--- title: 'Lead Sound Designer at Larian Studios' canonical: 'https://feeny.ai/job/lead-sound-designer-larian-studios-guildford-m73a17hsp9n7' type: 'job' last_seen: '2026-09-26' --- # Lead Sound Designer at Larian Studios - **Company:** Larian Studios - **Location:** Guildford, United Kingdom - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-09-24 - **Last confirmed live:** 2026-09-26 - **Apply:** https://jobs.lever.co/larian/fb34c40e-c03c-459d-af2c-02c45581b737 ## Job description With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect. ## Responsibilities - Execute the Creative Sound Design Vision - Lead, support and train the Sound Design Team - Distribute tasks to the Sound Design Team - Review and sign-off tasks for the Sound Design Team - Support to develop the Creative Sound Design Vision - Manage the collaboration with our outsourcing partners - Collaborate closely with and report to the Head of Audio - Collaborate closely with the Audio Leadership team - Communicate with Stakeholders, Producers and Feature Teams ## Requirements - Full project loop as a Senior Sound Designer or Sound Design Lead on a AAA title, ideally in medium/large teams - Lead experience within Sound Design teams - Proficiency in Jira - Proficient in building up, maintaining and delivering a Sound Design Vision - Solid understanding of the Game Audio pipeline from Asset to Soundscape - Profound mastering of Wwise - Profound general audio production knowledge: how assets are created, mixed and mastered Nice to Haves - Worked on an RPG - Proficient knowledge of Foley and Field recordings - Good understanding of script systems to create customized scalable automated solutions - Basic knowledge in programming (C# / C++) ## What we offer - An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel - An open, collaborative environment where ideas are welcome and encouraged - A managerial team consisting of highly experienced game developers at the top of their fields - Sharing hobbies and passions with like-minded colleagues - Inclusive environment with many activities organized by the studios or the employees - Commitment to making the best game possible for the fans, including listening to community feedback ## About Larian Studios ## Company Overview - **One-liner**: Larian Studios is a Belgian independent video game developer and publisher renowned for creating critically acclaimed role-playing games, including the Divinity series and Baldur’s Gate 3. - **Entity Type**: Private (Bootstrapped) - **Headquarters**: Ghent, Belgium - **Founded**: 1996 - **Founders**: Swen Vincke ## Core Business - **Primary industry**: Video game development and publishing, with a focus on role-playing games (RPGs). - **Target customers**: B2C (gamers on PC, console, and mobile), with a strong community of RPG enthusiasts. - **Mission/purpose statement**: “Creating immersive, world-class RPGs that allow the player to shape their own adventure.” (from [larian.com](https://larian.com/)) ## Products & Services - **Divinity Series**: A collection of six RPGs spanning multiple sub-genres, including *Divine Divinity*, *Beyond Divinity*, *Divinity II: Ego Draconis*, *Divinity: Dragon Commander*, *Divinity: Original Sin*, and *Divinity: Original Sin II*. The latter two are particularly celebrated, with *Original Sin II* earning a 93 Metacritic rating and over 160 awards. - **Baldur’s Gate 3**: The third main game in the *Baldur’s Gate* series, based on Dungeons & Dragons 5th edition. Released in 2023, it won “Game of the Year” at all five major award shows (BAFTA, Golden Joysticks, GDC, DICE, The Game Awards) and received over 200 Game of the Year awards total. - **Upcoming Projects**: A new *Divinity* title is in development (announced but not yet released). ## Market Standing - **Valuation/Market Cap**: Not publicly available (private company). - **Key Metric**: Baldur’s Gate 3 was a massive commercial and critical success, selling millions of copies and winning over 200 Game of the Year awards. Revenue is not disclosed, but the company is self-funded through game sales. - **Notable Investors/Partners**: None (independent studio; no external funding rounds reported). - **Growth