--- title: 'Game DevOps Engineer at Atari, Inc.' canonical: 'https://feeny.ai/job/game-devops-engineer-atari-inc-gothenburg-vastra-gotaland-aahxtjddfdc3' type: 'job' last_seen: '2026-09-10' --- # Game DevOps Engineer at Atari, Inc. - **Company:** Atari, Inc. - **Location:** Gothenburg Vastra Gotaland, Sweden - **Posted:** 2026-07-21 - **Last confirmed live:** 2026-09-10 - **Apply:** https://job-boards.greenhouse.io/atariinc/jobs/5364271008 ## Job description ## About Atari Atari is an interactive entertainment company and an iconic gaming industry brand recognized worldwide for its multi-platform games and licensed products. Atari owns and/or manages a portfolio of more than 400 games and franchises, including globally recognized brands such as Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes Digital Eclipse, Nightdive Studios, Infogrames, AtariAge, MobyGames, as well as Coatsink, Early Morning Studios, and Stormteller Games—spanning game development, publishing, and community experiences worldwide. Atari operates internationally with offices in the US, UK, in France, Germany, Sweden, and India. ## Overview We're looking for a DevOps / Build Engineer to own the systems that turn code and content into shippable games across PC and console. You'll sit at the intersection of build engineering, infrastructure, and developer experience: keeping pipelines fast and reliable, automating the painful parts, and making sure builds for every platform come out the door on time. This is a hands-on role for someone equally comfortable debugging a failing Unreal build pipeline, developing a tool in Go, standing up a Kubernetes workload, and managing a Git server. If you like making other engineers more productive and you care about robust, observable infrastructure, you'll fit right in. ## What You’ll Do - Design, build, and maintain CI/CD pipelines (GitLab, GitHub Actions, Jenkins) for automated multi-platform game builds, tests, and deployments. - Own build automation for major commercial game engines as well proprietary game technology with a retro focus. - Maintain console SDK/devkit toolchains and support platform packaging, certification, and submission workflows for game consoles and PC. - Manage cloud and on-prem infrastructure: AWS (EC2, S3), virtualization (VMware ESXi/vCenter/vSphere, Proxmox), and Linux/Windows servers. - Containerize and orchestrate build and service workloads with Docker and Kubernetes. - Administer and scale source control infrastructure (Perforce, git, SVN, PlasticSCM). - Build internal tooling and automation in Go, C++, Python, PowerShell, and Bash. - Set up and maintain observability across the build and infrastructure stack using - Prometheus, Grafana, and Loki, and respond to issues before they block the team. - Support integrations with game back-end platforms (Steam, Microsoft, Sony, Nintendo). - Partner with global teams of engineering, production, and QA to reduce build times, improve reliability, and streamline release processes. ## Requirements & Qualifications - Based in Gothenburg area or open for relocation - Scripting & programming: Go, C++, PowerShell, Bash, Python. - CI/CD: GitLab, GitHub Actions, Jenkins. - Game engines: Unity3D, Unreal Engine, Unreal Horde, experience with proprietary C++ engines. - Game SDK & devkit experience: Microsoft Xbox Series X|S, Sony PlayStation 5, Nintendo Switch 2, PC (Steam). - Game back-end platforms: Steam, Microsoft, Sony, Nintendo. - Cloud platforms: AWS, AWS S3, AWS EC2. - Containerization: Docker, Kubernetes. - Server administration: Rocky Linux, Ubuntu Server, Windows Server. - Virtualization: VMware ESXi/vCenter/vSphere, Proxmox. - Source control: git, SVN, PlasticSCM, Perforce. - Observability: Prometheus, Grafana, Loki. - Excellent communication and collaboration skills ## Preferred / Nice-to-Have - Experience shipping game titles through full console certification and release. - Infrastructure-as-code experience (e.g. Terraform, Ansible). - Familiarity with build distribution / caching systems for large game projects. - Background working with distributed teams and large binary asset workflows. To Apply Please submit your resume, cover letter, and a link to your GitHub, portfolio, or any other relevant projects in the form below. ## EEO Statement Atari is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination.  