--- title: 'Lead Engineer, Dev Ops - WWE 2K at 2K' canonical: 'https://feeny.ai/job/lead-engineer-dev-ops-wwe-2k-2k-california-r79v992xvf1n' type: 'job' last_seen: '2026-11-02' --- # Lead Engineer, Dev Ops - WWE 2K at 2K - **Company:** 2K - **Location:** California, United States - **Posted:** 2026-09-16 - **Last confirmed live:** 2026-11-02 - **Apply:** https://job-boards.greenhouse.io/2k/jobs/7997794003 ## Job description At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: The WWE 2K team is seeking a Lead Engineer to join our DevOps team, crafting the technical roadmap that supports efficient, collaborative development across the studio. In this role you will take ownership of the technical vision and strategy for the DevOps team, collaborating across teams and disciplines to create tools and systems that enable us to make the next installment of WWE 2K the best yet! What You Will Do: - Design, maintain, and improve CI/CD pipelines, infrastructure, and deployment automation - Ensure the reliability, scalability, and performance of development and production environments - Improve developer workflows through automation and tooling, while ensuring high quality documentation and support - Establish standards and best practices for deployments, environments, observability, and operations - Collaborate with studio partners to refine cross-team workflows and processes - Act as a technical leader, developing and driving technical strategy and vision for your team. Push the limits of what is possible. Who Will Be A Great Fit: - 5+ years of experience in DevOps, SRE, or Platform Engineering. - Bachelor’s or Master’s Degree in Computer Science or related field, or equivalent experience - Experience with Perforce, Jenkins, Git, and/or other version control and automated build systems - Hands-on expertise with cloud infrastructure (AWS/GCP) and containerized environments - Experience with Infrastructure-as-Code (IaC) workflows and configuration management tools such as Puppet - Strong understanding of object oriented programming, modern architectural design patterns, and C/C++/C# - Systems engineering expertise across Windows and Linux environments, including scripting languages (Python, PowerShell, Bash) and familiarity with the .NET ecosystem - Ability to balance technical depth with cross-team collaboration and clear communication - Comfortable operating in ambiguous environments and driving alignment Might Be Nice: - Experience working on multi-platform software projects - Experience with web technologies like React or Node.js - Familiarity with leveraging AI to enhance developer workflows - Shipped game titles, preferably on console - Experience with distributed, multi-team, or multi-studio environments - Love for video games (not just ours!) US (All States except for WA) The pay range for this position in California Remote at the start of employment is expected to be between $138,600 and $194,063 per year. The pay range for this position in New York Remote at the start of employment is expected to be between $124,800 and $174,708 per year. The pay range for this position in New Jersey Remoteat the start of employment is expected to be between $124,800  and $174,708 per year. The pay range for this position in Maryland Remote at the start of employment is expected to be between $124,800 and $174,708 per year.The pay range for this position in Colorado Remote at the start of employment is expected to be between $124,800 and $174,708 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. US (Washington State) The pay range for this position in Washington Remote at the start of employment is expected to be between $138,600 and $194,063 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. Canada The pay range for this position in British Columbia at the start of employment is expected to be between $118,300 CAD and $165,000 CAD per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at [www.vcentertainment.com](http://www.vcentertainment.com) ## About 2K ## Company Overview - **One-liner**: 2K is a major video game publisher and developer, best known for iconic franchises like *NBA 2K*, *Borderlands*, *Civilization*, *BioShock*, *Mafia*, *WWE 2K*, and *XCOM*. - **Entity Type**: Private subsidiary of Take-Two Interactive (public parent company, NASDAQ: TTWO) - **Headquarters**: Novato, California, USA (with global offices across the Americas, Europe, Asia, and Australia) - **Founded**: January 25, 2005 (as a subsidiary of Take-Two Interactive) - **Founders**: Founded as a corporate entity by Take-Two Interactive; key early leaders included Christoph Hartmann (former President). Current President is David Ismailer. ## Core Business - **Primary industry/industries**: Video game development and publishing (AAA, sports, and strategy games) - **Target customers**: B2C (consumers/gamers globally across PC, console, and mobile platforms) - **Mission or purpose statement**: "We enable all gamers to build, connect, escape and dream big!" (from their official values page) ## Products & Services - **NBA 2K Series**: Flagship basketball simulation franchise, released annually across console and PC. - **Borderlands Series**: Acclaimed first-person shooter looter-shooter franchise. - **Civilization Series**: Legendary turn-based strategy series (developed by Firaxis Games, a 2K studio). - **BioShock Series**: Critically acclaimed narrative-driven