--- title: 'Research Engineer at Roam' canonical: 'https://feeny.ai/job/research-engineer-roam-san-francisco-42zcmxfwj9r2' type: 'job' last_seen: '2026-09-13' --- # Research Engineer at Roam - **Company:** Roam - **Location:** San Francisco, CA - **Compensation:** $200k–$350k - **Employment:** full-time - **Work type:** onsite - **Posted:** 2025-06-01 - **Last confirmed live:** 2026-09-13 - **Apply:** https://jobs.ashbyhq.com/tryroam/78a3a103-1695-4d0b-a59b-4b2c46e2e18c ## Job description ## About Roam Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play. Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together. Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills. Since founding earlier this year, we have: - Locked in 1,000+ gaming & livestream creators (100 K–10 M followers each) who will launch Roam games to an aggregate reach of 250 M+ fans. - Assembled a 12 person applied AI team spanning Ex-Moonshot (post-training & agents, diffusion model training), second-time technical founders, engineers that made 100+ games for Voodoo, Supersonic, Sidemen and built mobile apps from 0–2M DAUs. - Raised an unannounced round from investors behind Google Deepmind, Bytedance, Anduril, Together AI and Polymarket, angels from OpenAI, Anthropic, xAI, Deepmind, Cognition, & large content creators. - Acquired a consumer product studio with 11.5M+ downloads. About the Role: You’ll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. Our current research spans: - Distributed multi-agent orchestration systems for coordinated world synthesis, spanning terrain generation, asset population, and behavior trees - Reinforcement learning pipelines for adaptive, open-ended game generation with hierarchical action spaces and dynamic difficulty adjustment - Agentic codegen & diffusion-based tooling for creating studio quality simulated environments We’re looking for engineers who have: - Strong software fundamentals and comfort switching between production systems and research - Experience building or training large multimodal or agentic systems - Familiarity with distributed training, data curation, or large-scale vision/3D pipelines at scale - Bonus: Have worked on generative vision, world models, or RL systems. Strong candidates may also have: - Experience training or fine-tuning diffusion or other generative vision models. - Prior work in robotics, multi-agent systems, or simulation-based RL. - Familiarity with game engines or 3D simulation frameworks as experimental testbeds. Compensation: - Base salary of $200,000 – $350,000, + $165,750- $353,250 equity and benefits. - Free housing, food, and transportation. - Visa Sponsorship & relocation support. Growth Opportunity You’ll join a mission-driven team working at the frontier of AI world generation. We're HQ'd in SF and currently work in an intense 996. In this role, you’ll have the opportunity to: - Own large parts of Roam’s core generation and simulation stack spanning from multimodal data pipelines to agent orchestration and engagement modeling. - Define new benchmarks for fun, retention, and interactive intelligence in 3D worlds using behavioral data across thousands of environments. - Ship alongside a team that has already built products for 13M+ users, with 1000+ large creators ready to deploy our technology. If you're excited to move fast, build at the edge of what's possible, and help define how AI inhabits 3D worlds, let's talk. ## About Roam ## Company Overview - **One-liner**: Roam is an Applied AI lab building viral world models that let anyone create shareable, multiplayer 3D games in under 60 seconds with no code. - **Entity Type**: Private (Seed stage, stealth round) - **Headquarters**: San Francisco, California, United States - **Founded**: 2024 - **Founders**: Not publicly disclosed (team includes ex-Bytedance Seed, NASA, Nous Research alumni) ## Core Business - **Primary industry**: AI-powered game creation platform - **Target customers**: Content creators, game enthusiasts, and IP holders (B2C + B2B through IP partnerships) - **Mission**: "Everyone will be a game maker" – removing technical barriers to make game creation as fast and viral as short-form video ## Products & Services - **Roam Platform**: A generative AI platform that takes a simple text or idea input and outputs a fully playable, infinite-variation 3D world with custom mechanics, objectives, characters, and sound. Supports social/multiplayer features and automated edits for engagement optimization. **Type:** SaaS (no-code game creation) ## Market Standing - **Valuation / Market Cap**: Not disclosed - **Key Metric**: Total funding – stealth round from redacted investors; amount undisclosed - **Notable Investors / Partners**: Investors and partners are redacted on the website; the platform claims "70+ top IPs" and "1000+ Creators" as network participants - **Growth Signals**: The team has scaled from 0 to 13 employees based in San Francisco and works 7 days a week. The manifesto positions the company to capture the gap between 8 billion TikToks per year and only 250,000 games, implying a massive addressable market. ## Competitive Advantages - **Speed**: Game generation in under 60 seconds, vastly faster than traditional game engines. - **No-code / Conversation-driven**: Entire creation process is via natural language, making it accessible to non-technical users. - **Viral distribution**: Built-in social and multiplayer sharing designed to drive organic growth akin to short-form video platforms. - **Self-optimising**: Automated edits based on usage data to continuously improve engagement and remove bugs. - **Network effects**: A growing ecosystem of creators and IP partners (70+ brands, 1000+ game makers). ## Strategic Focus - **Current priorities**: Scaling the platform from demo to millions of plays, expanding the creator network, and establishing a new monetisation model around generative games. - **Direction for growth**: Turn every viral moment into a playable game; make game creation the default content format for attention and revenue. ## Why Work Here - **Culture highlights**: Intense, high-agency environment – the team of 13 works 7 days a week in San Francisco. Emphasis on shipping tools used by millions daily. - **Remote / hybrid / office policy**: On-site in San Francisco; no remote option indicated. - **Notable perks**: Extremely competitive compensation – Research Engineer $200K–$500K + 0.25%–1% equity; Platform Engineer $180K–$400K + 0.25%–1% equity; Interns $150/hour. The "Anything Else" role ranges $100K–$1M with 0–5% equity, suggesting high upside. - **Engineering culture**: Deep AI research (real-time world generation, understanding fun), fast iteration, and building for scale. Team background includes top AI labs and hyper-casual game studios. ## Sources 1. [roam.lol – home page](https://www.roam.lol/) 2. [roam.lol – manifesto](https://www.roam.lol/manifesto) 3. [roam.lol – careers page](https://www.roam.lol/careers) 4. 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