--- title: 'Rendering Engineer at Stellar Entertainment Software Ltd' canonical: 'https://feeny.ai/job/rendering-engineer-stellar-entertainment-software-ltd-guildford-5s86xk98019k' type: 'job' last_seen: '2026-09-13' --- # Rendering Engineer at Stellar Entertainment Software Ltd - **Company:** Stellar Entertainment Software Ltd - **Location:** Guildford, United Kingdom - **Employment:** full-time - **Work type:** hybrid - **Posted:** 2026-03-27 - **Last confirmed live:** 2026-09-13 - **Apply:** https://jobs.ashbyhq.com/stellarentertainment/5e067256-96d1-4923-9d48-a920639c9fbe/application **Skills:** Unreal Engine, C++, 3D maths, Shader programming, Real-time lighting, Performance optimization, Additional programming languages, Multiplayer game development > The Rendering Engineer will collaborate with the Rendering and Engineering team to design, implement, and optimize rendering features for AAA games. Responsibilities include developing shaders, lighting systems, and optimizing performance while maintaining visual quality. ## Job description The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. ## The Role As Stellar Entertainment’s Rendering Engineer, you will be working closely with our wider Rendering and Engineering team to help develop and optimise the rendering and graphics technology we implement on our AAA projects. Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and optimize rendering features. You will be involved in the creation of visually stunning and immersive experiences for our players - we want our games to inspire and amaze. As our Rendering Engineer, you will: - Work under direction to develop and optimize rendering features - Assist with the implementation shaders and lighting systems - Coordinate across teams to achieve exceptional visual quality - Work towards optimising performance and memory usage - Collaborate with colleagues to maintain and enhance the rendering pipeline - Research and implement cutting-edge rendering techniques - Work with colleagues to identify bugs and solutions ## Requirements What we’re looking to see on your CV: - Experience in a Rendering role in the gaming industry, working in Unreal Engine - Strong programming skills in C++, and ability to demonstrate your 3D maths expertise - Good knowledge of rendering techniques and algorithms, and experience with shader programming and real-time lighting - Understanding of performance optimization techniques - Unreal Engine familiarity - Ability to work coordinate across teams - A keen interest in for pushing the boundaries of what’s possible visually, and keeping up to date with latest tech developments in the field Bonus points if you have; - At least one, or two extra programming languages under your belt - Previous experience in building large scale, realtime, multiplayer games ## Benefits What you can expect from us: Our UK Colleagues receive: - Flexible hybrid working (we work 3 days per week on-site) - Holiday Accrual Scheme - International AAA game projects; - Access to cutting-edge hardware; - Discretionary bonus scheme - Private Healthcare Plan incl. Dental and Eye care - Pension Plan - Life Assurance - Employee Assistance Programme - Wellness Support - Regular Team Incentives and Social Events Our NL Colleagues receive: - International AAA game projects - Access to cutting-edge hardware - Flexible/hybrid working - International working opportunities with our Guildford Studio - Christmas Shutdown - Holiday Allowance - Discretionary bonus scheme - 13th Salary Scheme (Vakantiegeld) - Central Utrecht office - Access to a well-stocked fridge and snack cupboard - Regular Team Incentives and Social Events We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know. ## About Stellar Entertainment Software Ltd ## Company Overview - **One-liner**: Stellar Entertainment is a people-centric game development studio that partners with high-profile industry partners to create high-quality interactive entertainment software. - **Entity Type**: Private (Bootstrapped/Independently owned) - **Headquarters**: Guildford, United Kingdom (also has an office in Utrecht, Netherlands) - **Founded**: 2016 - **Founders**: Not publicly available (scan of leadership shows alumni from AAA studios) ## Core Business - Primary industry: **Video Game Development** (Ready-made interactive leisure and entertainment software) - Target customers: B2B (publishing partners) and B2C (gamers/players) - Mission: "To create & amaze" — delivering work of exceptionally high quality that speaks for itself. ## Products & Services Stellar Entertainment is known as a **co-development partner** rather than an original IP holder. They work on high-profile franchise titles: - **Vehicle Handling & Physics Engineering**: Specialized in realistic driving and vehicle physics for racing/simulation games. - **Full-Game Co-Development**: Partnering with major publishers to build AAA-quality titles. - **Rendering & Graphics Technology**: Cutting-edge rendering engineering and technical art. Specific game titles are not listed on their public site, but their expertise and LinkedIn talent patterns (alumni from Splash Damage, Criterion Games, Wargaming) suggest work on major