--- title: 'Growth Associate Playable - end of study internship at Voodoo' canonical: 'https://feeny.ai/job/growth-associate-playable-end-of-study-internship-voodoo-paris-vcafqed9d5se' type: 'job' last_seen: '2026-10-27' --- # Growth Associate Playable - end of study internship at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Paris, France - **Employment:** internship - **Work type:** onsite - **Posted:** 2026-10-26 - **Last confirmed live:** 2026-10-27 - **Apply:** https://jobs.ashbyhq.com/voodoo/d284a256-2429-4c44-ab5d-a50642f4bfc6/application **Skills:** Photoshop, 2D asset creation, Video editing > Join the Growth team to create interactive playable ad experiences for mobile games. Responsibilities include editing video content, creating 2D assets, benchmarking competitor ads, and tracking performance data to drive user acquisition. ## Job description Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 900 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. ## Team Voodoo’s Growth team is responsible for turning our games into successful products, combining user acquisition, creative, monetization, and data. Within Growth, the Playable Ads team turns our games into short, interactive experiences designed to make players stop, play, and want more. Working closely with playable developers and creative teams, we design, produce, test, and iterate on playable ads across our 20+ game portfolio. ## Role As a Creative Growth Intern, you’ll help shape how we advertise our games by combining creative thinking, performance analysis, and hands-on experimentation. You’ll explore what makes players engage, turn insights into new ideas, and help us build better-performing playable ads. You will: - Analyze the market and creative performance: benchmark competitor ads, review past campaigns, and identify what works, what doesn’t, and why. - Develop and iterate on creative concepts: come up with new ideas, build on successful formats, and find ways to improve underperforming ads. - Experiment and test: contribute to A/B tests, explore different gameplay mechanics and creative approaches, and use results to guide the next iteration. - Get hands-on with creative production: create and tweak visual assets, UI elements, and ad variations when needed, making the most of AI-powered creative tools. - Bring fresh ideas to the table: spot emerging trends, challenge existing approaches, and pitch creative concepts that could make our games stand out. Profile - Final-year student from a top engineering, business school (Programme Grande Ecole) or Gaming School looking for your end-of-study internship for January/February 2027 - Clear communicator, fluent both in English and French - Strong analytical mindset; comfortable digging into data to make decisions - Genuine interest in mobile apps, games, or performance marketing - Autonomous and proactive; you'd rather figure things out than wait to be told - Curious about AI-powered creative tools and visual creation software (e.g. Photoshop, Scenario, Seedance, Kling, Veo, Runway, etc). - Proactive and autonomous, eager to experiment, bring new ideas, and challenge existing approaches. - Able to analyze creative performance, spot trends, and turn insights into actionable ideas. For all our opportunities, it starts as a final-year internship, and converts to a permanent contract based on performance. - Start: January / February - Duration: 6 months minimum - Location: Paris (on-site) ## Benefits - Swile Lunch voucher - Gymlib (100% covered by Voodoo) - Wellness activities in our Paris office - Remote Fridays ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. [linkedin.com](https://www.linkedin.com/company/voodoo.io) ## Other roles at Voodoo - [Senior Backend Engineer (Golang) - Castle Busters](https://feeny.ai/job/senior-backend-engineer-golang-castle-busters-voodoo-paris-nxvs9yzsdy9r) — Paris, France - [Senior Backend Engineer (Golang) - Draft Showdown](https://feeny.ai/job/senior-backend-engineer-golang-draft-showdown-voodoo-paris-a7hwwbgqxvc9) — Paris, France - [Game Designer - Midcore Games](https://feeny.ai/job/game-designer-midcore-games-voodoo-warsaw-sxkj13afq2c4) — Warsaw, Poland - [Product Manager - Midcore Games](https://feeny.ai/job/product-manager-midcore-games-voodoo-warsaw-j3s8h18dbq2p) — Warsaw, Poland - [Product Manager - Paper.io 2](https://feeny.ai/job/product-manager-paper-io-2-voodoo-paris-bvet24t313p6) — Paris, France - [Partner Streamer - Paper.io 2](https://feeny.ai/job/partner-streamer-paper-io-2-voodoo-new-york-kr16a8rvv7em) — New York, NY - [Game Designer (Multiplayer Gameplay Modes) - Paper.io 2](https://feeny.ai/job/game-designer-multiplayer-gameplay-modes-paper-io-2-voodoo-paris-fd7jmatxj91j) — Paris, France - [Gameplay & UI Developer - Paper.io2](https://feeny.ai/job/gameplay-ui-developer-paper-io2-voodoo-barcelona-wn4newebr554) — Barcelona, Spain - [Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2](https://feeny.ai/job/senior-game-developer-game-feel-ui-animations-vfx-paper-io2-voodoo-barcelona-ndtybz6v16j5) — Barcelona, Spain - [Senior Product Manager - Real Time Bidding](https://feeny.ai/job/senior-product-manager-real-time-bidding-voodoo-paris-z6edz2r79qvj) — Paris, France