--- title: 'Game Engine Engineer, Platform at Worldscape Technology Inc.' canonical: 'https://feeny.ai/job/game-engine-engineer-platform-worldscape-technology-inc-redmond-658f5wqbygvx' type: 'job' last_seen: '2026-09-07' --- # Game Engine Engineer, Platform at Worldscape Technology Inc. - **Company:** Worldscape Technology Inc. - **Location:** Redmond, WA - **Compensation:** $100k–$130k - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-05-11 - **Last confirmed live:** 2026-09-07 - **Apply:** https://jobs.lever.co/worldscape-technology/599859f7-02f1-45f8-ae01-ff9a412d5743 ## Job description Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. Key Attributes: - Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation. - Coding-Skills: expertise in coding languages, including C++ and game scripting. - Problem-Solving: Creative and analytical approach to complex simulation challenges. - Communication: Clear articulation of technical concepts to non-technical stakeholders. Responsibilities: - Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems. - Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics). - Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems). - Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities. - Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift). - Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency. - Quality & live support: work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation. Professional Qualifications: - Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience). - Experience: 0 to 4+ years in real‑time/game physics engineering; shipped a title, AA/AAA preferred. - Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.). - Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers). - Numerical stability, error control, and performance trade‑offs under real‑time constraints. - Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines. - Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms. - Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. Preferred Qualifications: - 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred. - 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders). - Experience with existing physics models and systems integration. - Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation. - Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification. - Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays. - Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning. - Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. ## About Worldscape Technology Inc. ## Company Overview - **One-liner**: Worldscape is building an agentic AI platform that combines distributed simulation, 3D geospatial understanding, and video-game technology to automate complex decisions for defense and commercial enterprises. - **Entity Type**: Private (Seed stage, $6M raised in March 2026) - **Headquarters**: Redmond, Washington, United States - **Founded**: 2023 - **Founders**: Not publicly disclosed (CEO is Mark Bolz) ## Core Business - **Primary industry**: Technology, Information and Media; Defense & Government Technology; Artificial Intelligence - **Target customers**: B2B, primarily U.S. military and government agencies (IL5/6/7 & air-gapped environments), plus commercial enterprises in logistics and supply chain. - **Mission or purpose**: “Bridges the digital and physical worlds through distributed simulation, 3D geospatial understanding and advanced artificial intelligence” – creating a unified open environment for innovation and collaboration. ## Products & Services - **Worldscape Agentic AI Platform (PaaS)**: A fully managed platform-as-a-service that orchestrates distributed data, agents, sensors, and systems in real time. Enables cross-system decision automation with zero-trust security (RBAC/ABAC), Kubernetes/Docker deployment, and edge-cloud sync. Supports IL5/6/7 and air-gapped environments. - **Simulation Engine**: Physics-based, multi-domain (space, air, land, sea, subsea, cyber) simulation with an independent clock – can run hours of operations in seconds. Used for AI training, mission planning, and predictive analysis. - **Data Fabric**: A universal control plane that reads/writes data across public and private sources in one language, collapsing development time and cost. - **Scalable Marketplace**: Ready-to-integrate solutions for rapid deployment and innovation. ## Market Standing - **Valuation/Market Cap**: Not disclosed - **Key Metric**: Total funding $6M (Seed round, March 2026 – 3 investors). Annual revenue not publicly available. - **Notable Investors/Partners**: Investor names not publicly disclosed. Company is a Veteran-Owned Business. Leadership team includes alumni from Microsoft, Google, Amazon, and Meta. - **Growth Signals**: Headcount grew 169.2% year-over-year (from ~9 to 31 employees). Monthly employee growth of 16.7%. Active job postings: 7. Expanded presence to Japan (Tokyo office). Strong hiring in engineering roles (Lead Engineer, Principal Software Engineer, Senior UI Engineer, Game Engine Engineer). ## Competitive Advantages - **Veteran-Owned Business** with deep security credentials (zero-trust, RBAC/ABAC, IL5/6/7, air-gapped). - **Unique fusion of video-game technology (3D, physics, rewards) with AI and geospatial data** – creates human-intuitive simulations that train AI faster. - **Real-time edge-cloud sync** enables distributed operations across disconnected environments. - **Team of technology pioneers** from Microsoft, Google, Amazon, and Meta who have delivered large-scale enterprise software. - **Independence from real-time clock** allows temporal simulations that compress hours into seconds for rapid AI training. ## Strategic Focus - **Defense & Government**: Delivering mission-critical simulation solutions for national security, logistics, and operational effectiveness. - **Commercial Supply Chains**: Automating complex supply chains and kill chains using AI orchestration. - **Data Fabric for the AI Era**: Collapsing time and cost of development by unifying data across disparate sources. - **Expanding global footprint**: Already in Japan; likely further international growth. ## Why Work Here - **Culture**: “Bold ideas thrive” – from day one, your ideas matter and contributions shape the future. Emphasis on collaboration and in-person teamwork. - **Work Environment**: In-person studio in Redmond, WA (“Great things happen when we’re together”). No remote/hybrid policy explicitly stated, but the careers page stresses in-person collaboration. - **Mentorship & Growth**: Offers programs for students and new grads with real-world projects and mentorship. Technical team makes up 46% of workforce. - **Perks & Engineering Culture**: Cutting-edge work at intersection of AI, gaming, and defense. Opportunity to work on secure, high-impact systems for national security. Fast-growing startup with significant ownership and impact. ## Sources 1. [linkedin.com](https://linkedin.com/company/worldscape-technology-inc) 2. [worldscape.ai](https://worldscape.ai/company) 3. [worldscape.ai](https://worldscape.ai/platform) 4. [worldscape.ai](https://worldscape.ai/company/careers) 5. [jobs.lever.co](https://jobs.lever.co/worldscape-technology) ## Other roles at Worldscape Technology Inc. - [Recruiter (Contract)](https://feeny.ai/job/recruiter-contract-worldscape-technology-inc-redmond-z46e51bwr5gj) — Redmond, WA - [AFSIM Modeler/Software Engineer](https://feeny.ai/job/afsim-modeler-software-engineer-worldscape-technology-inc-redmond-2g3qd760syh3) — Redmond, WA - [Principal Game Engine Engineer, Platform](https://feeny.ai/job/principal-game-engine-engineer-platform-worldscape-technology-inc-redmond-sgdxv3hnfb9m) — Redmond, WA - [Principal Game Engine Team Lead, Platform](https://feeny.ai/job/principal-game-engine-team-lead-platform-worldscape-technology-inc-redmond-w1m5w99n102v) — Redmond, WA - [Senior Game Engine Engineer, Platform](https://feeny.ai/job/senior-game-engine-engineer-platform-worldscape-technology-inc-redmond-en26h1h85whc) — Redmond, WA - [Engineering Development Lead - Full Stack](https://feeny.ai/job/engineering-development-lead-full-stack-worldscape-technology-inc-redmond-v1rc3ahcy1ws) — Redmond, WA - [Principal Software Engineer - Full Stack](https://feeny.ai/job/principal-software-engineer-full-stack-worldscape-technology-inc-redmond-ppmc9b6wcrf1) — Redmond, WA - [Senior Software Engineer - Full Stack/Backend](https://feeny.ai/job/senior-software-engineer-full-stack-backend-worldscape-technology-inc-redmond-4ezcs1t063qx) — Redmond, WA - [Software Engineer - Full Stack/Backend](https://feeny.ai/job/software-engineer-full-stack-backend-worldscape-technology-inc-redmond-1wykpxwxgwcq) — Redmond, WA - [Lead UX/UI Designer](https://feeny.ai/job/lead-ux-ui-designer-worldscape-technology-inc-redmond-vk67p1a8btd0) — Redmond, WA