--- title: 'Principal / Senior Concept Artist at HyperHug' canonical: 'https://feeny.ai/job/principal-senior-concept-artist-hyperhug-remote-ebdbw6fn1w28' type: 'job' last_seen: '2026-09-09' --- # Principal / Senior Concept Artist at HyperHug - **Company:** HyperHug - **Location:** Remote - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-07-22 - **Last confirmed live:** 2026-09-09 - **Apply:** https://jobs.ashbyhq.com/hyperhug/ddb3a453-09ad-4adb-a79f-ae492057131d ## Job description HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. Oxide is growing, and so is the volume of in-game content, which is why we're opening a new role for the studio. You will become the first Concept Artist on the team and will be responsible for the game's visual direction, developing concepts from initial ideas through to final implementation. ## WHAT YOU'LL BE DOING: - Support concepts through all stages of production, preparing materials for handoff to 3D, and providing direction for animation and VFX. - Create concepts for weapon skins, including upgradeable skins and progression lines (~80% of tasks). - Develop concepts for armor and gear skins (~20% of tasks). - Work with references, building side-collections and design variations, and refining concepts based on team feedback. - Collaborate with game designers, 2D & 3D artists, animators, and the producer. - As needed: create concepts for new in-game assets (weapons, vehicles), locations, 2D icons, etc. WHY YOU'LL ENJOY WORKING WITH US: - The opportunity to build a discipline from the ground up and shape the processes, approaches, and growth of concept art at the studio. - Concepts reach players fast — we work in short sprints and regularly ship new content. - No endless revision cycles. We value speed and fresh ideas: if a concept doesn't land, we try a new approach and move on. - As the discipline grows, there's room to grow into an Art Lead or Art Director role. - A comfortable working atmosphere: constructive feedback, a friendly team, and creative freedom. ## WHAT WE EXPECT FROM YOU: - Experience creating concepts that made it through to final implementation in a shipped game. - A relevant portfolio featuring weapon, skin, and/or gear concepts in a realistic or semi-realistic style. - Understanding of 3D production specifics: concepts account for shape, silhouette, and materials, and read clearly for modelers without needing further interpretation. - Ability to work to a production-ready level: callouts, angle breakdowns, and material notes. - Skill in working with references: building collections and skin series without directly copying. - Willingness to work quickly and iteratively, with a calm attitude toward revisions and rejected ideas. - English - B1+ level, Russian - C1 level. ## A STRONG PLUS: - Experience with character, armor, and gear concepts. - Experience working on mobile shooters or survival games. - Understanding of technical constraints on mobile platforms. - Confident use of AI tools in your working pipeline. ## WHAT WE OFFER: - Competitive salary. - Remote work format. - A passionate and supportive team that values creativity and ownership. - Opportunities for professional growth. - A culture built on initiative, transparency, and collaboration. ## About HyperHug ## Company Overview - **One-liner**: HyperHug is a mobile game publisher and developer best known for its multiplayer survival shooter *Oxide: Survival Island*, with over 100 million players worldwide. - **Entity Type**: Private (Privately Held) - **Headquarters**: Limassol, Cyprus - **Founded**: 2019 - **Founders**: Sergei Starkov (CEO, Co-Founder), Savelii Zagurskii (CTO, Co-Founder) ## Core Business - **Primary industry**: Mobile Gaming Apps - **Target customers**: B2C (mobile gamers, survival shooter fans) - **Mission/purpose**: "Unstoppable delivery of pure joy through focus, discipline and unapologetic excellence." ## Products & Services - **[Oxide: Survival Island]**: A multiplayer survival shooter game where players gather resources, build shelters, defend territory, and cooperate on a deserted island. Available on mobile platforms. ## Market Standing - **Valuation/Market Cap**: Not publicly available - **Key Metric**: Over 100 million players (across all titles); 19 employees (as of mid-2026) - **Notable Investors/Partners**: Not disclosed; operates in 7 countries including Spain, Georgia, Canada, Poland, Moldova, Indonesia, and Armenia - **Growth Signals**: Headcount grew +237.5% year-over-year; active job postings increased +350% yearly; monthly website traffic up +46.2% year-over-year ## Competitive Advantages - **Single-game focus**: HyperHug concentrates all resources on one genre and one game at a time, allowing deep polish and player obsession. - **Small, high-performance team**: Relatively few employees (19) handling a massive global player base, emphasizing "brilliant minds, small team, outsized results." - **Global reach**: Players and team members span multiple continents, giving the company a diverse, distributed perspective. ## Strategic Focus - Deepening and expanding *Oxide: Survival Island* with continuous updates and community engagement. - Scaling the team aggressively (9 open job postings as of mid-2026) across engineering, design, and operations roles. - Maintaining a culture of "excellence, focus, discipline, and joy" while growing. ## Why Work Here - **Culture**: Values unapologetic excellence, relentless learning, and a player-first mindset. The team is small but ambitious, with a "glamorous or grinding, work gets done either way" attitude. - **Remote/Hybrid**: Several roles are listed as "Remote" (e.g., Senior Game Designer) with a hub in Limassol, Cyprus; the company operates across multiple time zones. - **Notable perks**: Opportunity to work on a game played by millions, with a tight-knit team that plays the game themselves. The careers page invites candidates to "dare to join" and encourages unsolicited applications. - **Engineering culture**: Tech stack includes Unity, C#, .NET, Firebase, Google Cloud, Kubernetes, Redis, GitLab, Figma, and more. Emphasis on DevOps, anti-cheat, and live operations. ## Sources 1. [hyperhug.io](https://hyperhug.io/) 2. [hyperhug.com](https://hyperhug.com/) 3. [Built In - HyperHug](https://builtin.com/company/hyperhug) 4. [LinkedIn - HyperHug](https://cy.linkedin.com/company/hyperhug) ## Other roles at HyperHug - [Senior Legal Counsel](https://feeny.ai/job/senior-legal-counsel-hyperhug-limassol-ym3vcyjhd5mp) — Limassol, Cyprus - [Senior VFX Artist](https://feeny.ai/job/senior-vfx-artist-hyperhug-remote-vcnt44y7me6j) - [System Administrator](https://feeny.ai/job/system-administrator-hyperhug-limassol-5x24xj5n1n1b) — Limassol, Cyprus - [Head of QA](https://feeny.ai/job/head-of-qa-hyperhug-limassol-yyq4f6cg86t5) — Limassol, Cyprus - [Technical UI Designer](https://feeny.ai/job/technical-ui-designer-hyperhug-remote-3dt9h41jkbhf) - [Senior UI/UX Designer](https://feeny.ai/job/senior-ui-ux-designer-hyperhug-remote-5j17nv8427z6) - [Support Agent](https://feeny.ai/job/support-agent-hyperhug-remote-a4r4ywndnzac) - [Lead User Acquisition Manager](https://feeny.ai/job/lead-user-acquisition-manager-hyperhug-limassol-kjjk9v842btw) — Limassol, Cyprus - [3D Environment & Prop Artist](https://feeny.ai/job/3d-environment-prop-artist-hyperhug-remote-tmrtty2yvba4) - [3D Artist (weapon skins)](https://feeny.ai/job/3d-artist-weapon-skins-hyperhug-remote-0e1me50a7kaz)