--- title: 'Head of Design at Housemarque' canonical: 'https://feeny.ai/job/head-of-design-housemarque-helsinki-cfscxcxt3q34' type: 'job' last_seen: '2026-09-20' --- # Head of Design at Housemarque - **Company:** Housemarque - **Location:** Helsinki, Finland - **Posted:** 2026-09-14 - **Last confirmed live:** 2026-09-20 - **Apply:** https://job-boards.greenhouse.io/housemarque/jobs/6191620004 ## Job description ## OUR STUDIO At [Housemarque](https://blog.playstation.com/2022/03/28/the-history-of-housemarque-from-the-finnish-demoscene-to-playstation-studios/), we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our award-winning game [Returnal](https://housemarque.com/games/returnal), released on PS5 in 2021, and [Saros](https://housemarque.com/games/saros), released in 2026, embrace all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish [demoscene](https://www.youtube.com/watch?v=VENFVhQqGls). In June 2021 we joined the [PlayStation Studios](https://www.playstation.com/en-fi/corporate/playstation-studios/), after years of partnership. If you wish to join us for our next journey, apply today! The Job Want to help shape the future of Design at Housemarque, the award-winning PlayStation studio behind Returnal and SAROS? We’re looking for an experienced design leader to provide strategic leadership for Housemarque’s Design craft. You’ll shape how our design discipline grows and evolves, building the environment, structures and capabilities that enable exceptional designers to create genre-defining action experiences. Working closely with Creative Directors, Game Directors and Design leadership, you’ll ensure our teams have the people, tools, processes and shared practices they need to bring ambitious creative visions to life. While our project leaders set the creative direction for our games, you’ll focus on building a world-class Design craft capable of delivering against that ambition. You’ll have an impact across the entire studio: developing our design leaders, growing and retaining exceptional talent, evolving how our designers work together, and defining a long-term strategy for the discipline as Housemarque continues to evolve. ## What you will do - Define and drive the long-term strategy for Housemarque’s Design craft, ensuring the discipline evolves alongside the ambitions of our games and studio. - Lead, coach and develop Design Leads and other senior design talent, building strong leadership capability and succession across the craft. - Own the growth and health of the Design organisation, including hiring, onboarding, performance, career development and retention. - Establish and evolve shared design principles, best practices and quality standards, creating a common language that enables designers to collaborate and make confident decisions. - Champion the tools, workflows and processes that enable designers to work effectively, removing unnecessary friction and continuously improving how the craft operates. - Partner with Creative Directors, Game Directors and Design leadership to understand the needs of our games and ensure the Design craft is equipped to realise their creative ambitions. - Collaborate with other craft leaders to strengthen cross-disciplinary ways of working and build a highly collaborative studio environment. - Represent Design in studio-level planning, balancing talent and resources across teams, projects and development phases. ## Who you are - You have extensive experience leading and developing design teams within AAA, PC / Console game development environments. - You are an experienced people leader with a strong track record of coaching senior designers and Design Leads, building high-performing teams and developing future leaders. - You have a deep understanding of game design principles and can contribute meaningfully to high-level design discussions across multiple design disciplines. - You understand modern game development pipelines, tools, engines and production workflows, and how Design works effectively alongside Art, Code, Production and other disciplines. - You can think beyond the needs of an individual project, translating studio ambitions into a clear long-term strategy for the Design discipline. - You know how to balance creative ambition with production realities and can help teams navigate complexity, ambiguity and competing priorities. - You are a highly collaborative and empathetic communicator who builds trust across disciplines and levels of seniority. - You influence through expertise, judgement and the quality of your thinking, creating alignment rather than relying on hierarchy. Bonus points - Experience leading a Design discipline across multiple projects, teams or development phases. - Experience scaling or transforming a Design organisation, including establishing career frameworks, craft standards or new ways of working. - Experience working on high-quality action, action-adventure or systems-driven games. - Experience within a first-party studio or another environment involving significant cross-studio collaboration. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our[Candidate Privacy Notice](https://www.playstation.com/legal/careers-privacy-notice/) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. ## Equal Opportunity Statement Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity. ## About Housemarque ## Company Overview - **One-liner**: Housemarque is a Finnish video game developer known for creating tight, arcade-style gameplay experiences and the critically acclaimed AAA title *Returnal*, operating as a wholly owned subsidiary of Sony Interactive Entertainment’s PlayStation Studios. - **Entity Type**: Private (Subsidiary of Sony Interactive Entertainment, part of PlayStation Studios since June 2021) - **Headquarters**: Helsinki, Finland - **Founded**: 19 July 1995 - **Founders**: Ilari Kuittinen, Harri Tikkanen ## Core Business - **Primary industry**: Video game development (AAA and premium indie titles) - **Target customers**: B2C – console and PC gamers; primarily PlayStation 5, with PC ports - **Mission or purpose statement**: “Create memorable game experiences” – the company motto is “Game is King” [housemarque.com](https://housemarque.com/company) ## Products & Services - **Returnal (2021)**: A third-person roguelike shooter for PlayStation 5 and Windows; Housemarque’s first AAA title, selling over 560,000 copies by July 2021. [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - **Saros (announced 2026)**: New AAA title revealed in February 2025 State of Play, scheduled for PlayStation 5 release in 2026. [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - **Previous notable titles**: Super Stardust (1996/2007), Resogun (2013), Alienation (2016), Nex Machina (2017), Matterfall (2017). All developed in-house; many published by Sony. [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) ## Market Standing - **Valuation / Market Cap**: Not publicly disclosed (subsidiary of Sony) - **Key Metric**: Total headcount ~110 employees (as of 2023) [Wikipedia](https://en.wikipedia.org/wiki/Housemarque); acquired by Sony in June 2021 for undisclosed sum - **Notable Investors / Partners**: Sony Interactive Entertainment (parent company via PlayStation Studios) - **Growth Signals**: - Headcount grew from ~80 in early 2020 to ~110 by 2023 [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - Relocated to new 3,000 sqm offices in central Helsinki in 2024 [Wikipedia](https://en.wikipedia.org/wiki/Housemarque) - Announced next AAA title *Saros* for 2026, signalling continued investment in high-budget development ## Competitive Advantages - **Part of PlayStation Studios**: Access to Sony’s resources, technology, marketing, and global distribution network. - **Longest-standing Finnish game studio**: Founded in 1995, with 25+ years of technical and gameplay expertise. - **Tight gameplay & technical excellence**: Renowned for “impeccable audiovisual execution” and responsive controls – a signature arcade feel. [housemarque.com](https://housemarque.com/careers) - **No-crunch culture**: Studio publicly commits to a 37.5-hour work week and zero crunch, a rare differentiator in the industry. [housemarque.com](https://housemarque.com/careers) ## Strategic Focus - **AAA expansion**: After *Returnal*’s success, the studio is doubling down on high-budget, narrative-driven action games (e.g., *Saros*). - **Multi-platform reach**: *Returnal* was ported to Windows; future titles may continue cross-platform strategy under Sony. - **Talent retention & growth**: Investment in studio facilities, relocation packages, and professional development to attract and keep top talent. [housemarque.com](https://housemarque.com/careers) ## Why Work Here - **Work-life balance**: 37.5-hour work week, no crunch, 5 weeks paid holidays per year (after first full year), plus a holiday bonus. [housemarque.com](https://housemarque.com/careers) - **Nordic benefits**: Competitive salary, private healthcare (including therapy), 400€ annual recreational vouchers, and comprehensive relocation support for international hires. [housemarque.com](https://housemarque.com/careers) - **Studio culture**: Open communication, equality focus (zero tolerance for discrimination), Finnish Game Industry Code of Conduct, and support for LGBTQ+ initiatives. [housemarque.com](https://housemarque.com/careers) - **Location**: State-of-the-art studio in central Helsinki, surrounded by restaurants and shops; Helsinki ranked highly for liveability and work-life balance. [housemarque.com](https://housemarque.com/careers) - **Career growth**: In-house coaches, mentors, conference attendance, and the chance to work on high-profile PlayStation titles. [housemarque.com](https://housemarque.com/careers) - **Work policy**: In-office (Helsinki) – the studio is not remote-first, but offers flexibility within a collaborative environment. [builtin.com](https://builtin.com/company/housemarque) ## Sources 1. [housemarque.com – Company page](https://housemarque.com/company) 2. [housemarque.com – Careers page](https://housemarque.com/careers) 3. [Wikipedia – Housemarque](https://en.wikipedia.org/wiki/Housemarque) 4. 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