--- title: 'Product Designer at Triumph' canonical: 'https://feeny.ai/job/product-designer-triumph-san-francisco-tv3rzs1s5w90' type: 'job' last_seen: '2026-09-11' --- # Product Designer at Triumph - **Company:** Triumph - **Location:** San Francisco, CA - **Compensation:** $140k–$210k - **Employment:** full-time - **Work type:** onsite - **Posted:** 2026-03-31 - **Last confirmed live:** 2026-09-11 - **Apply:** https://jobs.ashbyhq.com/triumph-arcade/5811befc-f251-40ec-919a-37d76e25e33b/application **Skills:** iOS Design, Apple Platform, Wireframing, Prototyping, UI Design, Interaction Design, Motion Design, Animation, User Research, Android Design, Web Design, Gaming Design, Real-Money Game Design > Collaborate with the Product Manager to shape the mobile and web experience for Rips, a collectibles trading card app. Responsibilities include shipping end-to-end product design, iterating on a design system, and creating native interaction patterns for iOS and web platforms. ## Job description ## The Role As a Product Designer on [Rips](https://triumpharcade.com/rips), our collectibles trading card app, you’ll collaborate closely with Rips’s Product Manager to shape the future of our mobile and web experience. Your work will build on top of our existing design system and continue to shape one of the fastest growing apps in the App Store. You’ll help deliver a web version of [Rips](https://apps.apple.com/us/app/rips-by-triumph/id6751921248) and set the foundation for future web and Android apps in our gaming ecosystem. Expect fast cycles of ideating and iterations as you push the boundaries of what it means to be the #1 app in our category. ## What You’ll Do - Ship product design end‑to‑end for Rips: user research, flows, wireframes, prototypes, high‑fidelity UI, and production‑ready assets. - Iterate on a mature design system to keep Rips cohesive and evolving. - Create interaction patterns that feel native to iOS and scale to web/Android as we expand. - Design clear, intuitive surfaces for consumer experiences—especially game‑like mechanics and collectibles. - Partner with engineering and product to validate ideas quickly and move from concept to live features in days, not weeks. - Contribute to brand moments in‑product (illustration, motion, micro‑copy) that elevate delight and clarity. ## Qualifications - 1–2+ years of product design experience on consumer-facing iOS apps. Bonus if you’ve worked on gaming or other interactive entertainment apps. - Expertise designing for iOS/Apple Platform and a desire to work cross-platform as we expand to Android and web. - Demonstrated ability to design for consumer engagement (game loops, progression, rewards) and turn complex concepts into delightful user flows. - A passion for building delightful user experiences with motion, illustration, animations, and high-quality interaction design. - Tenacity, pragmatism, and scrappiness — you value high degrees of agency and know how to prioritize the most impactful work based on data and user feedback. Why Triumph? - High growth. Build a high-scale consumer platform that touches gaming, finance, and social with the autonomy to set our web direction. - High agency. Small, high-impact engineering team that is growing rapidly with significant opportunity for leadership and growth. - High energy. Passionate team who are proud of our work and velocity (16x year over year growth). - Competitive salary and benefits. $400/mo lunch credit, healthcare, vision, dental, 401k, etc. Our team gathers 5 days a week at Triumph’s headquarters at Levi’s Plaza in San Francisco. ## About Triumph ## Company Overview - **One-liner**: Triumph builds a real-money platform that layers financial stakes onto in-house built video games and collectibles, creating a new category of consumer entertainment. - **Entity Type**: Private (venture-backed; Series B) - **Headquarters**: San Francisco, California, United States - **Founded**: 2020 - **Founders**: Jake Brooks (CEO), Jared Geller (Co-founder & CTO) ## Core Business - **Primary industry**: Consumer entertainment / Real-money gaming / Fintech for collectibles - **Target customers**: B2C – consumers who play competitive games and collect digital/physical collectibles - **Mission/purpose**: “Financialization of everything” – building the next $100B entertainment platform where real stakes meet novel consumer experiences. ## Products & Services - **Arcade by Triumph**: A mobile app that layers real stakes onto in-house built video games. Players can wager cash on the outcomes of skill-based tournaments. Features anti-cheating, fair matchmaking, and seamless tournament infrastructure. [triumpharcade.com](https://triumpharcade.com/) - **Rips by Triumph**: A financial layer for the universe of