Signals**: Employee headcount grew from ~300 (around 2020) to 530 as of 2025 ([wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios)). The company expanded from its original Ghent studio to seven global locations (Ghent, Quebec City, Dublin, Kuala Lumpur, Guildford, Barcelona, Warsaw). Active job postings count 35 openings as of late 2026 ([linkedin.com](https://linkedin.com/company/larian-studios)). ## Competitive Advantages - **Creative Independence**: As a privately held, bootstrapped studio, Larian retains full control over its game design without publisher interference. - **Proven RPG Excellence**: Consistently high Metacritic scores (93 for *Divinity: Original Sin II*, 96 for *Baldur’s Gate 3*) and a trophy case of industry awards. - **Deep Player Agency**: Games are known for turn-based combat, branching narratives, and almost limitless player choice – a hallmark that builds strong community loyalty. - **Multi‑Studio Model**: Seven studios worldwide allow for talent diversity and 24/7 development cycles while maintaining a single, unified culture. ## Strategic Focus - **New Projects**: Following the monumental success of *Baldur’s Gate 3*, Larian is focused on developing its next major RPG (a new *Divinity* game) and continuing to innovate in the RPG genre. - **Talent Investment**: The company is actively hiring across design, engineering, audio, and production disciplines, aiming to scale its ambition and improve “the state of the art when it comes to RPGs” ([larian.com/careers](https://larian.com/careers)). ## Why Work Here - **Culture**: Larian describes itself as “a very ambitious team that seeks to improve the state of the art” and prides itself on “having fun bringing worlds to life every day” ([larian.com](https://larian.com/)). - **Work Environment**: Positions are primarily on‑site at one of the seven studios (Ghent, Barcelona, Dublin, Guildford, Kuala Lumpur, Quebec, Warsaw). Remote/hybrid options are not explicitly advertised; most listings specify “On‑site”. - **Perks & Engineering Culture**: The studio invests heavily in proprietary engine technology (Divinity Engine) and supports a wide range of specializations (gameplay, graphics, tools, engine programming, machine learning, etc.). Team members come from top studios like CD PROJEKT RED, Ubisoft, and Creative Assembly. - **Notable Perks**: Not detailed in the search results, but the company’s independence and award‑winning track record suggest a creative, low‑bureaucracy environment. ## Sources 1. [larian.com](https://larian.com/) 2. [larian.com/careers](https://larian.com/careers) 3. [wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios) 4. [linkedin.com/company/larian-studios](https://linkedin.com/company/larian-studios) 5. [jobs.lever.co/larian](https://jobs.lever.co/larian) ## Other roles at Larian Studios - [Head of Studio - Dublin](https://feeny.ai/job/head-of-studio-dublin-larian-studios-dublin-ckgrwghmg824) — Dublin, Ireland - [IT Infrastructure Support Lead](https://feeny.ai/job/it-infrastructure-support-lead-larian-studios-guildford-4fqxkgh4hg6d) — Guildford, United Kingdom - [Junior Graphics Programmer](https://feeny.ai/job/junior-graphics-programmer-larian-studios-barcelona-wk1n3h3pwes6) — Barcelona, Spain - [DevOps Build Engineer](https://feeny.ai/job/devops-build-engineer-larian-studios-guildford-2r4zzahnvqyj) — Guildford, United Kingdom - [Scripter](https://feeny.ai/job/scripter-larian-studios-warsaw-p6182gbzcxz3) — Warsaw, Poland - [HR Generalist](https://feeny.ai/job/hr-generalist-larian-studios-dublin-y2hq8j32jmcy) — Dublin, Ireland - [Associate Lead Cinematic Artist](https://feeny.ai/job/associate-lead-cinematic-artist-larian-studios-kuala-lumpur-zez01bfxrt2m) — Kuala Lumpur, Malaysia - [Engine Programmer](https://feeny.ai/job/engine-programmer-larian-studios-barcelona-sd7mkws24b1y) — Barcelona, Spain - [Associate Lead Cinematic Animator](https://feeny.ai/job/associate-lead-cinematic-animator-larian-studios-dublin-z5cts7pxwwjd) — Dublin, Ireland - [Motion Capture Engineer – Open Application](https://feeny.ai/job/motion-capture-engineer-open-application-larian-studios-guildford-gv47p9yxh5za) — Guildford, United Kingdom