--- title: 'Regional Creative Lead, NA, EMEA & LATAM at thatgamecompany' canonical: 'https://feeny.ai/job/regional-creative-lead-na-emea-latam-thatgamecompany-united-states-k4ks4fj458x4' type: 'job' last_seen: '2026-09-14' --- # Regional Creative Lead, NA, EMEA & LATAM at thatgamecompany - **Company:** thatgamecompany - **Location:** United States - **Employment:** full-time - **Work type:** remote - **Posted:** 2026-08-19 - **Last confirmed live:** 2026-09-14 - **Apply:** https://jobs.ashbyhq.com/thatgamecompany/d59e3310-c888-48cf-bccb-5c9228a7354e ## Job description Regional Creative Lead, NA, EMEA & LATAM Location: Remote in NA, EMEA, LATAM ## About the role Sky: Children of the Light is one of the most-played and most-loved games in the world, known for its art, music and emotional depth. This is a rare opportunity to shape Sky's creative presence across three regions: North America, EMEA and LATAM. Working hand in hand with our regional marketing leads, you'll shape how Sky shows up in our marketing across very different cultures, reaching millions of players. You'll be a creative director and a hands-on maker in equal measure. You'll lead creative concepts from insight through to execution, direct the work of our agency partners and internal teams, and produce work yourself across graphics, video and event assets. Above all, you'll make sure everything feels unmistakably like Sky while resonating locally in each region, holding one global brand together across three culturally distinct regions and their individual markets. ## What you'll do - Partner closely with regional marketing leads across EMEA, LATAM and NA to ensure creative work supports each region’s strategy and delivers against its key moments. - Lead integrated campaign concepts from insight through execution across all three regions. - Own Sky's creative direction and quality bar in-region, guiding internal teams and external agency partners and building the standards they all work from. - Translate Sky's brand positioning into a consistent creative identity that adapts to each region's culture, language and context, in partnership with global brand, global creative and regional marketing. - Produce high-quality creative yourself across graphics, short-form video, social and event assets, often using in-game footage to create work that is beautiful, effective and efficient to produce. - Shape creative concepts and briefs for creator agencies, ensuring creator work feels authentic to the talent while remaining unmistakably Sky. - Present creative work to senior leadership and articulate the thinking behind it. ## What you'll bring - 10+ years in creative roles spanning design, video and social-first content, with a strong, versatile portfolio and the hands-on skills to take work from concept to finished asset yourself. - Proven experience setting creative vision and raising the quality bar across internal teams and multiple agency partners, ensuring cohesive, on-brand execution. - A strong cross-functional collaborator and communicator, able to build trusted relationships and present work to senior stakeholders across global brand, global creative, regional marketing and external partners, working across time zones. This is critical to the role. - Experience creating culturally relevant work across multiple regions or markets, with a feel for what stays global and what must be local. - Experience producing creative for live events and experiential activations. - Exceptionally organized, able to manage multiple regions, partners and workstreams at once without dropping quality. - A sharp eye for brand consistency, and a feel for what performs on social and with creators, not just what looks good in isolation. ## Nice to have - Experience creating for games, entertainment, or culturally-driven consumer brands. - Motion design, or in-game capture and editing skills. - Experience producing creative for live events and experiential activations. - Working knowledge of a second language relevant to our regions, such as French or Spanish. What success looks like in Year 1 - A clear, consistent creative identity applied across NA, EMEA and LATAM, adapted to each region. - Agency partners and internal teams producing work to a high, on-brand standard under your direction. - A strong body of creative work that supports major moments and always-on marketing across regions, delivered efficiently and consistently. We look forward to meeting you! Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $41,000 USD to $151,000 USD annually and will be paid in your local currency. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. #LI-Remote ## About thatgamecompany ## Company Overview - **One-liner**: thatgamecompany is an independent game studio dedicated to creating timeless, emotionally resonant interactive entertainment that inspires human connection worldwide. - **Entity Type**: Private (Privately Held; last reported funding round in 2022 with $160M investment) - **Headquarters**: Santa Monica, California, United States - **Founded**: 2006 (founded on May 15, 2006) - **Founders**: Jenova Chen, Kellee Santiago ## Core Business - **Primary industry/industries**: Video games / Interactive entertainment - **Target customers**: B2C – broad audience of all ages and backgrounds; mobile, console, and PC gamers - **Mission or purpose statement**: “Create timeless entertainment that makes positive change to the human psyche worldwide.” ## Products & Services - **[flOw (2007)](https://thatgamecompany.com/our-history/)**: A downloadable game originally a Flash title, remade for PlayStation Network with enhanced visuals and multiplayer. Focuses on intuitive, meditative gameplay. - **[Flower (2009)](https://thatgamecompany.com/our-history/)**: A PS3 title where the player controls the wind to guide petals through landscapes. Evokes emotions of tranquility and wonder. Inducted into the Smithsonian’s permanent collection. - **[Journey (2012)](https://thatgamecompany.com/our-history/)**: Award-winning PS3 game about a pilgrim crossing a desert towards a mountain. Known for its anonymous multiplayer cooperation and emotional storytelling. - **[Sky: Children of the Light (2019)](https://thatgamecompany.com/our-history/)**: Free-to-play mobile/console/PC game (spiritual successor to Journey). Players explore magical realms, fly using capes, and meet other players. Available on iOS, Android, Nintendo Switch, PS4, and Windows. Reached 100 million installations by May 2021. Chosen as Apple’s iPhone Game of the Year 2019. - **Upcoming fifth game (in development)**: Described by founder Jenova Chen as “like a theme park” and “the most ambitious game I have built.” ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed - **Key Metric**: Annual Revenue – $17.8M (estimated 2025 data); Total Funding – $36.1M per LinkedIn (prior rounds) **plus** a $160M investment announced in March 2022 (with Pixar co-founder Edwin Catmull as advisor). (Sources conflict slightly; the $160M appears to be a later, larger round not reflected in the LinkedIn summary) - **Notable Investors/Partners**: Benchmark (led Series A), Capital Today (led Series B), Edwin Catmull (advisor, former Pixar co-founder). Past partners include Sony Computer Entertainment (initial contract for three PlayStation Network games). - **Growth Signals**: Headcount grew 16% YoY to ~198 employees; operates across 15 countries; Sky continues to expand platforms (Windows early access April 2024); active job postings: 24 (yearly trend +4.3%). Announced a new game jam (“thatgamejam”) in June 2025 focused on creativity and emotion. ## Competitive Advantages - **Unique emotional design philosophy**: Games are designed by first mapping out desired player emotions rather than mechanics, creating experiences rarely found in mainstream gaming. - **Artistic credibility and legacy**: flOw, Flower, and Journey are critically acclaimed and exhibited in museums like the Smithsonian. The studio is recognized as a pioneer of art games. - **Broad accessibility**: Games are intuitive, controller-friendly, and designed to be enjoyed by people of all ages and cultures. - **Long-term relationship with a passionate community**: Sky has a dedicated player base with millions of installations, supported by live operations and regular content updates. - **Creative autonomy**: The company prioritizes innovation over blockbuster financial pressure, enabling risk-taking on emotionally rich projects. ## Strategic Focus - **Expanding Sky: Children of the Light** – continued platform releases, live content, and regional brand growth (e.g., dedicated brand managers for Indonesia, China). - **Developing the next-generation title** – described as “the most ambitious” yet, with a theme-park-like scale. - **Deepening AI and machine learning capabilities** – open positions for Senior Machine Learning Engineer and Full-stack Engineer (AI application focused) indicate investment in AI-driven gameplay or operations. - **Fostering internal creativity** – initiatives like thatgamejam encourage experimentation across the studio. - **Strengthening global presence** – operating in 15 countries with localized teams for publishing, support, and marketing. ## Why Work Here - **Culture**: The studio describes itself as “compassionate, creative” and values “integrity and personal growth within an environment of intense collaboration and experimentation.” Employee rating on LinkedIn: 4.2/5.0 (11 reviews), with Culture score 4.3, Work-Life 4.2, Compensation 4.2, Career 4.1. - **Remote/Hybrid/Office Policy**: Not explicitly stated in provided sources, but headquarters in Santa Monica, California is a physical studio. The company previously planned a second studio in SF Bay Area (cancelled due to COVID) and now operates distributed across 15 countries, suggesting flexible/remote options are possible. - **Notable Perks & Engineering Culture**: Emphasis on “making magic” and pushing artistic boundaries; tech stack includes Kubernetes, Docker, Prometheus, Protobuf, Tableau, microservices, and GitHub. Employees come from top entertainment/tech companies (Pixar, Blizzard, Riot Games, Amazon, Unity, etc.), indicating a high-caliber peer group. - **Growth Opportunity**: With 24 active job postings (including Engineering, AI, Art, Marketing, Data) and a yearly hiring trend +4.3%, the studio is expanding. Roles such as Senior Data Analyst, Senior Machine Learning Engineer, and 3D Environment Artist signal opportunities to work on flagship products. - **Mission-driven work**: Opportunity to contribute to games that aim to make a positive impact on players’ lives and expand the emotional range of the medium. ## Sources 1. [thatgamecompany.com – Official Site, About, Careers, News](https://thatgamecompany.com/) 2. [thatgamecompany Careers Page](https://thatgamecompany.com/careers/) 3. [LinkedIn Company Profile for thatgamecompany](https://www.linkedin.com/company/thatgamecompany) 4. [Wikipedia – thatgamecompany](https://en.wikipedia.org/wiki/ThatGameCompany) 5. [thatgamecompany – Our History](https://thatgamecompany.com/our-history/) ## Other roles at thatgamecompany - [Staff Systems Software Engineer](https://feeny.ai/job/staff-systems-software-engineer-thatgamecompany-united-states-2xspsxd4nkfa) — United States - [Game Engine Engineer](https://feeny.ai/job/game-engine-engineer-thatgamecompany-shanghai-b7ge525n3wyc) — Shanghai, China - [3D Character Artist (Mid-Senior)](https://feeny.ai/job/3d-character-artist-mid-senior-thatgamecompany-united-states-hnr65zscpf8x) — United States - [Build Engineer](https://feeny.ai/job/build-engineer-thatgamecompany-united-states-188c9cwh2mnb) — United States - [Technical Game Designer](https://feeny.ai/job/technical-game-designer-thatgamecompany-shanghai-gm4tx8xkhkr4) — Shanghai, China - [Marketing Lead - Europe](https://feeny.ai/job/marketing-lead-europe-thatgamecompany-london-7h8tx7wgfvxj) — London, United Kingdom - [UGC & Creator Community Specialist](https://feeny.ai/job/ugc-creator-community-specialist-thatgamecompany-shanghai-sfsxkhkb70sp) — Shanghai, China - [IP & Experiential Marketing Manager](https://feeny.ai/job/ip-experiential-marketing-manager-thatgamecompany-shanghai-sqyjzh1vnj0e) — Shanghai, China - [Senior/Principal Graphics Engineer](https://feeny.ai/job/senior-principal-graphics-engineer-thatgamecompany-united-states-7ds3q5qbpk3y) — United States - [Senior Graphics Engineer,Shanghai](https://feeny.ai/job/senior-graphics-engineer-shanghai-thatgamecompany-shanghai-djy8f8bacxbt) — Shanghai, China