--- title: 'ゲームデザイナー(パズル)Game Designer (Puzzle) (Japan) at Limit Break' canonical: 'https://feeny.ai/job/game-designer-puzzle-japan-limit-break-tokyo-spwzawezbvsy' type: 'job' last_seen: '2026-09-10' --- # ゲームデザイナー(パズル)Game Designer (Puzzle) (Japan) at Limit Break - **Company:** Limit Break - **Location:** Tokyo, Japan - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-02-19 - **Last confirmed live:** 2026-09-10 - **Apply:** https://jobs.lever.co/limitbreak/af037b3c-fcf7-4e5a-b8e1-bb33a492b94d ## Job description ゲームデザイナー(パズル) 私たちについて Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。 Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。 Limit Breakの一員として、あなたの創造性と情熱、私たちと共に限界を超える挑戦に参加しませんか。 業務内容 プレイヤーのフロー・エンゲージメント・継続率を強化するメカニクスおよび進行システムの設計・バランス調整 リリース後の継続的なチューニング→プレイヤーデータ、勝率分析、継続率を分析し、ゲームプレイ曲線およびゲーム内経済バランスを最適化 プレイヤーセグメントごとの難易度曲線、報酬設計、Expected Value(期待値)モデルの定義とライブデータに基づく改善 運営チームと連携し、健全なソース/シンク設計を維持しながら持続可能なゲーム内経済を構築 データアナリストと密接に連携し、クリア率、リトライ率、ブースター使用率、課金相関などを分析 難易度(例:Normal/Hard/Boss/Event)の構築および維持 運用チューニングサイクルのリード→仮説設計、パラメータ調整の実施、結果測定と改善 UX/Art/Engineeringと協働し、パズルの目標伝達・プレイヤーフィードバック設計を最適化 パラメータ、報酬、難易度設定に関するA/Bテストの設計・実施 チューニングフレームワーク、経済設計のドキュメント化とナレッジ共有 応募条件 ゲームデザイン、レベルデザイン、プレイヤー心理学、データサイエンスの領域に強い関心を持つ方 難易度設計、フロー設計、経済システムが継続率およびマネタイズに与える影響を理解している方 定量データ(勝敗率、ARPDAU、Expected Value、Retention差分など)を分析し、設計アクションへ落とし込める能力 カジュアル系ジャンルにおけるレベル制作のキャパシティプランニング経験(自動化・AIツール活用を含む) ライブKPIやユーザーフィードバックを基に迅速に改善を回せる方 アジャイル環境で成果を出せる方 設計意図とロジックを他職種へ明確に伝えられるコミュニケーション能力 歓迎スキル ハイブリッドカジュアルジャンルでの設計経験 A/Bテストフレームワークおよびライブバランシングツールの理解 経済シミュレーション、リテンションモデリング、マネタイズ設計のバックグラウンド ソース/シンク設計、報酬ペーシング設計の実務経験 期待値モデリング、難易度曲線設計、勝率ベースバランシングの経験 求める人物像 データドリブンでありながら、プレイヤー体験の本質を見失わない方 仮説検証を高速で回し、数字で語れるデザイナー 経済設計とゲーム体験のバランスを俯瞰できるシステム思考の持ち主 Data Science/Product/LiveOpsと対等に議論できる論理性を持つ方 変化を楽しみ、新しい最適解を探し続けられる方 Game Designer (Puzzle) About us: Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way. About the Role: As a Game Designer focused on Mechanics and Live Balance, you will be responsible for designing and tuning core gameplay systems that drive player flow, engagement, and long-term retention. You will operate at the intersection of game design, player psychology, and data analytics — continuously optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation. You will have the opportunity to: Design and balance gameplay mechanics and progression systems that reinforce player flow, engagement, and retention Lead continuous post-launch tuning efforts └ Analyze player data, win rates, and retention metrics to optimize gameplay curves and in-game economy balance Define and refine difficulty curves, reward structures, and Expected Value models across player segments Collaborate with Live Operations to maintain healthy source/sink systems and ensure sustainable in-game economic flow Work closely with data analysts to evaluate completion rates, retry rates, booster usage, and monetization correlations Build and maintain structured difficulty tiers (e.g., Normal / Hard / Boss / Event) Lead live tuning cycles, including hypothesis design, parameter adjustments, and performance measurement Partner with UX, Art, and Engineering to ensure puzzles clearly communicate goals and deliver strong feedback loops Design and run A/B tests on gameplay parameters, rewards, and difficulty configurations Document tuning frameworks, economic structures, and balancing methodologies to ensure cross-team alignment Qualifications: Strong interest in game design, level design, player psychology, and data science Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and monetization Ability to analyze quantitative metrics (e.g., win/loss rates, ARPDAU, Expected Value, retention deltas) and translate insights into actionable design decisions Experience with capacity planning for level production in casual genres, including the use of automation and AI tools Comfortable iterating quickly based on live KPIs and player feedback Ability to thrive in Agile development environments Strong communication skills, with the ability to clearly articulate design intent and logic across disciplines Nice to Have: ## Experience designing within hybrid-casual genres Familiarity with A/B testing frameworks and live balancing tools Background in economy simulation, retention modeling, or monetization design Hands-on experience with source/sink modeling and reward pacing systems Experience with expected value modeling, difficulty curve design, and win-rate-based balancing Apply now: If you are confident, driven and are looking for an exciting role, this job could be a great opportunity for you. Apply to careers@limitbreak.com to explore this new opportunity. This is an international blockchain gaming company that operates regionally, and is opening offices in multiple locations around the globe. We value diversity at our company. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or any other applicable legally protected characteristics in the location in which the candidate is applying. ## About Limit Break ## Company Overview - **One-liner**: Limit Break is a Web3 gaming company that builds massive multiplayer online video games and NFT ecosystems, connecting players globally through blockchain technology. - **Entity Type**: Private (Series D) - **Headquarters**: Park City, Utah, United States - **Founded**: 2021 - **Founders**: Not publicly disclosed (co-founders include former Machine Zone executives) [PocketGamer](https://www.pocketgamer.com/limit-break/machine-zone-alumnus-founds-blockchain-gaming-company/) ## Core Business - **Primary industry**: Computer Games / Web3 Gaming & NFT Technology - **Target customers**: B2C (gamers and NFT collectors) - **Mission statement**: "Combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe." [limitbreak.com](https://limitbreak.com) ## Products & Services - **DigiDaigaku NFT Collection**: A series of NFT projects featuring Heroes, Villains, Super Villains, Dragon Eggs, and Baby Dragons, built on the ERC721-C standard. [Tracxn](https://tracxn.com/d/companies/limit-break/__Vogcwl1YTWQCScKpEKAjQ2kPhhMm9u5tFBAFjesGHE8) - **Upcoming Web3 Games**: Massive multiplayer online (MMO) video games designed for Web3, integrating NFT ownership and blockchain mechanics. - **FreeNFT (Acquired)**: A Web3 asset distribution platform acquired in March 2023 to enhance NFT distribution capabilities. [GlobalFinTechSeries](https://www.globalfintechseries.com/limit-break-acquires-freenft/) ## Market Standing - **Valuation/Market Cap**: Not disclosed - **Key Metric**: Annual Revenue $2M (as of latest data) | Total Funding $200M (Series D, August 2022) [Tracxn](https://tracxn.com/d/companies/limit-break/__Vogcwl1YTWQCScKpEKAjQ2kPhhMm9u5tFBAFjesGHE8) - **Notable Investors/Partners**: Standard Crypto, Buckley Ventures (lead investors in Series D) [Tracxn](https://tracxn.com/d/companies/limit-break/__Vogcwl1YTWQCScKpEKAjQ2kPhhMm9u5tFBAFjesGHE8) - **Growth Signals**: Employee count grew 18% YoY to 77 (May 2026); 27 active job postings; global workforce across 10 countries; acquired