--- title: 'テクニカルアーティスト at Polyphony Digital' canonical: 'https://feeny.ai/job/polyphony-digital-tokyo-q1bhjvcapxb0' type: 'job' last_seen: '2026-09-07' --- # テクニカルアーティスト at Polyphony Digital - **Company:** Polyphony Digital - **Location:** Tokyo, Japan - **Posted:** 2025-12-02 - **Last confirmed live:** 2026-09-07 - **Apply:** https://job-boards.greenhouse.io/pdi/jobs/5724849004 ## Job description 「グランツーリスモ」制作メンバー募集 グランツーリスモを作り続けて25年が経ちました。 作り続けられた一番の理由は、プレイヤーがいてくれたことです。 それは必死に作り続けた作品が、きちんと響いてくれた証拠だと思っています。 未来のアイデアを、アートとテクノロジーによりできる限り実現してきたこと、それは私たちの誇りです。 しかし、プレイヤーに最高の体験を届けるにはまだ足りないといつも思うのです… 「アートとテクノロジーで未来をつくりたい」 尽きることのない創作意欲をもてあましているあなたへ。 情熱、技術、アイデアお待ちしております。 株式会社ポリフォニー・デジタルは、株式会社ソニー・インタラクティブエンタテインメント(SIE)の100%出資によるソフトウェア開発会社です。 全世界累計実売本数が1億本*を突破したドライビングシミュレーター「グランツーリスモ」シリーズを中心に、家庭用ゲームソフトウェアの企画・制作・サービス運営を行っています。 *2025年6月時点 https://www.polyphony.co.jp/ ---- Now hiring staff for the production of "Gran Turismo" We have continued to produce the Gran Turismo series for over 25 years now. The biggest reason we were able to continue this for so long, is the existence of our player base, and we believe it is proof that the hard work we poured our lives into have truly resonated with them. We are proud to have brought ideas of the future into reality over the years through art and technology. But we still think there is much more to be done to provide the best experience for our players. For those of you who have that unending urge to create, to 'create the future through art and technology', we await your passion, skill, and ideas at Polyphony Digital. Polyphony Digital is a software production company that is a 100% subsidiary of Sony Interactive Entertainment Inc. We plan, produce, and operate services centered around the 'Gran Turismo' series driving simulator, which has shipped over 100 million* cumulative copies worldwide. *As of June 2025 https://www.polyphony.co.jp/ 概要 最新のCG技術に精通し、グラフィックシステムの改善・合理化や、アーティストへの技術導入および技術的サポートを行います。 業務内容 - 新技術の導入に際しては、一流の画力を持ったアーティストに対して説得力のある結果を呈示する必要があり、アーティストとしての高い基本能力も求められます。 - グラフィックスシステムの検証と素材提供 - ワークフローの改善・合理化 - アーティストへの技術導入とサポート 必要な条件・経験 - デッサン等アーティストとしての基本能力 - 最近のグラフィックスハードウェアのパイプラインについての一通りの理解 - Maya 等のDCCツールへの深い知識 - MEL や Python などで簡単なツールを作成できる能力 - 新しい技術やデザイン的なトレンドに追従できるリサーチ力 - 物理・光学への高い関心と、概要を説明できる程度の理解 ## About Polyphony Digital ## Company Overview - **One-liner**: Polyphony Digital is a Japanese first-party video game developer for PlayStation Studios, renowned for creating the critically acclaimed *Gran Turismo* driving simulation series. - **Entity Type**: Private (100% subsidiary of Sony Interactive Entertainment) - **Headquarters**: Tokyo, Japan (with additional studios in Fukuoka, Japan; the Netherlands; and the United States) - **Founded**: April 2, 1998 - **Founders**: Kazunori Yamauchi ## Core Business - **Primary industry**: Video games (racing simulation, driving games) - **Target customers**: B2C (console gamers, racing enthusiasts) and B2B (automotive manufacturers, motorsport organizations like FIA) - **Mission or purpose statement**: *“Create the future through art and technology”* – as stated on their careers page. ## Products & Services - **Gran Turismo Series (Gran Turismo 7, Gran Turismo Sport, etc.)**: Flagship driving simulation game available exclusively on PlayStation platforms. Includes realistic physics, extensive car and track rosters, online multiplayer, and esports integration. The series has shipped over 100 million copies worldwide. - **My First Gran Turismo** (2024): A free-to-play introductory racing game for PlayStation 4 and PlayStation 5, designed to welcome new players. - **Tourist Trophy** (2006): A motorcycle racing simulation spin-off that brought Gran Turismo’s realism to two wheels. - **Omega Boost** (1999): A mech combat game for the original PlayStation. - **Automotive UI Design**: Polyphony Digital designed the multi-function display for the Nissan GT-R, applying game-menu logic to real-world car instrumentation. - **Gran Turismo Concept / Prologue Titles**: Early-access, concept, and prologue versions of the main series used for market testing and automotive demonstrations. