--- title: 'Founding UI/UX Designer, Unannounced Game at Supercell' canonical: 'https://feeny.ai/job/founding-ui-ux-designer-unannounced-game-supercell-london-xp4rrp2pt7p7' type: 'job' last_seen: '2026-10-17' --- # Founding UI/UX Designer, Unannounced Game at Supercell - **Company:** Supercell - **Location:** London, United Kingdom - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-10-14 - **Last confirmed live:** 2026-10-17 - **Apply:** https://jobs.ashbyhq.com/supercell/f853f4ca-8b7c-40e4-908a-cc03a246a451 ## Job description This is your opportunity to join a small group of obsessed game makers, building an ambitious mobile game focused on collection and social. As our founding UI & UX Designer, you will be the owner of the entire UX structure at a high level, down to the UI art pixels in detail. You will work intimately with engineers, artists, designers from the vision level, down to the hands on implementation. Not settling for industry good, but pioneering new UX paradigms, head turning UI art style and hyper juicy interactions. We’re looking for someone who is passionate about their craft, making social game experiences, and also a student of behavioral psychology. Someone who plays games seriously, but understands that at least a bit of silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, and high ambition, then join us at the start of our journey! Side quest: Read this [new page about making new games](https://supercell.com/en/new-games/) at Supercell. ## What You'll Be Doing - UX flow design for entire game experience - Creation and implementation of UI screens, assets and animations - Involved in pioneering a modern workflow and optimise assets for performance - Discover and manage external partners where needed ## What You Have - 5+ years of experience shipping UI/UX design for apps/games - Portfolio showcasing end-to-end UI/UX work on game projects, with examples of UI and UX flows - Proven ability to translate game design requirements into intuitive and visually stunning UI solutions - Experience collaborating closely with engineers, game designers and artists - Passionate about both UI & UX design - Range of 2D Art skills (UI elements, illustrations, animations, etc.) - Proficient understanding of Graphic Design and Typography - A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. Would Be Nice if You Also Have - At the forefront with AI tools and actively experimenting - Enjoys TCGs Where You'll Be This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role. Supercell New Games This is a dedicated environment for building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers. This is where games get the space they need to become cultural phenomenons. Players are waiting for your vision and ambition to [build the next forever game](https://supr.cl/4tPqRQv) a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale. This is not for everyone. Building towards a billion-dollar game is going to be hard. But let's not kid ourselves: it should also be fun. You build the rocket. We bring the launchpad. Game-changing Financial Model Supercell is great with stuff around benefits and wellbeing, but most importantly you get to focus on what matters: making games. Skip the Venture Capital pitch decks and looking at runway spreadsheets. In exchange, we're offering a compensation model that makes this opportunity financially life-changing. ## About Supercell Supercell is a games company from Helsinki, Finland, with[offices](https://supr.cl/jd-offices) also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create[great games](https://supr.cl/jd-games) that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, [failing, sharing learnings](https://supercell.com/en/news/learning-from-failures/), and killing lots of projects. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! You Probably Should Fill in the Form Below The bar is high, but if this opportunity excites you, do it! Our team is here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team ## About Supercell ## Company Overview - **One-liner**: Supercell is a Finnish mobile game developer and publisher responsible for global hits like Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach. - **Entity Type**: Private (majority-owned by Tencent) - **Headquarters**: Helsinki, Finland - **Founded**: 2010 - **Founders**: Ilkka Paananen and Mikko Kodisoja ## Core Business - **Primary industry**: Mobile gaming - **Target customers**: B2C – mass-market casual and competitive gamers worldwide - **Mission**: “To create great games that as many people as possible play for years and that are remembered forever” [supercell.com](https://supercell.com/en/about-us/) ## Products & Services - **Hay Day**: Farming simulation mobile game (launched 2012) - **Clash of Clans**: Strategy/base-building mobile game (launched 2012) - **Boom Beach**: Military strategy mobile game (launched 2014) - **Clash Royale**: Real-time strategy card battle mobile game (launched 2016) - **Brawl Stars**: Multiplayer arena brawler mobile game (launched 2018) - **Squad Busters**: Newer title (announced 2024/2025) - **mo.co**: Unreleased/teased title (as of 2025) - **Many games in development**: Supercell routinely kills titles that don’t meet standards, maintaining a pipeline of unannounced projects. [supercell.com](https://supercell.com/en/) ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed; Tencent acquired 84.3% of the company for ~$8.6 billion in 2016. - **Key Metric**: ~290 million monthly active users (MAU) across live games [supercell.com](https://supercell.com/en/about-us/) - **Notable Investors/Partners**: Tencent (majority owner); no other recent funding rounds – the company is self-sustaining from game revenue. - **Growth Signals**: - 5 global live games with long lifetimes (over a decade for Clash of Clans and Hay Day) - Offices in Helsinki, San Francisco, Seoul, Shanghai, and London - Headcount ~928 Supercellians (as of 2025) [supercell.com](https://supercell.com/en/about-us/) - Continuous expansion in Asian markets (Korea, China, Japan) [supercell.com](https://supercell.com/en/about-us/) ## Competitive Advantages - **Independent “cell” structure**: Small, autonomous teams decide what to build and how – minimal bureaucracy, maximum ownership. - **Long-term thinking**: Financial success allows patient investment; the company prioritizes decade-spanning games over short-term monetization. - **Hit-driven track record**: A high bar for quality (killing many projects) but extremely high success rate when titles launch. - **Global cultural diversity**: Over 60 nationalities in the company, fostering broad perspectives on game design. - **Trust and transparency**: “Default to trust” culture; teams have full authority over their games, including the decision to kill them. [supercell.com](https://supercell.com/en/careers/why-you-might-love-it-here/) ## Strategic Focus - **Deepening existing games**: Continuously improving live titles with new features, events, and community engagement. - **Creating new genres**: Aiming to “expand the audience for smaller ‘niche’ game concepts” and invent experiences players haven’t seen before. - **Global growth**: Strengthening presence in Eastern markets (Korea, Japan, China) via local offices and partnerships. - **Staying small**: Explicit goal to keep the company lean (currently ~928 people) to preserve speed and flexibility. [supercell.com](https://supercell.com/en/about-us/) ## Why Work Here - **Culture**: Values of Independence & Responsibility, Ambition & Risk-taking, Humility & Kindness, and “Clear is Kind” feedback. [supercell.com](https://supercell.com/en/careers/why-you-might-love-it-here/) - **Work model**: Hybrid, onsite, and fully remote options available depending on role and location. Remote work possible from Finland, Sweden, Denmark, Germany, Spain, and countries with offices. [supercell.com](https://supercell.com/en/careers/joining-supercell/) - **Relocation**: Full relocation support for individuals and families (including pets), language classes, spouse network, and onboarding buddy system. - **Perks**: Monthly onboarding sessions in Helsinki for all new hires, transparent open offices, and a focus on “best teams, biggest impact, nothing in your way.” - **Engineering culture**: Small, empowered teams; engineers own product decisions; emphasis on server, engine, and client programming roles with significant responsibility. [supercell.com](https://supercell.com/en/careers/) ## Sources 1. [supercell.com – Home](https://supercell.com/en/) 2. [supercell.com – About Us](https://supercell.com/en/about-us/) 3. [supercell.com – Careers](https://supercell.com/en/careers/) 4. [supercell.com – Joining Supercell](https://supercell.com/en/careers/joining-supercell/) 5. [supercell.com – Why You Might Love It Here](https://supercell.com/en/careers/why-you-might-love-it-here/) ## Other roles at Supercell - [Senior Security Engineer](https://feeny.ai/job/senior-security-engineer-supercell-helsinki-5c0gyawbrwes) — Helsinki, Finland - [ASO Specialist](https://feeny.ai/job/aso-specialist-supercell-helsinki-m9wt4x8webtt) — Helsinki, Finland - [Marketing Illustrator, Creatives Studio](https://feeny.ai/job/marketing-illustrator-creatives-studio-supercell-seoul-7sy79s7jjxv6) — Seoul, South Korea - [AI/ML Engineer](https://feeny.ai/job/ai-ml-engineer-supercell-helsinki-11wdmah63p7y) — Helsinki, Finland - [Senior Game Tester, Game Modes — Clash Royale](https://feeny.ai/job/senior-game-tester-game-modes-clash-royale-supercell-shanghai-9qftxsgt6z6s) — Shanghai, China - [Creator Partnerships Manager, Korea](https://feeny.ai/job/creator-partnerships-manager-korea-supercell-seoul-bc7w7s9g08x3) — Seoul, South Korea - [Senior Gameplay Designer, Clash Royale](https://feeny.ai/job/senior-gameplay-designer-clash-royale-supercell-helsinki-jt3v1rzqavpd) — Helsinki, Finland - [Senior Infrastructure Engineer, IT](https://feeny.ai/job/senior-infrastructure-engineer-it-supercell-helsinki-pg879jn3jmw8) — Helsinki, Finland - [Product Manager, Data Platform](https://feeny.ai/job/product-manager-data-platform-supercell-helsinki-fkv9fh6hh0yx) — Helsinki, Finland - [Senior Technical Artist, Project R.I.S.E](https://feeny.ai/job/senior-technical-artist-project-r-i-s-e-supercell-shanghai-f2wrjamntcke) — Shanghai, China