We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate. ## About Atari, Inc. ## Company Overview - **One-liner**: Atari is an interactive entertainment production company that manages an intellectual property portfolio of more than 400 classic games and franchises, while operating game development studios, publishing, consumer hardware, and licensing. - **Entity Type**: Public (Euronext Growth Paris: ALATA, OTC Pink: PONGF) - **Headquarters**: New York, New York, United States - **Founded**: 1972 - **Founders**: Nolan Bushnell and Ted Dabney ## Core Business - **Primary industry**: Video games / interactive entertainment - **Target customers**: Retro and modern gamers (B2C); licensing partners and IP collaborators (B2B); hardware consumers - **Mission**: To honor the legacy of the Atari brand and build an engaged community of passionate fans around retro-focused content. ## Products & Services - **Atari VCS**: Modern hybrid console for playing classic and indie titles - **Atari 50: The Anniversary Celebration**: Interactive museum/compilation game - **Digital Eclipse**: Game development studio specializing in retro collections and archival releases (subsidiary) - **Nightdive Studios**: Studio known for remastering and publishing classic games (subsidiary) - **MobyGames**: Renowned video game database and community resource (subsidiary) - **Coatsink**: Game development studio (subsidiary) - **Licensing**: Iconic IP including Pong®, Asteroids®, Centipede®, Missile Command®, and hundreds more ## Market Standing - **Valuation / Market Cap**: Not publicly available in this search. (Shares traded on Euronext Growth Paris and OTC Pink as of 2024+) - **Key Metric**: Annual revenue – not disclosed in available search results. As a public company, Atari files financial reports on Euronext. - **Notable Investors / Partners**: Major partner/CEO Wade Rosen; no specific institutional investors listed in provided sources. - **Growth Signals**: Acquisition and integration of multiple studios (Nightdive, Digital Eclipse, MobyGames, Coatsink); active hiring for AI and engineering roles (Senior AI Engineer, Principal AI Systems Engineer, QA Automation Engineer) across US, Germany, and India; headcount growth visible on LinkedIn (18 people, +9.3% YoY for core corporate, while subsidiaries expand independently). ## Competitive Advantages - **Brand legacy**: One of the most recognized brands in gaming history, with over 50 years of cultural impact - **Large IP portfolio**: 400+ games/franchises with built-in nostalgia and licensing potential - **Studio network**: Owns specialized retro-focused development and publishing studios (Digital Eclipse, Nightdive, Coatsink) and authoritative database (MobyGames) - **Unique market position**: Combines hardware (Atari VCS), software publishing, and licensing under one roof ## Strategic Focus - Restoring, optimizing, and publishing classic video games to reach new and returning audiences - Expanding AI-driven game development and systems engineering (as reflected in AI job postings) - Growing community engagement around retro content and preserving gaming history - Leveraging IP through licensing partnerships and new product categories ## Why Work Here - **Culture**: “Make gaming history” with a team that “dreams big, jumps into new technology, and expands into new markets.” - **Hybrid / Remote**: Headquarters in midtown Manhattan with a hybrid environment that blends remote flexibility with collaborative in-office dynamics. - **Perks**: Paid Time Off, Year-End Shutdown, and an explicit “Play Games!” expectation built into the workday. - **Locations**: New York, NY (US); Münster, Germany; Delhi, India; plus remote options for certain roles. - **Subsidiaries**: Opportunities exist across Atari and its family of studios (Nightdive, Digital Eclipse, Coatsink), each with its own engineering and creative culture. - **Caution**: Atari warns of fraudulent recruitment; official communication only from @atari.com, @digitaleclipse.com, or @nightdivestudios.com email addresses. ## Sources 1. [Atari About Page](https://atari.com/pages/about) 2. [Atari Careers Page](https://atari.com/pages/careers) 3. [LinkedIn Company Page](https://www.linkedin.com/company/atari) 4. 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