FreeNFT in 2023; launched Super Bowl commercial for DigiDaigaku in 2023 [LinkedIn](https://linkedin.com/company/limit-break) [Tracxn](https://tracxn.com/d/companies/limit-break/__Vogcwl1YTWQCScKpEKAjQ2kPhhMm9u5tFBAFjesGHE8) ## Competitive Advantages - **Niche in Web3 gaming**: Combines blockchain, NFTs, and game design with a focus on mass adoption (ERC721-C standard). - **Experienced team**: Talent from top gaming and tech companies (Machine Zone, Niantic, Meta, Animoca Brands, Infinity Ward) [Tracxn](https://tracxn.com/d/companies/limit-break/__Vogcwl1YTWQCScKpEKAjQ2kPhhMm9u5tFBAFjesGHE8) - **First-mover NFT assets**: DigiDaigaku collections have strong brand recognition and Super Bowl exposure. ## Strategic Focus - **Priorities**: Expanding Web3 game development, growing the NFT ecosystem, and scaling engineering and creative teams across Japan and the United States. - **Direction**: Building a bridge between traditional gaming audiences and blockchain technology, with live ops monetization and community-driven design. ## Why Work Here - **Culture**: Focus on creativity, Web3 innovation, and global collaboration. Company has a strong mentorship program for underrepresented developers (2024 program) [Esports News UK](https://www.esports-news.uk/2024/04/18/limit-break-mentorship-scheme-opens-2024-applications/) - **Work Policy**: On-site roles in Park City, Utah, and Tokyo, Japan. Many open positions require in-office presence, particularly for engineering and art roles [Lever](https://jobs.lever.co/limitbreak) - **Notable Perks**: Being part of a well-funded ($200M) startup with high growth trajectory; opportunity to work on cutting-edge Web3 games; diverse international team (10+ nationalities). ## Sources 1. [limitbreak.com](https://limitbreak.com) 2. [LinkedIn](https://linkedin.com/company/limit-break) 3. [Tracxn](https://tracxn.com/d/companies/limit-break/__Vogcwl1YTWQCScKpEKAjQ2kPhhMm9u5tFBAFjesGHE8) 4. [Lever Careers](https://jobs.lever.co/limitbreak) 5. [Built In](https://builtin.com/company/limit-break) 6. [The Org](https://theorg.com/org/limit-break) 7. [PocketGamer](https://www.pocketgamer.com/limit-break/machine-zone-alumnus-founds-blockchain-gaming-company/) 8. [Esports News UK](https://www.esports-news.uk/2024/04/18/limit-break-mentorship-scheme-opens-2024-applications/) 9. [GlobalFinTechSeries](https://www.globalfintechseries.com/limit-break-acquires-freenft/) ## Other roles at Limit Break - [シニアVFXアーティスト Senior VFX Artist (Japan)](https://feeny.ai/job/vfx-senior-vfx-artist-japan-limit-break-tokyo-9qjn9tne247c) — Tokyo, Japan - [ゲームデザイナー(機能開発)Game Designer (Events) (Japan)](https://feeny.ai/job/game-designer-events-japan-limit-break-tokyo-47k99w7aapkz) — Tokyo, Japan - [User Acquisition - Media Planning and Buying](https://feeny.ai/job/user-acquisition-media-planning-and-buying-limit-break-tokyo-vet8ggpg5tt4) — Tokyo, Japan - [Senior Data Scientist シニア・データサイエンティスト (Japan)](https://feeny.ai/job/senior-data-scientist-japan-limit-break-tokyo-j3bp3b8ws2t8) — Tokyo, Japan - [シニアAIエンジニア Senior AI Engineer (Japan)](https://feeny.ai/job/ai-senior-ai-engineer-japan-limit-break-tokyo-cbbxzeqexv5e) — Tokyo, Japan - [Director Live Ops and Monetization ライブオペレーション&マネタイズ担当ディレクター (Japan)](https://feeny.ai/job/director-live-ops-and-monetization-japan-limit-break-tokyo-f426c3gdeja8) — Tokyo, Japan - [Senior Backend Engineer, Core Services (Game)](https://feeny.ai/job/senior-backend-engineer-core-services-game-limit-break-tokyo-vzrgjpdnzb2y) — Tokyo, Japan