--- title: 'Lead Game Developer - Woodturning at Voodoo' canonical: 'https://feeny.ai/job/lead-game-developer-woodturning-voodoo-warsaw-nc53yxx0m9kb' type: 'job' last_seen: '2026-10-13' --- # Lead Game Developer - Woodturning at Voodoo - **Company:** [Voodoo ](https://feeny.ai/companies/voodoo) - **Location:** Warsaw, Poland - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-10-12 - **Last confirmed live:** 2026-10-13 - **Apply:** https://jobs.ashbyhq.com/voodoo/9d7b5de1-4b5a-42fd-9473-7628b7f3da78 ## Job description ## About Voodoo Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. ## Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Voodoo is expanding one of its new Studios with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development. The Studio is working on refreshing and expanding one of our top legacy games - Woodturning. A successful and ever-green game, with millions of downloads, and we're eager to build on that momentum to obtain a moonshot outcome; [Paper.io](http://Paper.io) 2 & [Hole.io](http://Hole.io) are good such past examples. ## Role We are looking for an outstanding Lead Game Developer with a strong understanding of the hypercasual and casual mobile game markets to help the team deliver on robust game roadmaps at a fast pace. You will take an innovative approach to gameplay ideas/features and give them their own spin. - Engage in hands-on coding, creating innovative features played by millions of users - Plan the evolution of the client technology, according to game vision and needs from product, design and art - Manage the development cycle with support from teammates, identifying the engineering tasks and processes needed to execute the roadmap - Partner with the General Manager in taking responsibility for technical team structure, recruitment and onboarding - Guarantee the game is being built with high standards and solid coding practices, targeting long-term quality and a high development pace - Monitor product health, working with central teams to always increase product quality, making sure that issues are addressed on time. - Deconstruct, analyze and adapt mobile game mechanics - Work with product leadership on roadmap, rollouts and adoption - Provide technical leadership for the team With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Flesh out the details of a game's design, oversee its testing and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with our hit games. Profile - A creative and hacker mindset - Good sense of gameplay experience and special attention to details - At least 5 years of professional experience on Unity - Technical Leadership experience - Successful track record in top-tier mobile games - Familiar with optimization issues - Comfortable with full-remote environment - Experienced with AI-supported development ## Benefits - Best-in-class compensation - Other benefits according to the country you reside ## About Voodoo ## Company Overview - **One-liner**: Voodoo is a global tech company that entertains the world through iconic mobile apps and games, empowering bold creators to turn their ideas into hits. - **Entity Type**: Private (minority stakes from Tencent, Goldman Sachs, and Groupe Bruxelles Lambert) - **Headquarters**: Paris, France - **Founded**: 2013 - **Founders**: Alexandre Yazdi, Laurent Ritter ## Core Business - **Primary industry/industries**: Mobile gaming, mobile apps, social platforms - **Target customers**: B2C (mobile consumers worldwide) - **Mission or purpose statement**: "Entertain the world through iconic apps and games" – Voodoo aims to empower bold creators and deliver engaging mobile experiences. ## Products & Services - **Mob Control**: Hybrid-casual game that grossed nearly $100 million; started as hyper-casual and evolved post-launch. - **Block Jam 3D**: Block-matching puzzle game; also crossed $100 million in revenue. - **BeReal**: Photo-sharing social app acquired for €500 million in June 2024; 50 million users globally. - **Wizz**: Social media platform launched in 2020; 1 million MAU in the US. - **Publishing Platform**: Voodoo evaluates and publishes games from over 2,000 external studios, providing user acquisition, monetization, and