--- title: 'Lead Producer, Publishing (6-months Contract) at Skydance' canonical: 'https://feeny.ai/job/lead-producer-publishing-6-months-contract-skydance-california-smrhaa9vf040' type: 'job' last_seen: '2026-09-14' --- # Lead Producer, Publishing (6-months Contract) at Skydance - **Company:** Skydance - **Location:** California - **Employment:** temporary - **Work type:** remote - **Posted:** 2026-08-24 - **Last confirmed live:** 2026-09-14 - **Apply:** https://jobs.lever.co/skydance/ff39616b-98a0-442b-8a38-b08e94a1a4cd ## Job description Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them. Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice. --- Paramount Games is hiring an experienced Lead Producer to join our Publishing team. In this role, you'll partner closely with our development studio(s) and internal publishing functions to drive milestone delivery, keep cross-functional work aligned, and manage day-to-day execution across one or more high-profile AAA titles. Reporting to the Executive Producer, you'll act as a player-first advocate, pushing features and milestones forward on time and to a high bar of quality. You'll help steer project plans, spot and manage risk before it becomes a problem, and keep every stakeholder, from development to marketing to platform partners, on the same page. This role suits someone who's energized by fast-moving, ambitious production environments, and who brings structure and follow-through to complex, multi-team efforts. ## Responsibilities Game & Industry Fluency — Bring real knowledge of how games get made to the table: how features and creative decisions translate into player experience, and where established workflows or delivery approaches could be sharpened. Judgment Under Pressure — Help plan and deliver milestones by making sure the right people have the right information at the right time. Weigh scope, schedule, and cost tradeoffs, understand what ripples downstream, and escalate risk before it compounds. Day-to-Day Production Leadership — Run execution for a defined set of features, workstreams, or an entire title. Help balance competing pressures of quality, time, and cost, flag risks and opportunities to leadership, and solve the daily fires that come with shipping a AAA game. Cross-Team Relationships — Build real working relationships across the studio and publishing organization. Get multiple disciplines rowing in the same direction, and surface misalignment or gaps before they cause delay. Clear Communication — Write and present updates that land with stakeholders at every level. Build the decks, milestone docs, and reports that drive decisions, not just record them. Player Advocacy — Keep the player experience in the room during every tradeoff conversation. Work with Research, Community, Data, and Product teams to make sure player impact shapes prioritization and stay tuned in to player sentiment throughout the title's life. Quality Ownership — Hold every deliverable, from early milestone builds to final polish, to a high standard. Track quality risk proactively, keep it visible across teams, and help drive resolution of known issues so the game feels solid across every platform it ships on. ## Requirements - - 8+ years in game production, publishing production, product management, or a related discipline with experience over a title's full lifecycle, including post-launch. - Experience with live service titles or ongoing content pipelines. - Comfort working across distributed teams and time zones. - A track record partnering with both developers and internal publishing groups (Marketing, BD, QA, Research, etc.). - Demonstrated ability to manage schedules and stakeholder communication across multiple concurrent workstreams. - A steady hand with ambiguity, and sharp instincts for spotting risk early and triaging it fast. - Strong writing and meeting-leadership skills, with the ability to build alignment through documentation, not just conversation. - A demonstrated ability to earn trust across a wide range of partners through clear communication and a genuine player-first lens. - Real passion for games, with the ability to articulate what "great" looks like for a given genre. - Experience managing feature-level budgets or financial workflows is a plus. Bonus points If you have both development and publishing side production experience The annual salary range for this position in Los Angeles is $140,000 – $180,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. #Games #LI-hybrid Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions. Recruitment Fraud Alert It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/. ## About Skydance ## Company Overview - **One-liner**: Skydance Media is a diversified