--- title: 'Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 at Voodoo' canonical: 'https://feeny.ai/job/game-designer-multiplayer-gameplay-modes-paper-io-2-voodoo-paris-fd7jmatxj91j' type: 'job' last_seen: '2026-10-27' --- # Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Paris, France - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-10-22 - **Last confirmed live:** 2026-10-27 - **Apply:** https://jobs.ashbyhq.com/voodoo/d633533c-ac08-440e-a6b6-33351b3ad005 ## Job description ## About Voodoo Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. ## Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on [Paper.io2](https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en). ## Role Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch. All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences. You will: - Design and prototype new gameplay modes - Improve existing Paper Party modes - Define simple, readable rules for one-finger controls - Iterate quickly through testing, feedback and playtests - Balance accessibility, competition, pacing and replayability - Identify weak ideas early and confidently cut or reshape them - Work closely with the Paper.io 2 team to turn concepts into playable experiences - Document your designs clearly - Fine-tune modes directly in Unity whenever possible This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it. Profile - 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch - Experience shipping player-facing content, ideally in mobile games - A strong understanding of multiplayer and competitive gameplay - A good sense of pacing, clarity and player motivation - A pragmatic and iterative approach: prototype, test, cut and retry - The ability to work independently and take full ownership - Strong English communication and collaboration skills - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work ## Nice to have - Strong Unity experience - Ability to prototype directly in the engine - Experience with mobile controls, multiplayer or party games - Experience working on live games or live content ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. [linkedin.com](https://www.linkedin.com/company/voodoo.io) ## Other roles at Voodoo - [Growth Associate Playable - end of study internship](https://feeny.ai/job/growth-associate-playable-end-of-study-internship-voodoo-paris-vcafqed9d5se) — Paris, France - [Senior Backend Engineer (Golang) - Castle Busters](https://feeny.ai/job/senior-backend-engineer-golang-castle-busters-voodoo-paris-nxvs9yzsdy9r) — Paris, France - [Senior Backend Engineer (Golang) - Draft Showdown](https://feeny.ai/job/senior-backend-engineer-golang-draft-showdown-voodoo-paris-a7hwwbgqxvc9) — Paris, France - [Game Designer - Midcore Games](https://feeny.ai/job/game-designer-midcore-games-voodoo-warsaw-sxkj13afq2c4) — Warsaw, Poland - [Product Manager - Midcore Games](https://feeny.ai/job/product-manager-midcore-games-voodoo-warsaw-j3s8h18dbq2p) — Warsaw, Poland - [Product Manager - Paper.io 2](https://feeny.ai/job/product-manager-paper-io-2-voodoo-paris-bvet24t313p6) — Paris, France - [Partner Streamer - Paper.io 2](https://feeny.ai/job/partner-streamer-paper-io-2-voodoo-new-york-kr16a8rvv7em) — New York, NY - [Gameplay & UI Developer - Paper.io2](https://feeny.ai/job/gameplay-ui-developer-paper-io2-voodoo-barcelona-wn4newebr554) — Barcelona, Spain - [Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2](https://feeny.ai/job/senior-game-developer-game-feel-ui-animations-vfx-paper-io2-voodoo-barcelona-ndtybz6v16j5) — Barcelona, Spain - [Senior Product Manager - Real Time Bidding](https://feeny.ai/job/senior-product-manager-real-time-bidding-voodoo-paris-z6edz2r79qvj) — Paris, France