--- title: 'Freelance Concept Artist - Paper.io 2 at Voodoo' canonical: 'https://feeny.ai/job/freelance-concept-artist-paper-io-2-voodoo-barcelona-9ytn36v350p3' type: 'job' last_seen: '2026-09-15' --- # Freelance Concept Artist - Paper.io 2 at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Barcelona, Spain - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-09-10 - **Last confirmed live:** 2026-09-15 - **Apply:** https://jobs.ashbyhq.com/voodoo/008fb2f6-0dbe-457c-acaa-9989c9ae5f9f ## Job description ## About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This remote role is located within a two-hour time difference of CET. ## Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on [Paper.io](http://Paper.io)[2](https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US). With [Paper.io](http://Paper.io) 2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ## Role As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of [Paper.io](http://Paper.io) [2](https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_GB). Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space. - Art Creation: - Design and produce high-quality concept art for characters, environments, and props. - Work on illustrations for icons or stylised assets that align with the game’s aesthetic. - Creating key art illustrations with final render. - Collaboration: - Partner with the Art Director to align on visual style and direction. - Actively contribute by providing creative ideas and constructive feedback. - Conceptualisation: - Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision. - Contribute to the creative direction by delivering compelling and innovative designs. Profile - Experience: - 4+ years as a Concept Artist, in the mobile gaming industry. - Strong capabilities in concept art, including a keen eye for detail, composition, and style. - Ability to adapt to different visual styles and produce assets that align with the game’s vision. - Strong Illustration skills - Technical Proficiency: - Skilled in tools like Maya, Blender, Unity, and Photoshop. - Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus. - Experience working with Unity - Familiar with AI pipelines - Soft Skills: - Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team. - Resourceful and proactive, with the ability to troubleshoot and iterate effectively. - Strong problem-solving abilities ## Nice to have - Create low-poly 3D models, including texturing, to meet both technical and artistic requirements. - Experience in VFX creation or animation. ## Benefits - Best-in-class compensation - Other benefits according to the country you reside ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. [linkedin.com](https://www.linkedin.com/company/voodoo.io) ## Other roles at Voodoo - [Head of Growth](https://feeny.ai/job/head-of-growth-voodoo-raanana-5sw1976y8q91) — Raanana, Israel - [Marketing Video Artist - Portfolio Games](https://feeny.ai/job/marketing-video-artist-portfolio-games-voodoo-paris-rscpgjm1nq0r) — Paris, France - [Producer - Midcore game](https://feeny.ai/job/producer-midcore-game-voodoo-paris-2zmepm9zh71g) — Paris, France - [Product Manager - Helix Jump](https://feeny.ai/job/product-manager-helix-jump-voodoo-istanbul-1z126yh762d4) — Istanbul, Turkey - [Marketing Unity Developer - Portfolio Games](https://feeny.ai/job/marketing-unity-developer-portfolio-games-voodoo-paris-z9hehznve6s4) — Paris, France - [QA Engineer - Puzzle Games - Turkey](https://feeny.ai/job/qa-engineer-puzzle-games-turkey-voodoo-istanbul-v790vf61qqda) — Istanbul, Turkey - [QA Engineer - Puzzle & Midcore Games](https://feeny.ai/job/qa-engineer-puzzle-midcore-games-voodoo-lisbon-7mbv8vrgge4n) — Lisbon, Portugal - [Producer - Puzzle Games - Turkey](https://feeny.ai/job/producer-puzzle-games-turkey-voodoo-istanbul-0thq962x064z) — Istanbul, Turkey - [Corporate Finance Intern](https://feeny.ai/job/corporate-finance-intern-voodoo-paris-7fdytem6empz) — Paris, France - [Marketing Video Artist - New Apps](https://feeny.ai/job/marketing-video-artist-new-apps-voodoo-paris-xw2qpd4xf8x5) — Paris, France