--- title: 'Product UX Designer at Intangible' canonical: 'https://feeny.ai/job/product-ux-designer-intangible-san-francisco-2sawmkzcrc7w' type: 'job' last_seen: '2026-09-08' --- # Product UX Designer at Intangible - **Company:** Intangible - **Location:** San Francisco, CA - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-04-28 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.ashbyhq.com/intangible.ai/2795136f-fe77-47fc-b1f6-51c8547c782c ## Job description ## PRODUCT UX DESIGNER Intangible · Full-time · San Francisco ## ABOUT INTANGIBLE Intangible is a spatial intelligence company building a new class of creative tools. We make Intangible Studio, a browser-based 3D platform that allows creatives move from idea to fully realized scenes and shots with incredible speed and clarity. We combine real-time 3D with generative AI, giving them hand-on control of composition, camera, animation and their overall artistic vision. ## THE ROLE Working closely with product, engineering, and our customers, you’ll define how teams create and collaborate in Intangible Studio. You’ll shape core workflows, interaction patterns, and system behavior, translating complex capabilities into clear, usable experiences that hold up in real-world use. The product sits at the intersection of 3D, AI, and storytelling. The challenge is making something powerful feel simple, immediate, and clear, for individuals and for teams working together. ## WHAT YOU’LL DO - Work product and customers to understand and define how users think, create, and collaborate - Partner with engineering to deliver solutions with clarity and quality, maximizing the capabilities of the underlying technology - Design end-to-end workflows, from first idea to finished output - Turn complex systems into clear, intuitive, learnable experiences - Prototype quickly to explore, test, and refine concepts - Bring a high bar for design clarity, craft, and detail across everything we ship ## WHAT WE’RE LOOKING FOR - Strong product thinking. You define problems clearly and move them toward resolution - Systems mindset. You understand how tools behave across workflows and teams - Collaborative by default. You work closely with product, engineering, and customers - High craft. Interaction, layout, motion, and detail all matter - You move quickly. You explore, decide, and iterate with intent - Clear communicator. You can articulate why something should exist, not just what it looks like ## REQUIREMENTS - Strong portfolio showing thoughtful problem framing, system-level thinking, and real-world impact - 5+ years designing and shipping products used by real teams, ideally in creative domains - Track record of owning work end-to-end, from early concept through launch and iteration - Proven ability to simplify complex capabilities into clear, usable experiences - Comfort prototyping as part of thinking, using it to explore, test, and refine ideas quickly - Experience partnering with engineering to carry ideas through to high-quality implementation ## BONUS - Experience with game engines, 3D tools, or spatial interfaces - Experience with multimodal or AI-driven interaction patterns ## About Intangible ## Company Overview - **One-liner**: Intangible is building the world’s simplest 3D creative tool—a browser-based, no-code AI studio that lets creative professionals in film, games, advertising, and events visualize and direct complex 3D scenes in minutes. - **Entity Type**: Private (Seed-stage, venture-backed) - **Headquarters**: San Francisco, California, USA - **Founded**: 2024 - **Founders**: Charles Migos and Bharat Vasan ## Core Business - **Primary industry/industries**: AI-powered 3D creative tools, Spatial Intelligence, Multimedia and Design Software, Artificial Intelligence & Machine Learning. - **Target customers**: B2B. Creative professionals and teams in film (previs & cinematography), games, advertising (commercials & campaigns), events (festivals & activations), AEC & real estate, retail (merchandising & store design), and aerospace/robotics/energy/defense. - **Mission or purpose statement**: *“Creative direction is a human superpower. AI should amplify it, not replace it.”