--- title: 'Illustrator at Peak' canonical: 'https://feeny.ai/job/illustrator-peak-ydtn356xegba' type: 'job' last_seen: '2026-09-12' --- # Illustrator at Peak - **Company:** Peak - **Employment:** full-time - **Work type:** onsite - **Posted:** 2024-07-17 - **Last confirmed live:** 2026-09-12 - **Apply:** https://jobs.lever.co/peakgames/9014e842-e136-4e29-a585-5ab36f25d643 ## Job description Are you an Illustrator with a deep understanding of visual development and passionate about game art? If you want to be part of a team that is on a colorful journey, you are welcome to join us! Here, in our team, we are crafting the most enjoyable and fun games for global audiences. Behind the scenes, we have autonomous and multidisciplinary teams to work side by side to strive for quality and creativity for the best game experience. As a part of our team, you will be the driving creative force for the final outcome from a spark of an idea. While creating the visually appealing and product - oriented artwork, you will be responsible for helping the team to ensure that the ideas and visions are aesthetically conveyed to the game. Let us know if you are interested in engaging users with your tasteful illustrations! And check out the following link to see incredible designs our illustrators have created for our world! 👉 pkg.ms/illustration Here’s what you’ll do - Make concepts and implement creative art solutions for our products - Collaborate with other illustrators and developers to envision and iterate concepts - Adjust artworks by incorporating input from data and test - Grow and foster a user-oriented design culture Desired skills and experiences - Experience in graphic design, fine art, illustration, or visual arts - Good knowledge of digital visualization tools (i.e. Photoshop, Illustrator) - A keen eye for color harmonies, lighting, perspective, and materials - Understanding of processes and methods to optimize space usage of mobile art assets - A portfolio that highlights your ability to work with different styles and techniques - Good grasp of the essentials of mobile game art and interest in Peak’s art style with the willingness to take it to the new heights Areas in which you'll continue to grow - Graphic design, fine art, illustration or visual arts - Digital visualization tools (i.e. Photoshop, Illustrator) - Processes, pipelines and best practices of art production - Diverse subject matters and art styles - Color harmonies, lighting, perspective and materials - Processes and methods to optimize space usage of mobile art assets Sorting - 411 ## About Peak ## Company Overview - **One-liner**: Peak is a mobile gaming company that creates casual puzzle games enjoyed by over 400 million players worldwide. - **Entity Type**: Private (revenue-funded, no public funding rounds disclosed) - **Headquarters**: Istanbul, Turkey - **Founded**: 2010 - **Founders**: Not publicly listed ## Core Business - **Primary industry**: Mobile gaming (casual puzzle games) - **Target customers**: B2C – consumers of all ages and demographics - **Mission**: To create a global consumer technology company from Istanbul, gathering people with high capabilities and strong values to shape Peak’s story. ## Products & Services - **[Toy Blast](https://peak.com/about)**: Casual puzzle game launched in 2015, a market-disrupting title in the genre. - **[Toon Blast](https://peak.com/about)**: Casual puzzle game launched in 2017, also a global hit. ## Market Standing - **Valuation**: Not publicly disclosed - **Key Metric**: Over 400 million total players, with 40 million monthly active users. - **Notable Investors/Partners**: Not disclosed (no external funding rounds reported) - **Growth Signals**: Rapidly growing user base; products reach millions daily; strong data-driven AB testing for product and marketing decisions; first-ever performance marketing campaign with a celebrity reaching 100 million unique users in the US. ## Competitive Advantages - **Massive user scale** (400M+ players) provides rich behavioral data for continuous optimization. - **Data-driven culture**: Extensive use of AB testing, statistical analysis, and machine learning to improve user experience. - **Two hit titles** (Toy Blast and Toon Blast) that dominate the casual puzzle genre, creating strong brand recognition. - **In-house Big Data & Cloud Platform teams** allow scalable infrastructure to handle billions of requests per day. ## Strategic Focus - Continue improving and expanding existing games to reach more players globally. - Invest in data science and cloud infrastructure to maintain high availability and scalability. - Attract top engineering and product talent to sustain innovation and product quality. ## Why Work Here - **Culture**: Agile, collaborative teams with a product-minded engineering approach. Emphasis on craftsmanship, clean code, and timely code reviews. - **Work arrangement**: On-site (physical office in Istanbul, Turkey). - **Perks**: Focus on continuous learning, career growth, and a supportive environment for new grads and interns. Company events, team outings, and a commitment to making everyone “love coming to work.” - **Engineering culture**: Heavy use of design patterns, robust code, and collaboration with artists and product specialists. Engineers work on highly complex challenges due to scale. - **Opportunities**: Open positions for Senior Software Engineer, Product Manager, Product Specialist, New Grad roles, and internships. ## Sources 1. [peak.com](https://peak.com/) 2. [peak.com/about](https://peak.com/about) 3. [peak.com/open-positions](https://www.peak.com/open-positions) 4. [jobs.lever.co/peakgames](https://jobs.lever.co/peakgames) 5. [builtin.com/company/peak-1](https://builtin.com/company/peak-1) ## Other roles at Peak - [Software Engineer, Backend (New Grad)](https://feeny.ai/job/software-engineer-backend-new-grad-peak-szhx3t8x83qs) - [Software Engineer, Backend](https://feeny.ai/job/software-engineer-backend-peak-4xx84b8ctvpd) - [Software Engineer, Performance Marketing](https://feeny.ai/job/software-engineer-performance-marketing-peak-t6zxkp4fvm26) - [3D Artist](https://feeny.ai/job/3d-artist-peak-6kt10prjyxyb) - [Game UI Artist](https://feeny.ai/job/game-ui-artist-peak-1sy9pdyt38bf) - [Illustrator (New Grad)](https://feeny.ai/job/illustrator-new-grad-peak-dymqknkp5jk6) - [Marketing Specialist (New Grad)](https://feeny.ai/job/marketing-specialist-new-grad-peak-v7872kdskj35) - [Motion Designer Long Term Intern, Performance Marketing](https://feeny.ai/job/motion-designer-long-term-intern-performance-marketing-peak-5dext1cxy59w) - [3D Artist, Performance Marketing](https://feeny.ai/job/3d-artist-performance-marketing-peak-9yzmxyah5zne) - [Motion Designer, Performance Marketing](https://feeny.ai/job/motion-designer-performance-marketing-peak-xkgn11gr900y)