independent studio creating high-quality live-action, animated, interactive, and sports content for global audiences. - **Entity Type**: Private (raised $275M in strategic capital from RedBird Capital Partners, CJ ENM, and others) - **Headquarters**: Santa Monica, California, USA (with additional offices in Madrid, Spain and San Carlos, CA) - **Founded**: 2010 - **Founders**: David Ellison ## Core Business - **Primary industries**: Film & Television Production, Animation, Interactive Entertainment (Video Games/VR), Sports Media - **Target customers**: B2B (streaming platforms like Apple TV+, Prime Video, Netflix, Paramount+; theatrical distributors) and B2C (consumers of movies, TV series, games) - **Mission / Purpose**: To create high-quality content and engaging experiences for a global audience, pushing the forefront of where entertainment is heading. ## Products & Services - **Live-Action Film & TV**: Produces blockbuster franchises (Top Gun: Maverick, Mission: Impossible, Terminator) and popular TV series (Reacher, Foundation, Grace and Frankie, Jack Ryan). Distributed through partnerships with Paramount, Netflix, Prime Video, Apple TV+. - **Skydance Animation**: Full-length animated features (Luck, upcoming Spellbound) and series (WondLa). Studios in Los Angeles and Madrid with over 350 animation colleagues. - **Skydance Interactive**: VR/immersive game development (The Walking Dead: Saints & Sinners, Archangel). Also licenses IP for other developers. Hybrid-remote team across California, Texas, Washington. - **Skydance New Media**: Story-focused interactive experiences using real-time CGI, led by industry icon Amy Hennig. First announced project is a Marvel action-adventure game. - **Skydance Sports**: Produces premium sports documentaries and series (Good Rivals, Air). Partnered with NFL Films for multi-platform sports programming. - **Nocturna**: A horror label launched with Andy & Barbara Muschietti for high-quality horror features. ## Market Standing - **Valuation / Market Cap**: Not publicly disclosed. - **Key Metric**: Raised $275M in strategic capital (led by RedBird Capital Partners and CJ ENN, announced in 2021). Over 500 employees across two continents. - **Notable Investors / Partners**: RedBird Capital Partners, CJ ENM / Studio Dragon, Tencent, Paramount Pictures, Netflix, Prime Video, Apple TV+, NFL Films. - **Growth Signals**: Became the first independent studio to reach #1 on two streamers in the same weekend (The Family Plan on Apple TV+, Reacher S2 on Prime Video). Rapid expansion into animation, sports, and interactive divisions. Partnerships with Marvel Entertainment for a AAA game. ## Competitive Advantages - **Independence**: As an independent studio, Skydance retains creative control and can move quickly across multiple platforms. - **Multi-Platform Reach**: Simultaneously produces for theatrical, streaming, TV, gaming, and VR, maximizing IP value. - **Top-Tier Partnerships**: Long-term distribution deals with every major streamer and studio, ensuring global audience reach. - **Artist-Driven Culture**: Attracts visionary filmmakers (Ben Affleck, Amy Hennig, Vicky Jenson) and fosters a collaborative environment. ## Strategic Focus - **Expand Animation & Interactive**: Building a world-class animation studio and pioneering VR/immersive gaming. - **Deepen Sports Content**: Leveraging NFL partnership and expanding into premium sports documentaries. - **Grow APAC Presence**: Through CJ ENM partnership, collaborating on content for Asian audiences. - **Horror Label (Nocturna)**: Tapping into the high-demand horror genre. ## Why Work Here - **Culture**: “A rising tide lifts all boats” – collaborative, artist-driven environment where every team member is valued. Emphasis on creativity and teamwork. - **Work Model**: Hybrid and on-site roles available. Headquarters in Santa Monica (Film, TV, Interactive, Corporate). Animation offices in Miracle Mile (LA) and Madrid. New Media in San Carlos, CA. Interactive team is hybrid-remote across multiple states. - **Benefits**: Comprehensive medical, mental wellness resources. Union benefits for animation staff (IATSE). Paid internships offered (Fall, Winter, Summer) with hands-on experience and access to top leadership. - **Notable Perks**: Opportunity to work on iconic franchises (Marvel, Terminator, Mission: Impossible), cutting-edge VR, and original animation. Access to industry veterans and top-tier distribution partners. ## Sources 1. [skydance.com/about](https://skydance.com/about/) 2. [skydance.com/careers](https://skydance.com/careers/) 3. [jobs.lever.co/skydance](https://jobs.lever.co/skydance) 4. [skydance.com/faq](https://skydance.com/faq/) 5. 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