--- title: 'Game Design Director (World of Warships) at Wargaming' canonical: 'https://feeny.ai/job/game-design-director-world-of-warships-wargaming-berlin-mvn3phbhbmf3' type: 'job' last_seen: '2026-09-16' --- # Game Design Director (World of Warships) at Wargaming - **Company:** Wargaming - **Location:** Berlin, Germany - **Posted:** 2026-09-15 - **Last confirmed live:** 2026-09-16 - **Apply:** https://job-boards.greenhouse.io/wargamingen/jobs/8200605 ## Job description Job Overview Wargaming is looking for an experienced Game Design Director to join the World of Warships team, reporting to the WoWS Franchise Director. World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community. As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and align creative direction with the product roadmap, player expectations, and business goals. What will you do? - Drive the Game Design direction and translate the product strategy into clear gameplay priorities and quality standards. - Define, communicate, and maintain the creative vision and experience pillars for World of Warships. - Work closely  game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision. - Collaborate with Product Development and Publishing to align creative decisions with the product roadmap, audience strategy, and business goals. - Review and validate major gameplay features, systems, content, and design deliverables. - Balance creative ambition with scope, technology, timelines, player needs, and production realities. - Use player feedback, research, market insights, and product data to make design decisions. - Represent the creative and Game Design vision to senior leadership, internal stakeholders, and external partners. - Foster a collaborative culture that encourages innovation, accountability, and constructive feedback. What are we looking for? - Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role. - A proven track record of shipping at least one AAA or comparable PC/console title in a creative or Game Design leadership position. - Strong experience leading and developing Game Design teams. - Experience defining and delivering a cohesive creative and gameplay vision for a large-scale game, with a focus on meaningful player achievements and progression beyond XP. - Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines. - Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence. - Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development. - Strong people-management, communication, presentation, and stakeholder-management skills. - The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life. - The ability to define and uphold clear creative principles, team standards, and a strong development culture. - Fluent in English, with excellent written and verbal communication skills. What additional skills will help you stand out? - Experience working on a successful free-to-play or long-running live-service game. - Experience with multiplayer, tactical, vehicle-based, or military-themed games. - Understanding of the World of Warships product, audience, and community. - Experience evolving an established global game or IP. - Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders. Work mode Remote position based anywhere in Germany, with frequent travel to our Belgrade office. ## Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Berlin include: - 5 weeks of Annual Leave per calendar year - Additional paid time off - Career development and education opportunities within the company - Home internet reimbursement - Gym membership through Urban Sports Club - Package M - Mental well-being program (iFeel) - Monthly public transportation ticket - Language classes - Company pension scheme with a company contribution up to 150 EUR per month - Personal Gaming Account - Coffee, fruits, and snacks in the office - Company events - Seniority Awards - Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. ## About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see [Wargaming Candidate Privacy Policy](http://legal.eu.wargaming.net/en/candidate-privacy-policy/) for details on how Wargaming uses your personal data. ## About Wargaming ## Company Overview - **One‑liner**: An award‑winning developer and publisher of free‑to‑play MMO games, best known for the military‑themed *World of* series including *World of Tanks*, *World of Warships*, and *World of Warplanes*. - **Entity Type**: Private (no public funding rounds disclosed; majority owned by founder Victor Kislyi) - **Headquarters**: Nicosia, Cyprus - **Founded**: 2 August 1998 (originally in Minsk, Belarus) - **Founders**: Victor Kislyi ## Core Business - **Primary industry**: Video games (free‑to‑play MMOs, PC/console/mobile) - **Target customers**: B2C – gamers worldwide; operates on a “fair and balanced free‑to‑play” model - **Mission**: “To