first-person shooter series. - **Mafia Series**: Open-world crime drama franchise. - **WWE 2K Series**: Professional wrestling simulation franchise. - **XCOM Series**: Tactical strategy franchise. - **PGA Tour 2K Series**: Golf simulation franchise. - **Top Spin Series**: Tennis simulation franchise (revived in 2024). - **2K Foundations**: Social impact program that builds community and youth engagement programs, including refurbishing basketball courts globally. ## Market Standing - **Valuation/Market Cap**: 2K is a subsidiary of Take-Two Interactive. Take-Two's market cap is approximately **$30+ billion** (as of mid-2025), with 2K being one of its two core publishing labels alongside Rockstar Games. - **Key Metric**: 2K is a private subsidiary; exact revenue is not disclosed separately. However, Take-Two Interactive’s total net revenue for fiscal year 2024 was approximately **$5.6 billion**, with 2K contributing a significant portion. The company employs approximately **4,000 people**. - **Notable Investors/Partners**: Parent company is Take-Two Interactive. Key development studio partners include Visual Concepts (NBA 2K), Firaxis Games (Civilization), Gearbox Software (Borderlands), and Hangar 13 (Mafia). - **Growth Signals**: 2K has been actively expanding its development network, including the acquisition of Gearbox Software in 2024. The company continues to launch major franchise entries and invest in new IP. It has a growing presence in mobile gaming and live-service models. ## Competitive Advantages - **Iconic IP Portfolio**: Owns some of the most valuable and long-running franchises in gaming (*NBA 2K*, *Borderlands*, *Civilization*, *BioShock*). - **Massive Global Reach**: Games sell tens of millions of copies annually across all major platforms. - **Strong Parent Backing**: As a core label of Take-Two, 2K has significant financial resources for marketing, development, and acquisitions. - **Diverse Studio Network**: Operates a wide range of internal studios with specialized expertise (sports, strategy, action, RPG). - **2K Foundations**: A unique social impact program that builds brand goodwill and community engagement. ## Strategic Focus - **Franchise Expansion**: Continuing to grow its flagship franchises with annual releases, new entries, and expanded content. - **Live Service & Engagement**: Deepening post-launch engagement through in-game events, battle passes, and microtransactions (especially in *NBA 2K*). - **Mobile & New Platforms**: Expanding into mobile gaming and new platforms. - **Studio Investment**: Acquiring and investing in top-tier development talent (e.g., Gearbox). - **Technology & AI**: Investing in R&D for game engines, AI, and data science to improve game quality and player experiences (evidenced by job postings for AI R&D, data science, and Unreal Engine roles). ## Why Work Here - **Work on Iconic Franchises**: Opportunity to contribute to some of the most beloved and best-selling game series in the world. - **Culture**: Described as a blend of "NYC roots with a Northern California vibe," with a focus on being direct, open, and friendly. The company emphasizes "Come As You Are" and "Give a ^%$*" as core values. - **Remote/Hybrid/Office Policy**: 2K has a hybrid work model. Many roles are listed with specific locations (Novato, Los Angeles, Montreal, Bengaluru, etc.), but some positions offer remote flexibility. - **Notable Perks**: Located in a unique headquarters (converted airplane hangars in Novato, CA) near hiking, biking trails, and wine country. The company also runs a motion capture studio in Petaluma, CA. - **Engineering Culture**: Strong emphasis on technical innovation, with dedicated teams for AI R&D, Core Tech/Tools, Data Science, and Online Services. Many job postings focus on Unreal Engine, data engineering, and systems architecture. - **Social Impact**: Employees can participate in 2K Foundations, which refurbishes basketball courts and builds community spaces globally. ## Sources 1. [2k.com/careers/](https://2k.com/careers/) 2. [2k.com/about/](https://2k.com/about/) 3. [job-boards.greenhouse.io/2k](http://job-boards.greenhouse.io/2k) 4. [en.wikipedia.org/wiki/2K_(company)](https://en.wikipedia.org/wiki/2K_(company)) ## Other roles at 2K - [Senior Writer](https://feeny.ai/job/senior-writer-2k-novato-5jvqmdxk0e98) — Novato, CA - [Senior Writer](https://feeny.ai/job/senior-writer-2k-montreal-yxc2p5j8spsa) — Montréal, Canada - [Senior Technical Animator](https://feeny.ai/job/senior-technical-animator-2k-novato-wavs306mdxsz) — Novato, CA - [Senior Technical Animator](https://feeny.ai/job/senior-technical-animator-2k-montreal-qn5pqyzmxd43) — Montréal, Canada - [Director, Product Marketing](https://feeny.ai/job/director-product-marketing-2k-los-angeles-2gw1gad4byp1) — Los Angeles, CA / Novato, CA / Seattle, WA - [Senior External Development Manager](https://feeny.ai/job/senior-external-development-manager-2k-san-mateo-qdjr8xpqj8a0) — San Mateo, CA - [Staff Quality Assurance Engineer](https://feeny.ai/job/staff-quality-assurance-engineer-2k-austin-sqpwhjb06ct1) — Austin, TX - [Gameplay Animator](https://feeny.ai/job/gameplay-animator-2k-burnaby-k7ybcxn53jea) — Burnaby, Canada - [Associate HRBP](https://feeny.ai/job/associate-hrbp-2k-novato-q6qp18a0kd18) — Novato, CA - [Senior Data Scientist](https://feeny.ai/job/senior-data-scientist-2k-dublin-2xsrk7kd44rk) — Dublin, Ireland