--- title: 'Graphics Engineer | Minecraft at SkyBox Labs' canonical: 'https://feeny.ai/job/graphics-engineer-minecraft-skybox-labs-burnaby-0ay9pcy33wv3' type: 'job' last_seen: '2026-11-02' --- # Graphics Engineer | Minecraft at SkyBox Labs - **Company:** SkyBox Labs - **Location:** Burnaby, Canada - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-10-08 - **Last confirmed live:** 2026-11-02 - **Apply:** https://jobs.lever.co/skyboxlabs/f661d7e3-d53d-4e0e-8faf-15ef26f1a956 ## Job description Who is SkyBox Labs? Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more. Come join our hybrid team in our Burnaby, BC studio today! PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Interested? Let’s talk about what we’re hiring for: We are looking for an experiencedGraphics Engineer to join our Minecraft engineering team. In this role, you will contribute to our rendering engine and visual pipeline, implementing features and maintaining systems that ensure a smooth and reliable experience for millions of players. Our team operates within established process frameworks and works closely with cross-functional partner teams who help shape our technical and visual direction. We are looking for engineers who thrive in a collaborative environment - whether your background leans toward core rendering infrastructure, shader implementation, or cross-platform graphics support. A snapshot of your role: Depending on team priorities, your day-to-day work will focus on contributing to established rendering architecture and visual features: Engine & Pipeline Contributions: - Work within our existing low-level rendering architecture, hardware abstraction layers, and engine foundations - Profile, debug, and optimize rendering performance for memory and frame rates across target platforms - Help maintain cross-platform graphics API support and hardware-specific graphics code Visual Systems & Feature Implementation: - Implement visual features, shaders, and lighting/shading models based on technical requirements and partner team inputs - Build and support game-focused rendering features that align with established visual specs and gameplay needs - Iterate on visual tech to ensure consistency, stability, and solid performance across both lower-spec and higher-spec hardware Sound like you? This is what we’re looking for: - 3-5+ years of software engineering experience in game development, with a focus on graphics and rendering - Strong C++ proficiency: Practical understanding of modern C++, memory management, performance profiling, and concurrent programming - Graphics API Experience: Working knowledge of modern graphics APIs such as DirectX 12, Vulkan, Metal, etc. - Shader Development: Hands-on experience writing and modifying shaders (HLSL/GLSL) - 3D Math Foundations: Solid grasp of linear algebra, vector math, and 3D rendering fundamentals - Cross-Platform Experience: Familiarity with target platform constraints and performance profiling/debugging techniques Nice-to-Haves: - Experience shipping a game through full production cycles on console, PC, or mobile - Unreal Engine 5 experience: Practical background working with or adapting UE5’s rendering pipeline, visual systems, or shaders - Experience contributing to custom game engines or existing multi-platform rendering pipelines - Familiarity with standard rendering techniques (e.g., PBR, post-processing, compute shaders) - Experience with multi-threading and GPU profiling tools (PIX, RenderDoc, Nsight) And here is why we think you'll love working at SkyBox: - Annual bonus and up to 3% RRSP matching available - Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy - Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects - Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio - We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth. - Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it! - Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment - You’ll contribute to industry-leading titles! The base salary range for this position is $83,000–$140,000. The stated pay scale reflects the combined compensation ranges for the levels applicable to this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies. Our commitment to you: SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture where we succeed together, and like-minded people work naturally together to achieve great things (and games!). Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted. Learn more about us at https://skyboxlabs.com/ ## About SkyBox Labs ## Company Overview - **One-liner**: A full-service co-development game studio based in Vancouver, specializing in AAA franchises such as Halo, Minecraft, Destiny, and Fallout. - **Entity Type**: Private (subsidiary of NetEase Games, acquired January 2023) - **Headquarters**: Burnaby, British Columbia, Canada - **Founded**: 2011 - **Founders**: Derek MacNeil, Shyang Kong, Steven Silvester ## Core Business - **Primary industry**: Video game development (co-development / outsourcing for major publishers) - **Target customers**: B2B – large game publishers (Xbox Game Studios, Bungie, Electronic Arts, Microsoft) - **Mission statement**: Not explicitly stated, but the studio emphasizes “contributing to industry-leading titles without compromising on culture” and maintaining a “small studio feel” with flat structure. ## Products & Services SkyBox Labs does not ship its own IP; it acts as a co-developer and support studio for major titles: - **Halo Infinite** (co-development with Xbox Game Studios) - **Minecraft** (Bedrock version for Nintendo Switch – cross-play implementation) - **Destiny 2: The Final Shape** (supporting Bungie) - **Fallout 76** (supporting Bethesda / Xbox) - **Age of Empires** (previous work, not detailed on current site) ## Market Standing - **Valuation / Market Cap**: Not disclosed (acquired by NetEase for an undisclosed sum in 2023) - **Key Metric**: ~235+ employees (2025, per about page); 200+ in 2021 (Wikipedia) - **Notable Investors / Partners**: NetEase Games (parent company), Xbox Game Studios, Bungie, Microsoft, Electronic Arts - **Growth Signals**: - Acquired by NetEase in 2023 – provides financial stability and access to larger network - Recognized as one of BC’s Top Employers two years in a row (2024, 2025) - Expanded to three offices in Burnaby and Victoria (2022) - Continues to work on multiple AAA projects simultaneously ## Competitive Advantages - **Deep co-development expertise**: Proven track record with iconic franchises (Halo, Minecraft, Destiny, Fallout) - **Strong publisher relationships**: Long-term partnerships with Xbox Game Studios and Bungie, rare for a studio of this size - **Technical specialization**: Expertise in Nintendo Switch porting and cross-play implementation (Minecraft Bedrock) - **Flat structure**: Retains a “small studio” culture despite growth, enabling impactful contributions at all levels ## Strategic Focus - Continue co-developing blockbuster AAA titles with top-tier publishers - Leverage NetEase ownership to expand into new projects and potentially original IP - Maintain culture of learning and growth (SkyBox U, Guilds) to attract and retain talent - Geographic expansion within British Columbia (three offices) ## Why Work Here - **Culture**: Flat structure, open communication, mutual respect, authenticity – described as “small studio feel” - **Learning & Development**: SkyBox University (internal courses), leadership programs, learning lunches, personal interest clubs (outdoor, sports, movies, MTG) - **Benefits**: - RRSP matching - Generous maternity/parental leave top-up - Hybrid and on-site work options (Burnaby, Victoria, BC) - **Recognition**: Named BC’s Top Employer 2024 and 2025 - **Hiring Process**: Transparent stages (screen, interview, assignment, decision); uses AI tools to assist with resume review, but final decisions are human - **Diversity & Inclusion**: Committed to fostering diverse and inclusive workplace, valuing different backgrounds and perspectives ## Sources 1. [skyboxlabs.com](https://skyboxlabs.com/) – Official site, co-development projects, awards 2. [skyboxlabs.com/about](https://skyboxlabs.com/about/) – History, team size, NetEase acquisition, culture 3. [skyboxlabs.com/jobs](https://skyboxlabs.com/jobs/) – Careers page, benefits, hiring process, values 4. [jobs.lever.co/skyboxlabs](https://jobs.lever.co/skyboxlabs) – Job listings (AI use disclosure) 5. [wikipedia.org](https://en.wikipedia.org/wiki/SkyBox_Labs) – Founders, founding details, parent company, employee count ## Other roles at SkyBox Labs - [Senior Technical Artist (Graphics)](https://feeny.ai/job/senior-technical-artist-graphics-skybox-labs-burnaby-maackv1ssg6k) — Burnaby, Canada - [Senior UI Artist](https://feeny.ai/job/senior-ui-artist-skybox-labs-burnaby-b4cw6ayrh18t) — Burnaby, Canada - [Senior Rendering Engineer (UE5)](https://feeny.ai/job/senior-rendering-engineer-ue5-skybox-labs-burnaby-jwd899sdmjb4) — Burnaby, Canada - [Senior Studio Coordinator (18-month contract)](https://feeny.ai/job/senior-studio-coordinator-18-month-contract-skybox-labs-burnaby-r0fxbdypkm1f) — Burnaby, Canada - [Senior Technical Artist (Environments)](https://feeny.ai/job/senior-technical-artist-environments-skybox-labs-burnaby-fe18bf0s9ebt) — Burnaby, Canada - [UI/UX Software Engineer (UE5)](https://feeny.ai/job/ui-ux-software-engineer-ue5-skybox-labs-burnaby-094xk1trznmb) — Burnaby, Canada - [Senior UI/UX Software Engineer (UE5)](https://feeny.ai/job/senior-ui-ux-software-engineer-ue5-skybox-labs-burnaby-z96vqxjr1y2r) — Burnaby, Canada - [Senior Gameplay Software Engineer (UE5)](https://feeny.ai/job/senior-gameplay-software-engineer-ue5-skybox-labs-burnaby-4tb5mr38g9r6) — Burnaby, Canada