--- title: 'Lead Tools Programmer at Larian Studios' canonical: 'https://feeny.ai/job/lead-tools-programmer-larian-studios-warsaw-cc3q8czdrfgx' type: 'job' last_seen: '2026-09-11' --- # Lead Tools Programmer at Larian Studios - **Company:** Larian Studios - **Location:** Warsaw, Poland - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-06-12 - **Last confirmed live:** 2026-09-11 - **Apply:** https://jobs.lever.co/larian/82fe4422-5c06-4ea0-b12b-44863a19adc9 ## Job description With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. ## Responsibilities - Lead, mentor and coach members of the Tools team. - Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features. - Assist with recruiting, onboarding and developing Tools Programmers. - Manage code reviews, technical documentation and feature documentation for tools development. - Work closely with all teams to understand workflows and improve content creation pipelines. Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines. - Design, implement and maintain user interfaces for internal development tools. - Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity. - Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership. - Support long-lived internal tools, including legacy systems and components. - Help ensure tools can support internal development needs and player-developer workflows such as modding. - Represent the Tools team in day-to-day communication with stakeholders and other departments. - Communicate openly and regularly with team members, leadership and end-users. - Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently. ## Requirements - Demonstrable lead, associate lead experience within a tools, engine, editor or game development team. - 7+ years of experience creating tools or technology for game development or digital content creation. Shipped game titles. - Excellent C# and .NET skills for desktop applications. - Strong experience with WPF and XAML. - Thorough C++ knowledge. - Strong understanding of UI/UX principles and practical tool design. - Strong mentoring and coaching ability. - Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics. - Experience working closely with end-users, gathering feedback and iterating on tools features. - Ability to drive feature development from start to finish, including planning, communication, implementation and delivery. - Open-minded attitude and willingness to iterate based on feedback. - Supportive communication style and passion for improving developer productivity. - Team-oriented mindset with a strong sense of ownership. - Advanced / Fluent written and spoken English. - Passion for making and playing great games. - This is a full-time, on-site role requiring presence in the office to support collaboration and creativity. Nice to Haves - Familiarity with Python. - Experience developing DCC pipelines. - Experience writing plugins or tools for Maya, Blender or similar content creation software. - Experience with game modding workflows or releasing tools to player-developers. - Experience working with proprietary engines and editors. - Experience with automated testing for tools, editors or content pipelines. - Experience with performance profiling and optimization of editor workflows. - Experience collaborating with distributed or multi-location development teams. ## What We Offer - An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel - An open, collaborative environment where ideas are welcome and encouraged - A managerial team consisting of highly experienced game developers at the top of their fields - Sharing hobbies and passions with like-minded colleagues - Inclusive environment with many activities organized by the studios or the employees - Commitment to making the best game possible for the fans, including listening to community feedback ## About Larian Studios ## Company Overview - **One-liner**: Larian Studios is a Belgian independent video game developer and publisher renowned for creating critically acclaimed role-playing games, including the Divinity series and Baldur’s Gate 3. - **Entity Type**: Private (Bootstrapped) - **Headquarters**: Ghent, Belgium - **Founded**: 1996 - **Founders**: Swen Vincke ## Core Business - **Primary industry**: Video game development and publishing, with a focus on role-playing games (RPGs). - **Target customers**: B2C (gamers on PC, console, and mobile), with a strong community of RPG enthusiasts. - **Mission/purpose statement**: “Creating immersive, world-class RPGs that allow the player to shape their own adventure.” (from [larian.com](https://larian.com/)) ## Products & Services - **Divinity Series**: A collection of six RPGs spanning multiple sub-genres, including *Divine Divinity*, *Beyond Divinity*, *Divinity II: Ego Draconis*, *Divinity: Dragon Commander*, *Divinity: Original Sin*, and *Divinity: Original Sin II*. The latter two are particularly celebrated, with *Original Sin II* earning a 93 Metacritic rating and over 160 awards. - **Baldur’s Gate 3**: The third main game in the *Baldur’s Gate* series, based on Dungeons & Dragons 5th