collectibles, enabling users to trade, speculate, and monetize collectible assets. [triumpharcade.com](https://triumpharcade.com/) Both apps are reported to be #1 in their respective App Store categories. ## Market Standing - **Valuation**: Not disclosed (post-money valuation not publicly available) - **Key Metric**: Total funding raised: **$46.1M** (as of Series B in August 2025). Latest round: **$24M Series B** (August 2025). Prior Series A: **$12.1M** (May 2023). [pitchbook.com](https://pitchbook.com/profiles/company/489814-66) - **Notable Investors/Partners**: DraftKings, Flux Capital, 90 Sheridan Street, and 20+ other investors. First-ever investor: Michael Fertik. [pitchbook.com](https://pitchbook.com/profiles/company/489814-66) - **Growth Signals**: Headcount grew **162.5% YoY** to 47 employees (2026). Both apps #1 in their categories. Active job postings increased 500% year-over-year. [linkedin.com](https://www.linkedin.com/company/triumphlabs) [pitchbook.com](https://pitchbook.com/profiles/company/489814-66) ## Competitive Advantages - **In-house game development** combined with financial rails – rare integration of skill-based gaming and real-money wagering. - **Anti-cheat and fair matchmaking** systems that create a trusted environment for real-money play. - **Elite team** composed of ex-quant traders, ex-founders, world champion video game players, and top artists/entertainers – a mix not easily replicated. - **Network effects** from two complementary products (gaming and collectibles) that share a user base and financial infrastructure. ## Strategic Focus - **Scale the platform** to become a $100B entertainment company by expanding user acquisition, launching new games and collectible markets, and deepening the financial layer. - **Hire aggressively** across engineering, data, product, operations, and marketing to support rapid growth (16+ open roles as of mid-2026). - **Maintain in-office culture** (5 days/week in San Francisco) to accelerate collaboration and speed of execution. ## Why Work Here - **Culture**: “Generalists who care about craft, ship fast, and own outcomes end-to-end.” The team includes ex-quant traders, founders, world champion gamers, and top artists – a high-caliber, interdisciplinary environment. - **Work policy**: **5 days a week in San Francisco** (HQ at 90 Sheridan Street, SF, CA). Remote roles exist only for Customer Support and some Operations shifts. - **Compensation**: Engineering salaries range **$200K–$400K** with equity. Roles like Engineering Manager ($275K–$400K), Quant Strategist ($200K–$400K), and Data Scientist ($200K–$400K) are listed. [triumpharcade.com/jobs](https://www.triumpharcade.com/jobs) - **Impact**: “Your work will touch millions of users immediately” – the platform already handles billions of user interactions and billions in volume. - **Notable perks**: Equity offered for most roles; fast-paced startup with clear growth trajectory; opportunity to work at the intersection of tech, entertainment, and culture. ## Sources 1. [triumpharcade.com](https://triumpharcade.com/) 2. [triumpharcade.com/jobs](https://www.triumpharcade.com/jobs) 3. [jobs.ashbyhq.com/triumph-arcade](https://jobs.ashbyhq.com/triumph-arcade) 4. [linkedin.com/company/triumphlabs](https://www.linkedin.com/company/triumphlabs) 5. [pitchbook.com/profiles/company/489814-66](https://pitchbook.com/profiles/company/489814-66) ## Other roles at Triumph - [Senior Software Engineer, Product Platform (Fullstack)](https://feeny.ai/job/senior-software-engineer-product-platform-fullstack-triumph-san-francisco-vswzh3kzqe7m) — San Francisco, CA - [Shift Manager (Night)](https://feeny.ai/job/shift-manager-night-triumph-mountain-view-z04rrzw3c0n6) — Mountain View, CA - [Shift Manager (Day Shift)](https://feeny.ai/job/shift-manager-day-shift-triumph-mountain-view-bvy9mn6194q6) — Mountain View, CA - [Head of Real Estate & Facilities](https://feeny.ai/job/head-of-real-estate-facilities-triumph-mountain-view-0kqxxxz61x0r) — Mountain View, CA - [Operations Supplies Associate](https://feeny.ai/job/operations-supplies-associate-triumph-mountain-view-53dc0a84zscw) — Mountain View, CA - [Operations Associate (Day Shift)](https://feeny.ai/job/operations-associate-day-shift-triumph-mountain-view-v96x9ebmj80n) — Mountain View, CA - [IT Manager](https://feeny.ai/job/it-manager-triumph-san-francisco-kq7nmtfjgdj4) — San Francisco, CA - [Partnership Lead](https://feeny.ai/job/partnership-lead-triumph-san-francisco-wsxbbm7m5k6z) — San Francisco, CA - [Operations Associate (Night Shift)](https://feeny.ai/job/operations-associate-night-shift-triumph-mountain-view-nq9zcfw58mz8) — Mountain View, CA - [Infrastructure Engineer](https://feeny.ai/job/infrastructure-engineer-triumph-san-francisco-z9y2bpewetx0) — San Francisco, CA