--- title: 'Level Design Artist at Jam City' canonical: 'https://feeny.ai/job/level-design-artist-jam-city-san-francisco-3mj5qjhdxh1c' type: 'job' last_seen: '2026-09-09' --- # Level Design Artist at Jam City - **Company:** Jam City - **Location:** San Francisco, CA - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-08-19 - **Last confirmed live:** 2026-09-09 - **Apply:** https://jobs.lever.co/jamcity/787abb3b-1009-42f3-bf82-9846dff0e646 ## Job description As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment. ## PERKS & BENEFITS Unlimited Vacation, Paid Sick Days, Kin Care & Holidays* 100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)* Life Insurance, 401k, Flexible Spending Accounts, & More* Wellness Activities & Programs 12 Weeks Paid Parental Leave* Happy Hours Company Events *Only applies to full-time positions. ## RESPONSIBILITIES - Assemble captivating levels using existing assets. - Collaborate with designers and artists to ensure optimal quality. - Lit 3d scenes that are optimized for mobile devices. - Edit or create high-quality and optimized 3D environments and props. - Attend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs. - Work with your Art Lead and Art Director in establishing and maintaining the look of the project. - Present your work to the Design and Narrative leads and address any note or change of direction. - Playtest other people’s levels and provide feedback to ensure a cohesive gameplay experience. - Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction. - Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible. - Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines. - Identify and solve aesthetic and technical issues in the development process. ## REQUIREMENTS - Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals. - 3+ level design experience. - 3+ years of 3D game experience, with HIdden Object Game experience preferred. - Complete mastery of Unity Engine - Must have worked on at least one 3D game from conception to completion. - Great knowledge of Maya and Adobe Creative Suite. - Rendering and real-time shader development awareness. - Experience with PBR materials. - Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design. - Affinity for problem-solving and self-reliance. - Art Degree or similar working experience. - Excellent grasp of the English language. ## NICE TO HAVE - Strong 2D concept and illustration skills. - Shader creation experience in any shader graph tool. - Knowledge of Substance Painter. CHECK OUT LIFE AS A JAM CITIZEN: - Company news and events on our LinkedIn - Company Blog - Employee Feedback on our Comparably page - Find videos on our teams and games on our Youtube OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more. Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment. ## ABOUT JAM CITY Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players’ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visitwww.jamcity.com. ## About Jam City ## Company Overview - **One-liner**: Jam City is a mobile game developer and publisher known for hit titles like *Cookie Jam*, *Harry Potter: Hogwarts Mystery*, and *Panda Pop*, with a focus on data-driven, free-to-play games. - **Entity Type**: Private (minority stake held by Netmarble; formerly planned SPAC merger in 2021, canceled) - **Headquarters**: Culver City, California, United States - **Founded**: 2010 (originally as Platform G, then MindJolt, then Social Gaming Network) - **Founders**: Chris DeWolfe, Colin Digiaro, Aber Whitcomb, Josh Yguado ## Core Business - **Primary industry**: Mobile video games (free-to-play, microtransactions) - **Target customers**: B2C – casual and mid-core mobile gamers, often leveraging licensed IP (Disney, Harry Potter, Jurassic World) - **Mission or purpose**: To provide unique, deeply engaging mobile games that generate revenue for years while using data science and storytelling to create lasting entertainment. ## Products & Services - **Cookie Jam**: Match-3 puzzle game; franchise has generated over $500 million in revenue. - **Panda Pop**: Bubble shooter game; over 140 million downloads. - **Harry Potter: Hogwarts Mystery**: RPG based on the Wizarding World; #1 in 40+ countries at launch and fastest to reach $100M revenue. - **Disney Emoji Blitz**: Match-3 with Disney characters; acquired through a multi-year