edition. Released in 2023, it won “Game of the Year” at all five major award shows (BAFTA, Golden Joysticks, GDC, DICE, The Game Awards) and received over 200 Game of the Year awards total. - **Upcoming Projects**: A new *Divinity* title is in development (announced but not yet released). ## Market Standing - **Valuation/Market Cap**: Not publicly available (private company). - **Key Metric**: Baldur’s Gate 3 was a massive commercial and critical success, selling millions of copies and winning over 200 Game of the Year awards. Revenue is not disclosed, but the company is self-funded through game sales. - **Notable Investors/Partners**: None (independent studio; no external funding rounds reported). - **Growth Signals**: Employee headcount grew from ~300 (around 2020) to 530 as of 2025 ([wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios)). The company expanded from its original Ghent studio to seven global locations (Ghent, Quebec City, Dublin, Kuala Lumpur, Guildford, Barcelona, Warsaw). Active job postings count 35 openings as of late 2026 ([linkedin.com](https://linkedin.com/company/larian-studios)). ## Competitive Advantages - **Creative Independence**: As a privately held, bootstrapped studio, Larian retains full control over its game design without publisher interference. - **Proven RPG Excellence**: Consistently high Metacritic scores (93 for *Divinity: Original Sin II*, 96 for *Baldur’s Gate 3*) and a trophy case of industry awards. - **Deep Player Agency**: Games are known for turn-based combat, branching narratives, and almost limitless player choice – a hallmark that builds strong community loyalty. - **Multi‑Studio Model**: Seven studios worldwide allow for talent diversity and 24/7 development cycles while maintaining a single, unified culture. ## Strategic Focus - **New Projects**: Following the monumental success of *Baldur’s Gate 3*, Larian is focused on developing its next major RPG (a new *Divinity* game) and continuing to innovate in the RPG genre. - **Talent Investment**: The company is actively hiring across design, engineering, audio, and production disciplines, aiming to scale its ambition and improve “the state of the art when it comes to RPGs” ([larian.com/careers](https://larian.com/careers)). ## Why Work Here - **Culture**: Larian describes itself as “a very ambitious team that seeks to improve the state of the art” and prides itself on “having fun bringing worlds to life every day” ([larian.com](https://larian.com/)). - **Work Environment**: Positions are primarily on‑site at one of the seven studios (Ghent, Barcelona, Dublin, Guildford, Kuala Lumpur, Quebec, Warsaw). Remote/hybrid options are not explicitly advertised; most listings specify “On‑site”. - **Perks & Engineering Culture**: The studio invests heavily in proprietary engine technology (Divinity Engine) and supports a wide range of specializations (gameplay, graphics, tools, engine programming, machine learning, etc.). Team members come from top studios like CD PROJEKT RED, Ubisoft, and Creative Assembly. - **Notable Perks**: Not detailed in the search results, but the company’s independence and award‑winning track record suggest a creative, low‑bureaucracy environment. ## Sources 1. [larian.com](https://larian.com/) 2. [larian.com/careers](https://larian.com/careers) 3. [wikipedia.org](https://en.wikipedia.org/wiki/Larian_Studios) 4. [linkedin.com/company/larian-studios](https://linkedin.com/company/larian-studios) 5. [jobs.lever.co/larian](https://jobs.lever.co/larian) ## Other roles at Larian Studios - [Engine Programmer](https://feeny.ai/job/engine-programmer-larian-studios-barcelona-sd7mkws24b1y) — Barcelona, Spain - [Associate Lead Cinematic Animator](https://feeny.ai/job/associate-lead-cinematic-animator-larian-studios-dublin-z5cts7pxwwjd) — Dublin, Ireland - [Motion Capture Engineer – Open Application](https://feeny.ai/job/motion-capture-engineer-open-application-larian-studios-guildford-gv47p9yxh5za) — Guildford, United Kingdom - [Environment Artist | Artiste spécialisé dans les environnements](https://feeny.ai/job/environment-artist-artiste-specialise-dans-les-environnements-larian-studios-qcyh1r31vn8g) — Quebec, Canada - [Environment Artist](https://feeny.ai/job/environment-artist-larian-studios-kuala-lumpur-2pzpk9ysmr9f) — Kuala Lumpur, Malaysia - [Combat Designer | Concepteur de combats](https://feeny.ai/job/combat-designer-concepteur-de-combats-larian-studios-quebec-2artz1r35wbh) — Quebec, Canada - [Lead Graphics Programmer | Programmeur de graphismes principal](https://feeny.ai/job/lead-graphics-programmer-programmeur-de-graphismes-principal-larian-studios-kjt9jgf0w6q3) — Quebec, Canada - [Storytelling Director](https://feeny.ai/job/storytelling-director-larian-studios-guildford-675qbmts1zdc) — Guildford, United Kingdom - [Systems Designer | Concepteur de systèmes](https://feeny.ai/job/systems-designer-concepteur-de-systemes-larian-studios-quebec-fd6fptqxyhsp) — Quebec, Canada - [Machine Learning Engineer](https://feeny.ai/job/machine-learning-engineer-larian-studios-guildford-anfwktfvv0bw) — Guildford, United Kingdom