racing and action titles. ## Market Standing - **Valuation**: Not publicly available (Private company) - **Annual Revenue**: Not publicly available (SIC code 62011 - Interactive leisure software) - **Total Funding**: Not publicly available — the company appears to be self-funded or operating on a project-based, fee-for-service model. - **Notable Partners & Clients**: High-profile (but unnamed) industry partners; member of UKIE (UK games trade association); supports Women in Games. - **Growth Signals**: - **Headcount**: 55 employees (+8.5% YoY) - **Geography**: Operates across 6 countries (UK, Netherlands, Spain, France, South Korea, Austria) - **Active Hiring**: 8 active job postings (as of mid-2026), up +100% quarterly and down -27.3% yearly — indicating a stabilising but active growth phase. ## Competitive Advantages - **Talent Magnet**: High retention of senior and director-level talent (28% Senior, 12% Director). Ex-employees go on to major studios (nDreams, Criterion, Jagex, Aardman), suggesting excellent training and career launchpad. - **Specialized Expertise**: Deep specialization in vehicle handling, physics, and rendering engineering gives them a defensible niche in a market where such talent is scarce. - **"Stellar Code" Culture**: Emphasizes trust, flexibility, and taking on "the difficult work" so partners and players can enjoy an unparalleled experience. Known for a high-quality bar without a "crunch" culture. ## Strategic Focus - **International Expansion**: Has a formal international placement scheme allowing UK employees to work in the Netherlands (Utrecht office). - **People-First Scaling**: Growing headcount by 8.5% annually while maintaining a strong culture. Focused on attracting "fresh faces to decorated veterans." - **Partnership Model**: Continues to deepen relationships with major publishers rather than developing original IP, reducing financial risk and allowing focus on pure engineering/art excellence. ## Why Work Here - **Culture & Flexibility**: "Life happens — we work a hybrid flexible working system." Core days in the office with flexible hours. Remote and hybrid roles available (e.g., Principal Rendering Engineer can be remote UK). - **Benefits**: - 24 days holiday (UK), 25 days (NL), increasing to 30 days with tenure - Office closed over Christmas period - Private medical insurance (UK) with online GP, nutritional support, wellbeing portal - Dental, optical, and hearing support - Flu jab reimbursement - Discretionary bonus scheme with regular check-ins - Pension scheme - Cycle-to-work scheme - International working scheme (relocation to Netherlands) - "13e maand" (13th month payment) for NL employees - **Mental Health**: Dedicated Employee Assistance Programme and wellbeing events year-round. - **Social Culture**: Summer socials, Christmas parties, weekly Friday "hangout hour" at 4pm. - **Diversity & Inclusion**: Supports Women in Games (with two ambassadors at Stellar), UKIE membership, and actively encourages all candidates regardless of background. ## Sources 1. [stellarentertainment.software](https://stellarentertainment.software/) 2. [stellar.games/about-us](https://www.stellar.games/about-us/) 3. [stellar.games/join-us](https://www.stellar.games/join-us/) 4. [UK Government Companies House](https://find-and-update.company-information.service.gov.uk/company/NI640434) 5. [LinkedIn - Stellar Entertainment Software](https://uk.linkedin.com/company/stellar-entertainment-software) 6. [Built In - Stellar Entertainment Software](https://builtin.com/company/stellar-entertainment-software) ## Other roles at Stellar Entertainment Software Ltd - [Lead UI Artist](https://feeny.ai/job/lead-ui-artist-stellar-entertainment-software-ltd-guildford-bs392p3383fz) — Guildford, United Kingdom - [Technical Artist](https://feeny.ai/job/technical-artist-stellar-entertainment-software-ltd-guildford-8xa62czvn7dj) — Guildford, United Kingdom - [Associate Art Director](https://feeny.ai/job/associate-art-director-stellar-entertainment-software-ltd-guildford-p9q8gqgk11w6) — Guildford, United Kingdom - [Associate Technical Director](https://feeny.ai/job/associate-technical-director-stellar-entertainment-software-ltd-guildford-9s70j15bh383) — Guildford, United Kingdom - [Optimisation Engineer](https://feeny.ai/job/optimisation-engineer-stellar-entertainment-software-ltd-guildford-bwvstayqmm3m) — Guildford, United Kingdom - [Systems Engineer](https://feeny.ai/job/systems-engineer-stellar-entertainment-software-ltd-guildford-asfj2nx377ez) — Guildford, United Kingdom - [Senior Systems Engineer](https://feeny.ai/job/senior-systems-engineer-stellar-entertainment-software-ltd-guildford-czksznk0jnbk) — Guildford, United Kingdom - [Senior Generalist & Physics Engineer](https://feeny.ai/job/senior-generalist-physics-engineer-stellar-entertainment-software-ltd-guildford-ft9mz7s4dzdq) — Guildford, United Kingdom - [Senior Gameplay Engineer](https://feeny.ai/job/senior-gameplay-engineer-stellar-entertainment-software-ltd-utrecht-vy24jkanayk8) — Utrecht, Canada - [Senior Vehicle Handling Engineer](https://feeny.ai/job/senior-vehicle-handling-engineer-stellar-entertainment-software-ltd-guildford-3p8hjwzs0dw3) — Guildford, United Kingdom