--- title: 'Narrative Coordinator at Insomniac Games' canonical: 'https://feeny.ai/job/narrative-coordinator-insomniac-games-united-states-wwcb70z8jb6s' type: 'job' last_seen: '2026-10-30' --- # Narrative Coordinator at Insomniac Games - **Company:** Insomniac Games - **Location:** United States - **Compensation:** $51/hr - **Work type:** remote - **Posted:** 2026-10-29 - **Last confirmed live:** 2026-10-30 - **Apply:** https://job-boards.greenhouse.io/insomniac/jobs/6230250004 ## Job description This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract. Insomniac Games is looking for a Narrative Coordinator. In this role the Narrative Coordinator will be responsible for assisting in the creation of the 'player experience' for games by working closely with writers to track and create story assets. This role provides a critical component of the studio's mission to create games that have a positive and lasting impact on players' lives by helping deliver on a project's vision and story pillars to ensure a seamlessly crafted player experience, and by contributing to the creative process through participation in the development and analysis of story content. Essential Duties and Responsibilities include the following: - Creates and oversees writing infrastructure by organizing directories and subdirectories for scripts and reference materials. - Prepares scripts, videos, communiques, and other materials needed for voice-over (VO) sessions. - Shares responsibility for emergent dialogue pipeline by working closely with programmers and narrative designers, creating, and modifying rule sets to trigger dialogue, and tuning frequency to address feedback. - Maintains dialogue scope documentation and assists Project Management in scheduling writers. - Works with Dialogue Supervisor on casting process and actor schedules; ensures all script lines are ready for recording. - Ensures all lines have appropriate metadata tags so dialogue assets can be easily categorized and organized for localization. - Partners with Localization Project Management to define and track deliverables for timely handoff. - Works with writers to determine appropriate timing for implementation and review of dialogue based on project milestones/requirements. - Works with writers and narrative designers to fix in-game dialogue issues. - Provides writing support as needed, including first draft dialogue. - Participates in peer review of scripts and writer’s room sessions for brainstorming, story development, and narrative problem solving. - Responsible for game and franchise continuity, reports issues as needed and works with appropriate parties to rectify. - Creates and maintains pipeline documentation and training for Story Department tools. - Partners with Cinematics Project Management to assist in performance capture preparations. - Attends story and design meetings to stay current on project status. - Remains abreast of design changes that require script updates, rewrites, and down-stream production plans - Other duties may be assigned Supervisory Duties - This job has no supervisory responsibilities Reasoning Ability - Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists. Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form. Computer Skills: - Knowledgeable with MS office (especially Excel), familiarity with Final Draft and/or other screenwriting programs. Knowledgeable about game-making, pipelines, etc. experience in AAA environments a plus. - Experience in a bug database, or QA (Quality Assurance) a plus. Other Skills: - Must be able to build and maintain close rapport with other departments and remain flexible and ready to change priorities at a rapid pace. - Must have strong verbal and written communication skills, ability to correctly create - and prioritize tasks. - Adept at learning new and proprietary tools and procedures. Sets a good example as a - communicator, collaborator, and teammate, both internally and across disciplines. - Has a broad knowledge of, and passion for, game narratives and narrative systems. At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click [here](https://www.dzconnex.com/summary-of-benefits) to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $51.45—$51.45 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our[Candidate Privacy Notice](https://www.playstation.com/legal/careers-privacy-notice/) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. ## About Insomniac Games ## Company Overview - **One-liner**: Insomniac Games is a AAA video game developer best known for creating the *Spyro the Dragon*, *Ratchet & Clank*, *Resistance*, and *Marvel's Spider-Man* franchises. - **Entity Type**: Private (Wholly owned subsidiary of Sony Interactive Entertainment, acquired in 2019) - **Headquarters**: Burbank, California, USA (with a second studio in Durham, North Carolina) - **Founded**: 1994 - **Founders**: Ted Price ## Core Business - **Primary industry**: Computer Games / Interactive Entertainment (AAA Game Development) - **Target customers**: B2C (console gamers, primarily on PlayStation platforms) - **Mission or purpose statement**: To create games that have a positive and lasting influence on people's lives. ## Products & Services - **Marvel's Spider-Man (2018)**: Open-world action-adventure game, a critical and commercial smash hit. - **Marvel's Spider-Man: Miles Morales (2020)**: Standalone expansion/sequel. - **Marvel's Spider-Man 2 (2023)**: Sequel featuring both Peter Parker and Miles Morales. - **Ratchet & Clank: Rift Apart (2021)**: A flagship PlayStation 5 title showcasing near-instant loading and dimensional rifts. - **Spyro the Dragon (1998)**: Iconic classic platformer that defined a generation. - **Resistance (2005)**: First-person shooter franchise for PlayStation 3. - **Marvel's Wolverine (In Development)**: An upcoming, darker, mature-themed action game. ## Market Standing - **Valuation/Market Cap**: Not applicable (private subsidiary). Acquired by Sony Interactive Entertainment in 2019 for an undisclosed sum. - **Key Metric**: Annual Revenue estimated at **$120.0M** (per LinkedIn). Over 70 million games sold lifetime. - **Notable Investors/Partners**: **Sony Interactive Entertainment** (parent company), **Marvel Entertainment** (key IP partner). - **Growth Signals**: Headcount grew **+11.5% YoY** to 387 employees. Actively hiring for *Marvel's Wolverine* and future projects. Continues to be one of the most prestigious first-party PlayStation studios. ## Competitive Advantages - **Proven Track Record**: Consistently delivers critically acclaimed, high-selling games (Spider-Man, Ratchet & Clank). - **Proprietary Engine & Tech**: Uses a heavily customized version of Insomniac's own engine, allowing for technical innovations like the near-instant loading in *Ratchet & Clank: Rift Apart*. - **Strong IP Relationships**: Exclusive partnership with Marvel for high-profile games, and owns beloved original IPs like *Ratchet & Clank*. - **Sony Backing**: As a first-party studio, has access to massive resources, marketing, and job stability without the financial volatility of an independent studio. ## Strategic Focus - **Current priorities**: Shipping *Marvel's Wolverine*; continuing the *Spider-Man* franchise; maintaining a high standard of quality and technical innovation for PlayStation 5. - **Direction for growth**: Expanding the team (especially in technical and design roles) to handle multiple AAA projects simultaneously. ## Why Work Here - **Culture & Awards**: Has earned 20 local, regional, state, and national awards for its workplace culture. - **Remote/Hybrid Policy**: Supports **remote, in-studio, or hybrid** work arrangements. Remote employees must be based in the US or Canada. [insomniac.games](https://support.insomniac.games/hc/en-us/articles/46679299624595-Does-Insomniac-Games-support-remote-work-Can-I-work-remote-from-an-international-country-Can-I-work-from-Europe) - **Notable Perks**: Comprehensive benefits including health insurance, 401(k) matching, profit sharing, paid time off, sabbatical, game discounts, and a strong focus on work-life balance. [insomniac.games](https://insomniac.games/benefits-perks/) - **Engineering Culture**: Highly collaborative environment with a focus on technical excellence. Talent frequently moves between Insomniac and other top studios like Naughty Dog, Epic Games, and Blizzard. - **Employee Rating**: 4.1/5.0 on LinkedIn (57 reviews), with strong scores in Culture (4.1) and Compensation (4.1). ## Sources 1. [Insomniac Games Official Site](https://insomniac.games/) 2. [Insomniac Games Careers](https://job-boards.greenhouse.io/insomniac) 3. [Insomniac Games Remote Work FAQ](https://support.insomniac.games/hc/en-us/articles/46679299624595-Does-Insomniac-Games-support-remote-work-Can-I-work-remote-from-an-international-country-Can-I-work-from-Europe) 4. [Insomniac Games Benefits & Perks](https://insomniac.games/benefits-perks/) 5. 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