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (subsidiary of a public company) - **Key Metric**: Over 100 million cumulative unit sales for the *Gran Turismo* series (as of June 2025) - **Notable Investors/Partners**: Sony Interactive Entertainment (parent); Nissan (automotive UI and body kit collaboration); Fédération Internationale de l’Automobile (FIA) (official partnership for online championships since 2015) - **Growth Signals**: Continued hiring across engineering, art, and production roles; launch of *My First Gran Turismo* in December 2024; expansion of internship programs in CG art and engineering; addition of a second studio in Fukuoka and overseas offices. ## Competitive Advantages - **Technological moat**: Proprietary driving physics engine that has been refined for over 25 years, offering unmatched realism in console racing simulations. - **Brand strength**: The *Gran Turismo* name is synonymous with driving simulation, with a loyal global fanbase and over 100 million copies sold. - **Exclusive ecosystem**: Tight integration with PlayStation hardware (e.g., PS5’s DualSense controller haptics, 3D audio, ray-tracing) and first-party status guarantees marketing and development support from Sony. - **Real-world automotive credibility**: Direct relationships with car manufacturers (Nissan, Toyota, etc.) and motorsport organizations (FIA), enabling licensed content and unique co-branded initiatives like the FIA Gran Turismo Championships. ## Strategic Focus - **Core franchise evolution**: Continuing to expand *Gran Turismo 7* with new cars, tracks, and online events; maintaining the live-service model. - **New player acquisition**: Lowering barriers to entry with free-to-play titles like *My First Gran Turismo*. - **Esports and community**: Growing the competitive scene through the FIA-certified Gran Turismo World Series. - **Technology transfer**: Leveraging game-engine advancements for real-world automotive applications. - **Talent development**: Expanding internship and part-time roles in engineering, art, and content creation to cultivate the next generation of developers. ## Why Work Here - **Culture & mission**: Join a storied studio focused on “creating the future through art and technology.” Employees are passionate about cars, games, and pushing technical boundaries. - **Work environment**: Offices in Tokyo (East 21 Business Center) and Fukuoka (TNC-TV Building). The Fukuoka atelier offers a smaller, focused environment. Roles include full-time, part-time, and internships. - **Remote/hybrid policy**: Not explicitly stated, but job listings indicate Tokyo and Fukuoka locations. Many roles likely require on-site presence for game development. - **Notable perks**: Opportunity to work on a legendary franchise with global reach; access to cutting-edge PlayStation hardware; potential involvement in real-world automotive projects. - **Engineering culture**: Heavy emphasis on graphics programming, physics simulation, AI, and online infrastructure. English-language job postings indicate an international team environment. ## Sources 1. [polyphony.co.jp – Company overview](https://www.polyphony.co.jp/company/) 2. [polyphony.co.jp – Careers/Recruit page](https://www.polyphony.co.jp/recruit/) 3. [Greenhouse – Polyphony Digital job board](http://job-boards.greenhouse.io/pdi) 4. [Wikipedia – Polyphony Digital](https://en.wikipedia.org/wiki/Polyphony_Digital) ## Other roles at Polyphony Digital - [インターンシップ(サウンドプログラマー)](https://feeny.ai/job/polyphony-digital-tokyo-9wmzp7bgmcdg) — Tokyo, Japan - [プログラマー(新卒)](https://feeny.ai/job/polyphony-digital-tokyo-mryrc9h310ha) — Tokyo, Japan - [プロジェクトマネージャー](https://feeny.ai/job/polyphony-digital-fukuoka-ercjhaxykjem) — Fukuoka, Japan - [CGアーティスト(アルバイト)](https://feeny.ai/job/cg-polyphony-digital-tokyo-w4hzx7mh1fhv) — Tokyo, Japan - [インターンシップ(エンジニア)](https://feeny.ai/job/polyphony-digital-tokyo-jj3jsq50keg7) — Tokyo, Japan - [CGアーティスト](https://feeny.ai/job/cg-polyphony-digital-tokyo-zj2zn1xav888) — Tokyo, Japan - [GTエクスプロアスタジオ](https://feeny.ai/job/gt-polyphony-digital-tokyo-06gwf7xk1z45) — Tokyo, Japan - [オンライン運営スタッフ(アルバイト)](https://feeny.ai/job/polyphony-digital-tokyo-jhntwgvnr31q) — Tokyo, Japan - [レースイベント制作アシスタント(アルバイト)](https://feeny.ai/job/polyphony-digital-tokyo-xgjvp1tv2qvr) — Tokyo, Japan - [コンテンツエディターアシスタント(アルバイト)](https://feeny.ai/job/polyphony-digital-tokyo-h7qx2mrg5xv4) — Tokyo, Japan