--- title: 'Lead Animation Technical Artist at NetEase Games' canonical: 'https://feeny.ai/job/lead-animation-technical-artist-netease-games-singapore-3qwja05z7sc0' type: 'job' last_seen: '2026-09-11' --- # Lead Animation Technical Artist at NetEase Games - **Company:** NetEase Games - **Location:** Singapore - **Posted:** 2026-08-31 - **Last confirmed live:** 2026-09-11 - **Apply:** https://job-boards.greenhouse.io/neteasegames/jobs/5226056007 ## Job description Job Description - Responsible for the technical R&D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience. - Personally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration. Identify and resolve animation quality issues across assets, engine, gameplay, and runtime from both first-person and third-person perspectives. - Hold decision-making authority for the project’s animation technical approach. Establish animation technical specifications, review standards, problem-diagnosis methods, and effect acceptance mechanisms. Drive stable mass production and continuous iteration of solutions within the project. - Collaborate with animation, programming, and game design teams to translate animation technical solutions into executable development plans and advance cross-team implementation. - Lead and mentor the animation TA team through matrix management, with authority to set team technical standards. Responsible for technical direction, coaching on complex issues, capability building, and experience accumulation, while enhancing the team’s ability to independently tackle difficult problems with project delivery as a priority. Job Requirements - Many years of experience in game animation and animation TA R&D, having worked on top-tier high-quality realistic PvP shooter products. Experience in runtime animation development for Call of Duty PvP or equivalent-level shooting projects is preferred. - Deep understanding of the feel and runtime performance of dual-perspective shooting games. Ability to independently take ownership of the design, R&D, and closed-loop delivery of one or more core systems, such as aiming and weapon handling, procedural animation, animation graphs, and state orchestration. - Complete game development pipeline experience. Ability to independently drive targeted quality breakthroughs in runtime animation — from problem identification and technical validation to cross-team execution and live-operation effect evaluation. - Matrix-style technical leadership capability. Ability to set animation technical standards, break down R&D tasks, guide animation TAs’ professional growth, and lead the existing team to upgrade capabilities while prioritizing project delivery. - Not limited to a single engine. Familiar with the runtime animation architecture of at least one mainstream or proprietary engine, and able to solve animation R&D problems using DCC tools, scripting, and toolchains. Experience with multiple engines is preferred. - Experience in high-quality action game development, international project collaboration, or the ability to balance quality, performance, and maintainability in multi-character, multi-state, high-concurrency multiplayer scenarios is preferred. - Ability to use AI/Agents for animation data processing, R&D assistance, tool automation, problem analysis, or workflow efficiency improvements is preferred. ## About NetEase Games ## Company Overview - **One-liner**: NetEase Games is the global video game development and publishing division of NetEase, Inc., known for titles like *Marvel Rivals*, *Naraka: Bladepoint*, and *Knives Out*. - **Entity Type**: Public (division of NetEase, Inc., listed on NASDAQ: NTES and HKEX: 9999) - **Headquarters**: Guangzhou, China - **Founded**: 2001 - **Founders**: NetEase, Inc. was founded by William Ding; the games division was established as part of the company. ## Core Business - **Primary industry**: Computer Games / Video Games - **Target customers**: B2C – global gamers across mobile, PC, and console platforms - **Mission or purpose**: "Driving Innovation with Ingenuity" – creating premium interactive entertainment experiences and infusing play with culture and education. ## Products & Services - **Marvel Rivals**: A team-based PvP shooter featuring Marvel superheroes (PC/console). - **Naraka: Bladepoint**: A battle royale melee combat game (PC, mobile). - **Knives Out**: A battle royale shooter popular in Japan and Asia (mobile). - **Where Winds Meet**: An open-world martial arts RPG (PC/mobile). - **Harry Potter: Magic Awakened**: A collectible card RPG set in the Wizarding World (mobile). - **Licensed & Co-Developed Titles**: Partnerships with Blizzard Entertainment (e.g., *Diablo Immortal* co-development in China), Mojang (Minecraft China), Warner Bros., and others. - **Global Studio Network**: Independent studios in North America, Europe, Japan, and Canada (e.g., Quantic Dream, Grasshopper Manufacture, SkyBox Labs) that develop and publish original IP. ## Market Standing - **Valuation/Market Cap**: NetEase, Inc. market cap is publicly traded; exact figure not provided here – refer to stock exchanges. - **Key Metric**: Annual Revenue of NetEase Games: **USD 1.9 billion** (LinkedIn estimate) - **Notable Investors/Partners**: Blizzard Entertainment, Mojang (Microsoft), Warner Bros., Marvel Entertainment. - **Growth Signals**: - Acquired Quantic Dream (2022), Grasshopper Manufacture (2021), SkyBox Labs (2023). - Global headcount of ~2,169 with +0.7% YoY growth. - Operates in 9+ countries with offices in China, Japan, South Korea, Singapore, UK, Canada, US. ## Competitive Advantages - **Large in-house R&D**: One of the world’s largest internal game development teams, enabling rapid iteration and self-publishing. - **IP Portfolio & Partnerships**: Strong relationships with global entertainment brands (Marvel, Warner Bros., Blizzard) and ownership of cult studios. - **Cross-Platform Expertise**: Proven track record in mobile, PC, and console markets, especially in Asia and expanding globally. ## Strategic Focus - **Global Expansion**: Establishing and supporting independent studios in North America, Europe, and Japan to create locally relevant content. - **Premium IP Development**: Investing in original and licensed IP for worldwide audiences. - **Multi-Platform Publishing**: Expanding PC/console presence while maintaining mobile leadership. ## Why Work Here - **Culture**: Emphasizes "integrity, collaboration, and responsibility" with a creative environment for game makers. - **Work Policy**: Hybrid/remote options available for many roles (e.g., Community Manager in UK – Remote; Senior Gameplay Engineer in Canada – Remote). - **Global Opportunities**: Offices in Guangzhou, Shanghai, Tokyo, Seoul, Singapore, London, Montreal, Vancouver, Pasadena – offering relocation and cross-cultural collaboration. - **Perks & Engineering Culture**: Competitive compensation (Senior Game Designer ~$156k USD/yr, SRE ~$153k USD/yr), involvement with major IP, and access to cutting-edge game tech. - **Employer Rating**: 3.4/5 on LinkedIn (544 reviews) – work-life balance rated 3.0, compensation 3.6, culture 3.0, career 3.4. ## Sources 1. [neteasegames.com](https://www.neteasegames.com/index.html) 2. [linkedin.com/company/netease-games](https://www.linkedin.com/company/netease-games) 3. [ir.netease.com](https://ir.netease.com/company-overview/corporate-profile) 4. 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