--- title: 'Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight at Behaviour Interactive' canonical: 'https://feeny.ai/job/project-manager-dead-by-daylight-gestionnaire-de-projet-dead-by-daylight-ag6hx1qamnq3' type: 'job' last_seen: '2026-09-08' --- # Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-05-29 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.lever.co/bhvr/7249200c-5107-496f-9dd2-41967fd30adf ## Job description Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Are you ready to help revolutionize the video game industry with your passion for production management and outstanding organizational skills? We are currently looking for a Project Manager to join our team. As a Project Manager on Dead by Daylight, you will contribute to the effective management of the various planning and execution phases of a project, as well as team management, while ensuring rigorous task tracking, coordination, and communication across multidisciplinary teams. In this role you will: - Participate in planning discussions by identifying dependencies and risks, and proposing contingency plans when needed. - Track tasks in JIRA and Confluence, in collaboration with leads and stakeholders, to maintain a clear and up-to-date production plan. - Support the team in day-to-day activities, remove blockers, and follow up as needed to maintain production momentum and efficiency. - Ensure clear and effective communication across teams, fostering a shared understanding of game design, development processes, and expected deliverables. - Keep the team aligned on the right priorities throughout production, promoting motivation and timely delivery of milestones. - Lead and support individual contributors in achieving their goals. - Keep stakeholders informed of progress, risks, and issues, and produce appropriate documentation, plans, and status reports. What we’re looking for: - Minimum of 6 years of experience in the video game industry. - Minimum of 3 years of experience in production coordination multidisciplinary teams within the video game. - Strong understanding of production planning, schedules, and project management. - Experience with tools such as JIRA, Confluence, etc. - Strong organizational and follow-up skills with multidisciplinary teams, with the ability to manage multiple priorities in parallel and identify and escalate risks. - Excellent communication skills and fluency in both French and English. A plus : - Experience with gameplay character development. Dans ce rôle tu devras : - Participer aux discussions de planification, en identifiant les dépendances, les risques et en proposant des plans de rechange lorsque nécessaire; - Assurer le suivi des tâches dans JIRA et Confluence, en collaboration avec les responsables et les parties prenantes, afin de maintenir un plan de production clair et à jour; - Accompagner l’équipe dans les activités quotidiennes, lever les obstacles et assurer les suivis nécessaires pour maintenir l’élan et l’efficacité de la production; - Assurer une communication claire et fluide entre les différentes équipes, garantissant une compréhension commune de la conception du jeu, des processus de développement et des livrables attendus; - Maintenir l’équipe alignée sur les bonnes priorités tout au long de la production, en favorisant la motivation et l’atteinte des jalons de livraison dans les délais prévus; - Guider et gérer des contributeurs·trices individuels·lles afin qu’ils·elles puissent atteindre leurs objectifs; - Tenir les parties prenantes informées de l’avancement, des risques et des enjeux, et produire des documents, plans et rapports d’avancement adaptés aux besoins du projet. Ce que nous recherchons : - Minimum de 6 ans d’expérience dans l’industrie du jeu vidéo; - Minimum de 3 ans d’expérience en coordination de production ; d’équipes multidisciplinaires dans l’industrie du jeu vidéo; - Excellente compréhension de la planification de production, des échéances et de la gestion de projet; - Expérience avec les outils tels que JIRA, Confuence, etc; - Solides compétences organisationnelles et de suivi auprès d’équipes multidisciplinaires, avec la capacité de gérer plusieurs priorités en parallèle, d’identifier et d’escalader les risques; - Excellentes aptitudes en communication et maîtrise du français et de l’anglais. Un atout : - Expérience pour le développement des personnages gameplay. Es-tu prêt·e à révolutionner l’industrie du jeu vidéo grâce à ta passion en gestion de production et ton sens de l’organisation hors pair ? Nous sommes actuellement à la recherche d’un·e Gestionnaire de projet pour rejoindre notre équipe. En tant que Gestionnaire de Projet sur Dead by Daylight, tu contribueras à la bonne gestion des différentes étapes de planification et de réalisation d'un projet, ainsi qu’à la gestion d’une équipe, tout en assurant un suivi rigoureux des tâches, la coordination et la communication entre les différentes équipes multidisciplinaires. Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif ! Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. 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