* The company believes that as AI collapses production costs, the bottleneck shifts to creative direction, and they build tools to empower that human vision. ## Products & Services - **Intangible Platform (SaaS)**: A browser-based, no-code 3D creative studio powered by a proprietary Spatial Intelligence Engine. It gives LLMs and generative image/video models a semantic understanding of objects, spaces, and their relationships. Users can **Build** (import references, characters, CAD), **Compose** (place cameras, simulate animation, frame moments), and **Visualize** (render with AI models without hallucinations, ready for export to standard pipelines). The UX is described as “Pixar-level composition with Canva-level simplicity.” ## Market Standing - **Valuation**: Not publicly disclosed. - **Key Metric**: Total Funding of **$4.3M** across 3 rounds (Seed round led by A16Z GAMES Speedrun and Crosslink Capital in April 2025). A later PitchBook entry notes a $10M early-stage VC deal amount, which may represent a subsequent or extended round—this is a conflicting report. - **Notable Investors/Partners**: a16z Games Speedrun, Crosslink Capital. The founding team hails from Pixar, Apple, ILM, Disney, Netflix, Unity, Google, and EA. - **Growth Signals**: Headcount grew **+90.9% YoY** to approximately 14-19 employees (sources vary). Monthly LinkedIn follower growth of +2.5%. The company launched a public beta in 2025 and has expanded operations to 6 countries (Taiwan, UK, Canada, Spain, Ireland, USA). ## Competitive Advantages - **Spatial Intelligence Engine**: A proprietary AI architecture that gives generative models a semantic understanding of 3D space, objects, and relationships—enabling precise control over composition, camera angles, and scene layout, unlike “prompt roulette” tools. - **Founder-Market Fit**: Charles Migos spent 30 years building creative tools at Softimage (VFX for Jurassic Park, The Matrix), Apple (alongside Jobs and Ive), Unity, and Microsoft (180+ patents). Bharat Vasan was a founder at BASIS and August Home (both successful exits) and a VC at The Production Board. - **Team DNA**: Engineers and designers from Pixar, Apple, Unity, Disney, EA, NASA, and Spotify—deep domain expertise in creative tooling. - **No-Code, Browser-Based**: No downloads or hardware required; works on any modern browser, lowering the barrier to entry for non-technical creative teams. ## Strategic Focus - **Current priorities**: Scaling the platform post-public-beta, onboarding enterprise creative teams in film, advertising, and games. Deepening integrations with existing tools (Unity, Epic, Maya, Runway). Continuing to tune foundational models for creative workflows and expanding the semantic knowledge graph. - **Direction for growth**: Becoming the standard AI-native 3D creation tool for high-stakes creative work, with a focus on professional control over AI generation rather than full automation. ## Why Work Here - **Culture highlights**: A team of builders who “share a common passion for democratizing access” to world-class 3D tools. The company explicitly states it is *“not in the business of replacing creatives”*—a mission-driven stance that appeals to those who value human creativity. The team is small (~14-19 people), offering high ownership and impact. - **Remote/hybrid/office policy**: The company is headquartered in San Francisco (166 Geary Street) and has 2-3 office locations. Job listings on Built In and Ashby indicate **Remote** roles are available. The San Francisco office is described as an OnSite Workspace. - **Notable perks or engineering culture**: Engineering team includes founding engineers with experience at Unity, Pixar, and NASA. The tech stack involves working at the frontier of generative AI, 3D graphics, and knowledge graphs. The company is well-funded by top-tier VCs (a16z) and offers the stability of a post-seed startup with a clear product-market fit signal. ## Sources 1. [intangible.ai](https://www.intangible.ai/) 2. [intangible.ai/about-us](https://www.intangible.ai/about-us) 3. [builtin.com/company/intangible](https://builtin.com/company/intangible) 4. [linkedin.com/company/intangibleai](https://www.linkedin.com/company/intangibleai) 5. [pitchbook.com/profiles/company/601407-46](https://pitchbook.com/profiles/company/601407-46) ## Other roles at Intangible - [Applied AI/ML Engineer](https://feeny.ai/job/applied-ai-ml-engineer-intangible-remote-jre3exrac8v3) - [Sr. Software Engineer, Generative Models](https://feeny.ai/job/sr-software-engineer-generative-models-intangible-united-states-canada-cmxzwemwxpf8) — United States / Canada - [General Interest](https://feeny.ai/job/general-interest-intangible-remote-rhd6a2w21n2n)