloud infrastructure and CI/CD pipelines for game services. The role involves optimizing server deployment strategies, implementing monitoring and logging systems, and supporting development teams with local environments. ## Job description DevOps Engineer - China On any given day at thatgamecompany, you might: - Design, implement and maintain scalable, secure, and reliable cloud infrastructure globally - Design and implement infrastructure as code and configuration as code - Optimize server deployment strategies for rapid scaling during peak player loads - Implement and maintain monitoring, logging, and alerting systems for game service - Implement CI/CD pipelines specifically tailored for game service developments and deployments - Support development teams by developing and maintaining local development environments and rapid iteration cycles - Design and implement internal services and tools serving engineers company-wide for quality and efficiency We expect you to: - Have deep passion for video games; be a gamer and think on behalf of players. - Embrace experimentation and innovation to solve complex problems. - Enjoy working with fast-moving and rapidly-growing teams. Required Skills - 3 or more years of experience in DevOps for live service games or related products. - Strong background in at least one cloud provider (AWS, GCP, AliCloud etc.) - Proficiency in infrastructure as code (Terraform/OpenTofu, or similar) - Proficiency in container-based application development and deployment (Docker, Kubernetes, Helm). - Solid Knowledge of observability solutions such as Prometheus, OpenTelemetry, and related toolchains - Proficiency in at least one of backend development languages such as Python, Golang, C/C++, Jenkins Groovy etc. Familiar with one of web development languages such as HTML, CSS, JavaScript, PHP etc. - Proficiency in GitOps patterns and tooling such as ArgoCD, FluxCD, Terragrunt, etc. - Experience in designing and implementing CI/CD pipelines (Jenkins, GitLab CI, Tekton, GitHub Actions). - Strong understanding of source control systems (Git, Perforce). - Solid knowledge of network technologies such as TCP/UDP, CDN, mTLS, load balancer, Global Accelerator etc. - Knowledge of database technologies (Redis, PostgreSQL, MongoDB) for high-throughput applications - Fluency in writing REST APIs and applying software patterns like TDD. - Knowledge of Agile methodologies and software release management practices. Capable of understanding English documentation. - Fluent in written English for technical communications in chat tools. Be able to speak English for daily life. ## Preferred Skills Any of the following would be highly preferred, but we prioritize candidates eager to innovate and grow: - Advanced Kubernetes skills (application development and platform management). - Experience implementing service mesh systems (Istio) - Experience implementing internal development platforms (serving for developer, QA, release manager etc.) - Knowledge of SRE practices and their application in game development. Fluent spoken English for cross-team and player-facing communication We look forward to meeting you ## About thatgamecompany ## Company Overview - **One-liner**: thatgamecompany is an independent game studio dedicated to creating timeless, emotionally resonant interactive entertainment that inspires human connection worldwide. - **Entity Type**: Private (Privately Held; last reported funding round in 2022 with $160M investment) - **Headquarters**: Santa Monica, California, United States - **Founded**: 2006 (founded on May 15, 2006) - **Founders**: Jenova Chen, Kellee Santiago ## Core Business - **Primary industry/industries**: Video games / Interactive entertainment - **Target customers**: B2C – broad audience of all ages and backgrounds; mobile, console, and PC gamers - **Mission or purpose statement**: “Create timeless entertainment that makes positive change to the human psyche worldwide.” ## Products & Services - **[flOw (2007)](https://thatgamecompany.com/our-history/)**: A downloadable game originally a Flash title, remade for PlayStation Network with enhanced visuals and multiplayer. Focuses on intuitive, meditative gameplay. - **[Flower (2009)](https://thatgamecompany.com/our-history/)**: A PS3 title where the player controls the wind to guide petals through landscapes. Evokes emotions of tranquility and wonder. Inducted into the Smithsonian’s permanent collection. - **[Journey (2012)](https://thatgamecompany.com/our-history/)**: Award-winning PS3 game about a pilgrim crossing a desert towards a mountain. Known for its anonymous multiplayer cooperation and emotional storytelling. - **[Sky: Children of the Light (2019)](https://thatgamecompany.com/our-history/)**: Free-to-play mobile/console/PC game (spiritual successor to Journey). Players explore magical realms, fly using capes, and meet other players. Available on iOS, Android, Nintendo Switch, PS4, and Windows. Reached 100 million installations by May 2021. Chosen as Apple’s iPhone Game of the Year 2019. - **Upcoming fifth game (in development)**: Described by founder Jenova Chen as “like a theme park” and “the most ambitious game I have built.” ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed - **Key Metric**: Annual Revenue – $17.8M (estimated 2025 data); Total Funding – $36.1M per LinkedIn (prior rounds) **plus** a $160M investment announced in March 2022 (with Pixar co-founder Edwin Catmull as advisor). (Sources conflict slightly; the $160M appears to be a later, larger round not reflected in the LinkedIn summary) - **Notable Investors/Partners**: Benchmark (led Series A), Capital Today (led Series B), Edwin Catmull (advisor, former Pixar co-founder). Past partners include Sony Computer Entertainment (initial contract for three PlayStation Network games). - **Growth Signals**: Headcount grew 16% YoY to ~198 employees; operates across 15 countries; Sky continues to expand platforms (Windows early access April 2024); active job postings: 24 (yearly trend +4.3%). Announced a new game jam (“thatgamejam”) in June 2025 focused on creativity and emotion. ## Competitive Advantages - **Unique emotional design philosophy**: Games are designed by first mapping out desired player emotions rather than mechanics, creating experiences rarely found in mainstream gaming. - **Artistic credibility and legacy**: flOw, Flower, and Journey are critically acclaimed and exhibited in museums like the Smithsonian. The studio is recognized as a pioneer of art games. - **Broad accessibility**: Games are intuitive, controller-friendly, and designed to be enjoyed by people of all ages and cultures. - **Long-term relationship with a passionate community**: Sky has a dedicated player base with millions of installations, supported by live operations and regular content updates. - **Creative autonomy**: The company prioritizes innovation over blockbuster financial pressure, enabling risk-taking on emotionally rich projects. ## Strategic Focus - **Expanding Sky: Children of the Light** – continued platform releases, live content, and regional brand growth (e.g., dedicated brand managers for Indonesia, China). - **Developing the next-generation title** – described as “the most ambitious” yet, with a theme-park-like scale. - **Deepening AI and machine learning capabilities** – open positions for Senior Machine Learning Engineer and Full-stack Engineer (AI application focused) indicate investment in AI-driven gameplay or operations. - **Fostering internal creativity** – initiatives like thatgamejam encourage experimentation across the studio. - **Strengthening global presence** – operating in 15 countries with localized teams for publishing, support, and marketing. ## Why Work Here - **Culture**: The studio describes itself as “compassionate, creative” and values “integrity and personal growth within an environment of intense collaboration and experimentation.” Employee rating on LinkedIn: 4.2/5.0 (11 reviews), with Culture score 4.3, Work-Life 4.2, Compensation 4.2, Career 4.1. - **Remote/Hybrid/Office Policy**: Not explicitly stated in provided sources, but headquarters in Santa Monica, California is a physical studio. The company previously planned a second studio in SF Bay Area (cancelled due to COVID) and now operates distributed across 15 countries, suggesting flexible/remote options are possible. - **Notable Perks & Engineering Culture**: Emphasis on “making magic” and pushing artistic boundaries; tech stack includes Kubernetes, Docker, Prometheus, Protobuf, Tableau, microservices, and GitHub. Employees come from top entertainment/tech companies (Pixar, Blizzard, Riot Games, Amazon, Unity, etc.), indicating a high-caliber peer group. - **Growth Opportunity**: With 24 active job postings (including Engineering, AI, Art, Marketing, Data) and a yearly hiring trend +4.3%, the studio is expanding. Roles such as Senior Data Analyst, Senior Machine Learning Engineer, and 3D Environment Artist signal opportunities to work on flagship products. - **Mission-driven work**: Opportunity to contribute to games that aim to make a positive impact on players’ lives and expand the emotional range of the medium. ## Sources 1. [thatgamecompany.com – Official Site, About, Careers, News](https://thatgamecompany.com/) 2. [thatgamecompany Careers Page](https://thatgamecompany.com/careers/) 3. [LinkedIn Company Profile for thatgamecompany](https://www.linkedin.com/company/thatgamecompany) 4. [Wikipedia – thatgamecompany](https://en.wikipedia.org/wiki/ThatGameCompany) 5. [thatgamecompany – Our History](https://thatgamecompany.com/our-history/) ## Other roles at thatgamecompany - [3D Character Artist (Mid-Senior)](https://feeny.ai/job/3d-character-artist-mid-senior-thatgamecompany-united-states-hnr65zscpf8x) — United States - [Build Engineer](https://feeny.ai/job/build-engineer-thatgamecompany-united-states-188c9cwh2mnb) — United States - [Technical Game Designer](https://feeny.ai/job/technical-game-designer-thatgamecompany-shanghai-gm4tx8xkhkr4) — Shanghai, China - [Marketing Lead - Europe](https://feeny.ai/job/marketing-lead-europe-thatgamecompany-london-7h8tx7wgfvxj) — London, Europe - [Regional Creative Lead, NA, EMEA & LATAM](https://feeny.ai/job/regional-creative-lead-na-emea-latam-thatgamecompany-united-states-k4ks4fj458x4) — United States - [UGC & Creator Community Specialist](https://feeny.ai/job/ugc-creator-community-specialist-thatgamecompany-shanghai-sfsxkhkb70sp) — Shanghai, China - [IP & Experiential Marketing Manager](https://feeny.ai/job/ip-experiential-marketing-manager-thatgamecompany-shanghai-sqyjzh1vnj0e) — Shanghai, China - [Senior/Principal Graphics Engineer](https://feeny.ai/job/senior-principal-graphics-engineer-thatgamecompany-united-states-7ds3q5qbpk3y) — United States - [Senior Graphics Engineer,Shanghai](https://feeny.ai/job/senior-graphics-engineer-shanghai-thatgamecompany-shanghai-djy8f8bacxbt) — Shanghai, China - [Social Media Specialist](https://feeny.ai/job/social-media-specialist-thatgamecompany-shanghai-cd209qcb7dj1) — Shanghai, China