--- title: 'Houdini Technical Director at Swaybox Studios' canonical: 'https://feeny.ai/job/houdini-technical-director-swaybox-studios-new-orleans-165e78tw98m5' type: 'job' last_seen: '2026-09-12' --- # Houdini Technical Director at Swaybox Studios - **Company:** Swaybox Studios - **Location:** New Orleans, LA - **Posted:** 2026-08-04 - **Last confirmed live:** 2026-09-12 - **Apply:** https://job-boards.greenhouse.io/swayboxstudios/jobs/4354389009 ## Job description Why join Swaybox Studios? Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/[Warner Bros Pictures Animation](https://www.imdb.com/company/co0468593/) and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that’s equal parts innovative and unforgettable. Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department: VFX / Technical Direction Reports To: VFX Supervisor Employment Type: Full Time Why join Swaybox Studios? At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/[Warner Bros Pictures Animation](https://www.imdb.com/company/co0468593/) and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that’s equal parts innovative and unforgettable. Job Summary: Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams. Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment. This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It’s ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done. Key Responsibilities: - Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices. - Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows. - Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from. - Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure. - Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists. - Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability. - Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows. - Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions. - Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows. - Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility. - Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline. - Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering. - Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini. - Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility. - Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities. Required Qualifications: - 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment. - Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold. - Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations. - Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows. - Experience building scalable, production-ready tools that support complex film-quality workflows. - Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively. - Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development. - Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists. - Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices. - Use of unittest or similar framework testing to ensure no disruptions in active/current scripts. - Experience working with cloud-based rendering, distributed simulations, or scalable compute environments. - In-depth knowledge of color management, geometry caching, and asset publishing systems. - Experience with ShotGrid (Flow Production Tracking) management software’s API - Efficiency and experience with Linux systems and shell scripting. - An iterative mindset and willingness to receive and implement constructive feedback. Preferred Qualifications: - PySide, PyQT, or QT Designer experience is preferred. - Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous. - C++ and OpenCL experience is great to have. - Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine. - Experience with Maya, Nuke, and modern cross-application pipeline development. - Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers. - Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus. - Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable. At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities. We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law. Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all. ## About Swaybox Studios ## Company Overview - **One-liner**: Swaybox Studios is a New Orleans-based animation studio that combines practical puppetry with CGI, stop-motion, and live-action techniques to create visually breathtaking long-form storytelling. - **Entity Type**: Private (Series D) - **Headquarters**: New Orleans, Louisiana, USA - **Founded**: 2013 (per CB Insights; the website states "since 2014") - **Founders**: Arthur Mintz, Theresa Andersson, Noah Scruggs, Chris Armand, Thomas Woodruff ## Core Business - **Primary industry**: Animation and Film Production - **Target customers**: B2B (studio services for film/TV) and B2C (theatrical releases) - **Mission**: “bringing the magic of practical puppetry to the big screen in ways never before seen” – producing storytelling that is “visually breathtaking, dynamically expressive, and—above all—more human” ## Products & Services - **Feature Film Production**: Full-service studio offering puppet fabrication, stop-motion animation, CGI, and live-action integration. Currently producing a feature film with Matt Reeves’ 6th & Idaho, and “Dynamic Duos,” a DC animated theatrical film (Robin origin story) directed by Arthur Mintz and written by Matthew Aldrich (“Coco”). ## Market Standing - **Valuation/Market Cap**: Not disclosed - **Key Metric**: Total Funding $2.11M (Series D) - **Notable Investors/Partners**: IAG Capital Partners, Mortal Media, Joel Whitley, Innovation Catalyst, Paycheck Protection Program; partners include Matt Reeves (6th & Idaho), DC Studios, Warner Bros. Animation - **Growth Signals**: Team has grown to over 150 animators, fabricators, designers, and other artists; high-profile projects with DC and Warner Bros.; 5 patents granted for visual animation techniques; actively hiring for 15+ roles as of mid-2026 ## Competitive Advantages - **Unique hybrid technique**: Practical puppetry combined with modern CGI, stop-motion, and live-action – a distinctive aesthetic not replicated by pure digital studios - **Patented technology**: 5 granted patents covering systems and methods for generating visual animation - **Nostalgic charm with modern polish**: Retains the tactile appeal of puppetry while delivering cinematic quality - **Strong industry connections**: Represented by CAA, with partnerships with major Hollywood players (Matt Reeves, DC Studios) ## Strategic Focus - Producing long-form feature films using proprietary puppetry methods - Expanding from New Orleans base into major studio collaborations (DC, Warner Bros.) - Continuing to innovate in mixed animation techniques (CGI + stop-motion + live-action) ## Why Work Here - **Creative environment**: Blend of traditional craftsmanship (puppet fabrication, set carpentry) and cutting-edge digital animation (CGI, Unreal Engine) - **Location**: Based in New Orleans, offering a unique culture and lower cost of living compared to LA/NY - **Growing team**: Over 150 artists currently employed; roles span CG animators, compositors, puppet painters, set carpenters, fabricators, Rhino designers, and more - **On-site presence**: All listed jobs are in New Orleans, LA; likely primarily office-based with some on-set work - **Notable perks**: Opportunity to work on major studio films from a boutique studio; involvement in high-profile DC/Warner Bros. projects ## Sources 1. [swayboxstudios.com](https://www.swayboxstudios.com/) 2. [swayboxstudios.com/about](https://www.swayboxstudios.com/about) 3. [greenhouse.io/swayboxstudios](https://job-boards.greenhouse.io/swayboxstudios) 4. [cbinsights.com](https://www.cbinsights.com/company/swaybox-studios) ## Other roles at Swaybox Studios - [Lead Render Wrangler](https://feeny.ai/job/lead-render-wrangler-swaybox-studios-new-orleans-cd0fkqbv4z9v) — New Orleans, LA - [Unreal Generalist](https://feeny.ai/job/unreal-generalist-swaybox-studios-new-orleans-sg1xw4yw5mc5) — New Orleans, LA - [Unreal Technical Artist](https://feeny.ai/job/unreal-technical-artist-swaybox-studios-new-orleans-szsxvhd06r13) — New Orleans, LA - [Lead 3D Tracking Artist](https://feeny.ai/job/lead-3d-tracking-artist-swaybox-studios-new-orleans-gkweq13c3jv8) — New Orleans, LA - [CG Modeler](https://feeny.ai/job/cg-modeler-swaybox-studios-new-orleans-azqv7xse3w16) — New Orleans, LA - [Senior CG Generalist (Modeler)](https://feeny.ai/job/senior-cg-generalist-modeler-swaybox-studios-new-orleans-vk8e12zf74wg) — New Orleans, LA - [Lead Compositing Artist](https://feeny.ai/job/lead-compositing-artist-swaybox-studios-new-orleans-hvpjnhdb7vrx) — New Orleans, LA - [Compositing Supervisor](https://feeny.ai/job/compositing-supervisor-swaybox-studios-new-orleans-tattsf9qwqw7) — New Orleans, LA - [Costumer](https://feeny.ai/job/costumer-swaybox-studios-new-orleans-5yk6fynq8hhp) — New Orleans, LA