--- title: 'Platform Engineer at Roam' canonical: 'https://feeny.ai/job/platform-engineer-roam-san-francisco-nzd87zy4aycj' type: 'job' last_seen: '2026-09-13' --- # Platform Engineer at Roam - **Company:** Roam - **Location:** San Francisco, CA - **Compensation:** $180k–$400k - **Employment:** full-time - **Work type:** onsite - **Posted:** 2025-06-09 - **Last confirmed live:** 2026-09-13 - **Apply:** https://jobs.ashbyhq.com/tryroam/f82daaf1-9f9e-42d5-bc07-249436ddda7e ## Job description ## About Roam Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play. Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together. Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills. Since founding earlier this year, we have: - Locked in 1,000+ gaming & livestream creators (100 K–10 M followers each) who will launch Roam games to an aggregate reach of 250 M+ fans. - Assembled a 12 person applied AI team spanning ByteDance Seed, Nous Research, NASA (multi-agent workflows, diffusion model training), second-time technical founders, engineers that made 100+ games for Voodoo and Supersonic and built mobile apps from 0–2M DAUs. - Raised an unannounced round from investors behind Google Deepmind, Bytedance, Anduril, Together AI and Polymarket, angels from OpenAI, Anthropic, xAI, Windsurf & large content creators. - Acquired a consumer product studio with 11.5M+ downloads. About the Role: You’ll work at the intersection of applied AI and large-scale platform engineering. Your focus will be on building and owning the core infrastructure, platforms, and toolchains that power our AI-driven generation tools. Our current engineering focus spans: - Architect and automate self-serve developer platforms: build pipelines for LLM‑powered game generation, asset integration, and production-ready toolchains. - Design integrations across 3D engines, iOS/mobile, and cloud systems to speed up iteration and deployment. - Instrument automated testing and feedback systems that learn from both self-play and user behavior, accelerating bug detection and product polish. - Own new platform features end-to-end —from design to production, ensuring reliability, scalability, and developer usability. - Quickly assess and refine Roam’s existing architecture, enforce clear service contracts, and eliminate deployment friction in your first week. We’re looking for engineers who have: - Scaled AWS (Lambda, SQS, S3, EC2, IAM, DynamoDB), and multiplier backend infra. - Deep fluency in sql, nosql, python. - Significant experience in software engineering and in applied AI. - Comfort with Vector DBs (Pinecone, OpenSearch) and semantic search systems. - 1+ year full time experience at a hypergrowth startup. Strong candidates may also have: - Training and finetuning diffusion and language models - Work in research and robotics - Experience with Game Development, 3D engines / Shaderlab Compensation: - Base salary of $180,000 – $400,000, and 0.25% - 1% equity. - Free housing, food, and transportation. - Visa Sponsorship & relocation support. Growth Opportunity You’ll join a mission-driven team working at the frontier of AI world generation. We're HQ'd in SF and currently work 7 days a week. In this role, you’ll have the opportunity to: - Own Roam’s infrastructure, devops and training setups. - Define new benchmarks for fun, retention, and interactive intelligence in 3D worlds using behavioral data across thousands of environments. - Ship alongside a team that has already built products for 13M+ users, with 1000+ large creators ready to deploy our technology. If you're excited to move fast, build at the edge of what's possible, and help define how AI inhabits 3D worlds, let's talk. ## About Roam ## Company Overview - **One-liner**: Roam is an Applied AI lab building viral world models that let anyone create shareable, multiplayer 3D games in under 60 seconds with no code. - **Entity Type**: Private (Seed stage, stealth round) - **Headquarters**: San Francisco, California, United States - **Founded**: 2024 - **Founders**: Not publicly disclosed (team includes ex-Bytedance Seed, NASA, Nous Research alumni) ## Core Business - **Primary industry**: AI-powered game creation platform - **Target customers**: Content creators, game enthusiasts, and IP holders (B2C + B2B through IP partnerships) - **Mission**: "Everyone will be a game maker" – removing technical barriers to make game creation as fast and viral as short-form video ## Products & Services - **Roam Platform**: A generative AI platform that takes a simple text or idea input and outputs a fully playable, infinite-variation 3D world with custom mechanics, objectives, characters, and sound. Supports social/multiplayer features and automated edits for engagement optimization. **Type:** SaaS (no-code game creation) ## Market Standing - **Valuation / Market Cap**: Not disclosed - **Key Metric**: Total funding – stealth round from redacted investors; amount undisclosed - **Notable Investors / Partners**: Investors and partners are redacted on the website; the platform claims "70+ top IPs" and "1000+ Creators" as network participants - **Growth Signals**: The team has scaled from 0 to 13 employees based in San Francisco and works 7 days a week. The manifesto positions the company to capture the gap between 8 billion TikToks per year and only 250,000 games, implying a massive addressable market. ## Competitive Advantages - **Speed**: Game generation in under 60 seconds, vastly faster than traditional game engines. - **No-code / Conversation-driven**: Entire creation process is via natural language, making it accessible to non-technical users. - **Viral distribution**: Built-in social and multiplayer sharing designed to drive organic growth akin to short-form video platforms. - **Self-optimising**: Automated edits based on usage data to continuously improve engagement and remove bugs. - **Network effects**: A growing ecosystem of creators and IP partners (70+ brands, 1000+ game makers). ## Strategic Focus - **Current priorities**: Scaling the platform from demo to millions of plays, expanding the creator network, and establishing a new monetisation model around generative games. - **Direction for growth**: Turn every viral moment into a playable game; make game creation the default content format for attention and revenue. ## Why Work Here - **Culture highlights**: Intense, high-agency environment – the team of 13 works 7 days a week in San Francisco. Emphasis on shipping tools used by millions daily. - **Remote / hybrid / office policy**: On-site in San Francisco; no remote option indicated. - **Notable perks**: Extremely competitive compensation – Research Engineer $200K–$500K + 0.25%–1% equity; Platform Engineer $180K–$400K + 0.25%–1% equity; Interns $150/hour. The "Anything Else" role ranges $100K–$1M with 0–5% equity, suggesting high upside. - **Engineering culture**: Deep AI research (real-time world generation, understanding fun), fast iteration, and building for scale. Team background includes top AI labs and hyper-casual game studios. ## Sources 1. [roam.lol – home page](https://www.roam.lol/) 2. [roam.lol – manifesto](https://www.roam.lol/manifesto) 3. [roam.lol – careers page](https://www.roam.lol/careers) 4. 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