make every player happy.” ## Products & Services - **World of Tanks**: Team‑based MMO action game focused on mid‑20th century armored tank combat (PC, console, mobile with *World of Tanks Blitz* and *World of Tanks Modern Armor*). - **World of Warships**: Action MMO that plunges players into intense naval combat (PC, mobile with *World of Warships Blitz*). - **World of Warplanes**: Flight combat MMO set in the Golden Age of military aviation. - **Master of Orion**: Reimagining of the award‑winning sci‑fi strategy game. - **Publishing & Services**: Marketing, PR, localization, and player‑support services for all titles. ## Market Standing - **Valuation/Market Cap**: Not disclosed (private company). - **Key Metric**: Over 110 million registered players worldwide (as of 2024); 3,700 employees (2024). - **Notable Investors/Partners**: Not publicly listed; company is majority‑owned by Victor Kislyi (64%) and Vladimir Kislyi (25.5%). - **Growth Signals**: 15+ released titles, 16 offices worldwide, continued expansion across PC, console and mobile platforms, consistent player‑base growth over 20 years. ## Competitive Advantages - **Established IP**: Flagship *World of Tanks* franchise has built one of the largest free‑to‑play MMO communities globally. - **Cross‑platform presence**: Games available on PC, console (Xbox, PlayStation), and mobile, reaching a broad audience. - **Data‑driven development**: Heavy reliance on analytics and research to inform game design and player experience. - **Longevity & scale**: Over 20 years of game development experience, with a proven free‑to‑play monetization model. ## Strategic Focus - **Player happiness** as the core metric. - **Agility** – responding quickly to player expectations. - **Data‑to‑insight pipeline** – leveraging a robust data network to improve the player experience. - **Expanding the ecosystem** – continuous updates, new games (including unannounced projects), and regional tailoring via global offices. ## Why Work Here - **Global & diverse team**: 15+ offices worldwide (Kyiv, Paris, Seoul, Singapore, Chicago, Austin, Nicosia, Tokyo, Prague, Shanghai, Berlin, Guildford, Vilnius, Warsaw, Belgrade) – opportunities to work with a multicultural, passionate team. - **Creative freedom**: Employees describe a culture where “ideas, no matter how crazy, can be realized.” - **Focus on talent and growth**: The company states it creates an environment where “talented and passionate people flourish” and invests in professional development and education (e.g., sharing expertise in game design and publishing). - **Work environment**: Office‑based roles are typical; remote/hybrid policy not explicitly stated. Perks include working on globally recognized IP with industry‑leading engineers and artists. - **Values‑driven**: Core values include Teamwork, Evidence (data‑driven decisions), Agility, Results Matter, and Giving Back. ## Sources 1. [wikipedia.org](https://en.wikipedia.org/wiki/Wargaming_(company)) 2. [wargaming.com](https://wargaming.com/en/) 3. [wargaming.com](https://wargaming.com/en/about/) 4. [wargaming.com](https://wargaming.com/en/careers/) 5. [linkedin.com](https://www.linkedin.com/company/wargaming-net) ## Other roles at Wargaming - [Performance QA Team Lead (World of Warships, PC)](https://feeny.ai/job/performance-qa-team-lead-world-of-warships-pc-wargaming-nicosia-k4dk0p63bsgg) — Nicosia, Cyprus - [Performance QA Team Lead (World of Warships, PC)](https://feeny.ai/job/performance-qa-team-lead-world-of-warships-pc-wargaming-belgrade-wdd5n0wb0cfb) — Belgrade, Serbia - [UI/UX Designer (World of Warships)](https://feeny.ai/job/ui-ux-designer-world-of-warships-wargaming-belgrade-xngt2wmbdeze) — Belgrade, Serbia - [Game Design Director (World of Warships)](https://feeny.ai/job/game-design-director-world-of-warships-wargaming-nicosia-kqmcvdnttbbm) — Nicosia, Cyprus - [Game Design Director (World of Warships)](https://feeny.ai/job/game-design-director-world-of-warships-wargaming-belgrade-zeyeeeqks9m6) — Belgrade, Serbia - [CRM Producer (World of Tanks: HEAT)](https://feeny.ai/job/crm-producer-world-of-tanks-heat-wargaming-vilnius-njh8xmb0dhhx) — Vilnius, Lithuania - [CRM Producer (World of Tanks: HEAT)](https://feeny.ai/job/crm-producer-world-of-tanks-heat-wargaming-nicosia-tpyd35vdsmhc) — Nicosia, Cyprus - [ActionScript UI Developer (World of Tanks Console)](https://feeny.ai/job/actionscript-ui-developer-world-of-tanks-console-wargaming-vilnius-j2gej9rh0x09) — Vilnius, Lithuania - [ActionScript UI Developer (World of Tanks Console)](https://feeny.ai/job/actionscript-ui-developer-world-of-tanks-console-wargaming-nicosia-1ft1rdc6pdbd) — Nicosia, Cyprus - [ActionScript UI Developer (World of Tanks Console)](https://feeny.ai/job/actionscript-ui-developer-world-of-tanks-console-wargaming-belgrade-65wwx553n20j) — Belgrade, Serbia