Disney deal. - **Frozen Adventures**: City-building game based on *Frozen* and *Frozen 2*. - **Bingo Pop**: Social bingo game; acquired from Uken Games. - **Jurassic World Alive**: AR location-based game (formerly developed by Ludia, which Jam City acquired and later sold). ## Market Standing - **Valuation/Market Cap**: Estimated over $2 billion in mid-2020; SPAC merger valued the company at $1.2 billion in 2021 (deal canceled). Current valuation not publicly disclosed. - **Key Metric**: Annual revenue of approximately $400 million (LinkedIn, 2025 data). Total funding raised: $652 million. - **Notable Investors/Partners**: Netmarble (largest shareholder), Austin Ventures, JPMorgan Chase, Bank of America Merrill Lynch, Disney. - **Growth Signals**: Recent headwinds – layoffs of 150–200 people in 2022 (17% of workforce) and 85 in 2024. Sale of Ludia studio in March 2025. Employee count dropped from 825 (2021) to roughly 473 (LinkedIn, 2025). Growth has stalled, but existing games still generate revenue. ## Competitive Advantages - **Data science and audience insights**: Deep integration of analytics to optimize game design, monetization, and retention. - **Hollywood partnerships**: Exclusive multi-year deal with Disney/Pixar; rights to Harry Potter and Jurassic World IP provide strong brand recognition. - **Proprietary cross-platform technology (MasterKey)**: Allows faster development and deployment across iOS, Android, and web. - **Global studio network**: Nine studios in the US, Canada, South America, and Europe, enabling diverse talent and 24/7 operations. ## Strategic Focus - **Current priorities**: Stabilizing the business after layoffs and studio sales; focusing on core franchises (Cookie Jam, Panda Pop, Harry Potter) and continuing the Disney partnership. Reducing reliance on external IP and investing in original games. - **Direction for growth**: Improving live operations and monetization of existing games rather than aggressive expansion. Selective M&A (e.g., 231 Play in 2019, Bingo Pop) but now divesting non-core assets. ## Why Work Here - **Culture highlights**: Creative, data-driven environment with a focus on storytelling and technical innovation. The company values “creative excellence” and has a strong track record of launching global hits. - **Remote/hybrid/office policy**: Hybrid and on-site options available. Open roles in Montevideo (hybrid) and San Francisco (on-site) as of 2025. Some roles are fully remote – check specific listings. - **Notable perks or engineering culture**: The company uses AI tools to support hiring (reviewing applications, analyzing resumes) but states final decisions are made by humans. Engineering teams work on MasterKey, data pipelines, and game engines. Benefits likely include standard health, equity (private company, so options), and possibly gaming perks. ## Sources 1. [jamcity.com](https://www.jamcity.com/about-us/) 2. [linkedin.com](https://linkedin.com/company/jam-city) 3. [wikipedia.org](https://en.wikipedia.org/wiki/Jam_City_(company)) 4. [pitchbook.com](https://pitchbook.com/profiles/company/42887-53) 5. [jobs.lever.co](https://jobs.lever.co/jamcity) ## Other roles at Jam City - [3D Artist](https://feeny.ai/job/3d-artist-jam-city-montevideo-z35k12hz1fxr) — Montevideo, Uruguay - [HRIS Analyst](https://feeny.ai/job/hris-analyst-jam-city-culver-city-cv33e8mjwh4w) — Culver City, CA - [QA Analyst](https://feeny.ai/job/qa-analyst-jam-city-montevideo-1585qpmsqq0r) — Montevideo, Uruguay - [Technical Animator](https://feeny.ai/job/technical-animator-jam-city-san-francisco-tz67g7z4yybr) — San Francisco, CA - [Senior People Partner](https://feeny.ai/job/senior-people-partner-jam-city-culver-city-8fqwe9kr2wjn) — Culver City, CA - [UI/UX Designer](https://feeny.ai/job/ui-ux-designer-jam-city-san-francisco-860p07dba5cg) — San Francisco, CA - [Total Rewards Generalist](https://feeny.ai/job/total-rewards-generalist-jam-city-culver-city-v0me9s7wwwk9) — Culver City, CA - [Senior Manager,Total Rewards and People Operations](https://feeny.ai/job/senior-manager-total-rewards-and-people-operations-jam-city-culver-city-ssdsba5twjtj) — Culver City, CA - [Game Director](https://feeny.ai/job/game-director-jam-city-toronto-wd917m6fbf8h) — Toronto, Canada - [Lead Product Manager](https://feeny.ai/job/lead-product-manager-jam-city-carlsbad-3mj9r3cfcj2n) — Carlsbad, CA