--- title: 'QA Engineer at Colonist' canonical: 'https://feeny.ai/job/qa-engineer-colonist-remote-337y4rjv16cz' type: 'job' last_seen: '2026-09-13' --- # QA Engineer at Colonist - **Company:** Colonist - **Location:** Remote - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-04-16 - **Last confirmed live:** 2026-09-13 - **Apply:** https://jobs.ashbyhq.com/colonist/435458c1-22bf-44cc-83a8-51ca6f5319f3 ## Job description Wanted: Colonist QA Engineer Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote Compensation: - Competitive salary paid in USD - Negotiable range based on experience and location ## About Colonist We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love. ## About The Role You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did. You Will - Fix quality issues directly in the codebase - Drive fixes for larger issues end-to-end - Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks - Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning - Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets - Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did - Ensure every significant change is tested across web, mobile, and Discord - Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked You Are - Experienced with full-cycle QA: test planning, execution, reporting, and follow-through - Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem - Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering - Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack - A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost - AI-fluent: you actively use AI tools to work faster and smarter - Self-directed: you find problems, figure out solutions, and ship without hand-holding - Responsive: you treat broken production like a fire Bonus Points - You've done QA on multiplayer or real-time games - You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation - You play Colonist or board games in general ## Our Values at Colonist We strongly adhere to these values in our team; if these resonate, then you'll love working here! Dependability We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen. Ownership We take full responsibility and go beyond our roles to improve Colonist. Clear Communication In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop. Efficient Execution We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done. Continuous Learning We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong. ## Why Colonist - Your work ships to 3,6M+ yearly active players - Async culture; deep work, no performative meetings - Unlimited vacation, yearly team offsite, full work equipment - Budget to experiment with any AI tool you want - Access to all company metrics and internal discussions ## About Colonist ## Company Overview - **One-liner**: Colonist builds a free-to-play, digital board game platform, starting with a highly polished alternative to Settlers of Catan, and aims to become the “Apple of digital board gaming.” - **Entity Type**: Private (Bootstrapped) - **Headquarters**: Remote (HQ in Portugal) - **Founded**: 2018 - **Founders**: Demi Yilmaz (Co-Founder) ## Core Business - **Primary Industry**: Computer Games / Digital Board Gaming - **Target Customers**: B2C – casual and competitive board game players globally (ages 13+) - **Mission / Purpose**: “Make multiplayer games players want to play” and “become the ‘Apple’ of digital board gaming, bringing that same quality to every classic game.” ## Products & Services - **[Colonist.io](https://colonist.io)**: Free online multiplayer board game platform. Currently focused on a Catan-inspired game, but the roadmap includes adding more classic board games with high polish. Web-based (no download or sign-up required) with a mobile app. ## Market Standing - **Valuation / Market Cap**: Not disclosed (private, bootstrapped) - **Key Metrics** (2025): - Yearly Active Players: **3.6 million** - Total Playing Time: **60 million hours** (≈ 3,037 years) - Games Played: **60 million+** - **Notable Investors/Partners**: No funding information available; bootstrapped from launch. - **Growth Signals**: - Headcount grew **+36.8% YoY** (from 15 to 22 employees) - Web traffic **+30.6% Yearly** (5.1M monthly visits) - Team operates across **10 countries** - Planning to add new game modes and a mobile-first performance overhaul ## Competitive Advantages - **Fully Remote & Async**: No fixed hours, minimal meetings, output-driven culture. - **Ownership Culture**: Equity/profit sharing? The careers page says “You will own a piece of Colonist.” - **Transparency**: All metrics, roadmap, and discussions are accessible to every team member. - **Fast Feedback Loop**: Work ships within days to a user base of 100K+ active players. - **Niche Focus**: Obsessive attention to quality on a single title before expanding – “Apple-like” approach to digital board games. ## Strategic Focus - Expand the platform with additional classic board games (beyond Catan). - Improve mobile-first performance and user experience. - Scale the team while preserving remote, async culture. - Continue to grow the active player base and engagement metrics. ## Why Work Here - **Culture**: “Modern-day gaming guild” – fully remote, asynchronous, self-motivated, output-driven. No unnecessary meetings. - **Flexibility**: Choose your own hours, work from anywhere. - **Growth**: “Level up on your own terms” with high-stakes challenges. Take ownership of your career development. - **Hiring Process**: Unique, hands-on process including a **paid trial day** working on real projects to evaluate fit. - **Notable Perks**: 100% remote, transparent decision-making, ownership stake, fast shipping to millions of players. - **Team**: 22 people across 10 countries; 38% technical roles. Strong async communication skills are a must. ## Sources 1. [Colonist Careers](https://colonist.io/careers) – culture, values, hiring process, yearly stats 2. [Built In – Colonist](https://builtin.com/company/colonist) – overview, perks, offices, and culture summary 3. [LinkedIn – Colonist](https://www.linkedin.com/company/colonist) – employee count, growth, locations, tech stack 4. [Colonist About Page](https://colonist.io/about?style=fullscreen) – product description and founder info ## Other roles at Colonist - [UI Artist](https://feeny.ai/job/ui-artist-colonist-remote-p3dad1cpsxwr) - [Community Manager](https://feeny.ai/job/community-manager-colonist-remote-pj11tnagea31) - [Product Developer Intern](https://feeny.ai/job/product-developer-intern-colonist-remote-ys7rmq6amea9) - [Product Associate](https://feeny.ai/job/product-associate-colonist-remote-meh1rmkygj20) - [Product Engineer](https://feeny.ai/job/product-engineer-colonist-remote-wa5nve8bqw4e) - [Talent Pool](https://feeny.ai/job/talent-pool-colonist-remote-0nne0180zb5g) - [QA Engineer](https://feeny.ai/job/qa-engineer-pingwind-fort-knox-2db5nx01z38d) — Fort Knox, KY - [QA Engineer](https://feeny.ai/job/qa-engineer-foundation-health-united-states-b8t1eacyvkss) — United States - [QA Engineer](https://feeny.ai/job/qa-engineer-siftwell-analytics-charlotte-567360762249) — Charlotte, NC - [QA Engineer](https://feeny.ai/job/qa-engineer-sunnydata-nepal-yq6xf0gv6z2q) — Nepal