product support. - **Other notable titles**: Paper.io, Helix Jump, Hole.io, Aquapark.io, Snake vs Block, Baseball Boy. ## Market Standing - **Valuation/Market Cap**: €1.7 billion (as of August 2021, per Groupe Bruxelles Lambert stake) - **Key Metric**: Annual revenue of $670 million in 2024 (up from $570 million in 2023) - **Notable Investors/Partners**: Tencent (minority stake, 2020), Goldman Sachs (minority stake), Groupe Bruxelles Lambert (16% stake, 2021) - **Growth Signals**: - 8 billion total downloads, 150 million monthly active users - 20% revenue growth and strong profitability in 2024 - Acquisition of BeReal for €500M to expand into social apps - Headcount grew from ~750 (2023) to 800+ (2024) - Opened offices in Singapore, Japan, Istanbul, and Montreal to support global expansion ## Competitive Advantages - **Data-driven rapid prototyping**: Launches nearly one game per week, testing retention and playtime metrics to iterate quickly. - **Massive scale and distribution**: 8 billion downloads and a network of 2,000+ external studios give Voodoo unmatched reach in mobile gaming. - **Successful pivot**: Transitioned from hyper-casual to hybrid-casual games and apps, demonstrating adaptability to market changes. - **Strong monetization**: In-app purchases and advertising revenue; Mob Control and Block Jam each generated nearly $100 million. ## Strategic Focus - **Diversification beyond hyper-casual**: Investing in hybrid-casual games and social apps (BeReal, Wizz) to build resilient revenue streams. - **Asia-Pacific expansion**: Leveraging Tencent partnership and new offices in Singapore and Japan. - **Continued innovation**: Maintaining a high-velocity testing culture while scaling the publishing platform to attract more external developers. ## Why Work Here - **Culture**: Values include speed, risk-taking, direct feedback, fighting bureaucracy, high standards, ownership, and long-term thinking. Described as fast-paced and focused on learning quickly. - **Hiring process**: Aimed at completion within 30 days; includes recruiter conversation, case study/skill test, Q&A, and final interview with senior leadership. - **Teams**: Growth, Engineering & Data, Gaming, Apps, Strategy & Operations, Corporate. - **Work environment**: Global offices in Paris (HQ), Istanbul, Montreal, Singapore, and Japan. Remote/hybrid policy not explicitly stated, but roles are likely office-based in key hubs. - **Notable perks**: Opportunity to work on products with billions of users; ownership mindset encouraged; flat hierarchies with direct feedback culture. ## Sources 1. [voodoo.io](https://voodoo.io/company) 2. [voodoo.io](https://voodoo.io/) 3. [voodoo.io](https://voodoo.io/careers) 4. [en.wikipedia.org](https://en.wikipedia.org/wiki/Voodoo_(company)) 5. [linkedin.com](https://www.linkedin.com/company/voodoo.io) ## Other roles at Voodoo - [Staff Backend Engineer - Golang](https://feeny.ai/job/staff-backend-engineer-golang-voodoo-paris-2wjvr3j100bj) — Paris, France - [Marketing Artist- Blitz](https://feeny.ai/job/marketing-artist-blitz-voodoo-paris-f79e3bw3eznz) — Paris, France - [2D Artist - Midcore Games](https://feeny.ai/job/2d-artist-midcore-games-voodoo-beijing-wbkqhvvrkjnr) — Beijing, China - [3D Artist - Puzzle Games](https://feeny.ai/job/3d-artist-puzzle-games-voodoo-beijing-wrc8gcpexsg7) — Beijing, China - [2D Generalist Artist - Midcore Games](https://feeny.ai/job/2d-generalist-artist-midcore-games-voodoo-warsaw-fmdrsc3cfkv2) — Warsaw, Poland - [Product Manager - Midcore Games](https://feeny.ai/job/product-manager-midcore-games-voodoo-warsaw-y41w56zfwbqw) — Warsaw, Poland - [Game Designer - Midcore Games](https://feeny.ai/job/game-designer-midcore-games-voodoo-warsaw-wer804xzccjp) — Warsaw, Poland - [Senior Data Product Manager - Growth](https://feeny.ai/job/senior-data-product-manager-growth-voodoo-paris-wqzddz45ez8k) — Paris, France - [Contract - Senior Technical Recruiter (RPO)](https://feeny.ai/job/contract-senior-technical-recruiter-rpo-voodoo-paris-28fxq2c4gcs6) — Paris, France - [Senior Backend Engineer (Golang) - Castle Busters](https://feeny.ai/job/senior-backend-engineer-golang-castle-busters-voodoo-paris-nxvs9yzsdy9r) — Paris, France