--- title: 'Sales & Partnerships Manager | Gestionnaire des ventes et partenariats at Behaviour Interactive' canonical: 'https://feeny.ai/job/sales-partnerships-manager-gestionnaire-des-ventes-et-partenariats-behaviour-020647jj03wv' type: 'job' last_seen: '2026-09-08' --- # Sales & Partnerships Manager | Gestionnaire des ventes et partenariats at Behaviour Interactive - **Company:** Behaviour Interactive - **Location:** Montréal, Canada - **Employment:** temporary - **Work type:** hybrid - **Posted:** 2026-09-03 - **Last confirmed live:** 2026-09-08 - **Apply:** https://jobs.lever.co/bhvr/e7cd98ec-d9af-406a-b23e-6fba91f0178b ## Job description We're looking for a Sales & Partnerships Manager to take ownership of the commercial strategy behind Behaviour’s IP portfolio. You'll be the strategist in the room when it comes to first party product launches and lifecycles, price promotions, visibility placements and the dealmaker behind our gaming brand partnerships. If you love owning outcomes, building relationships that matter, and delivering bottom-line sales impact, this position is perfect for you. In this role you will : - Own the sales & partnerships playbook for our IPs (pre-launch, launch, and post-launch) with a high degree of autonomy and accountability. - Build direct relationships with key external partners and  negotiate best visibility, placement and promotional windows. - Track title performance and call the shots on promotions, skus creation and local pricing strategy, regional adjustments, and promo strategy to hit revenue targets. - Shape the creative direction of promotional and sales materials, keeping visuals and commercial goals perfectly in sync. - Lead distribution channel strategy and partner management efforts, identifying growth opportunities and executing initiatives that consistently meet or exceed revenue targets. - Lead gaming tech partnership deals start to finish, identifying unique opportunities, scoping, negotiating, executing, and measuring results. - Mentor junior teammates and help set the standard for how great sales strategy and partnerships work gets done. What we're looking for : - Minimum of 7 years of relevant experience in sales, partnerships, or platform/account management. - Strong command of Excel and data analysis, with experience creating reports, and interpreting data to drive strategic recommendations. - A numbers-driven mindset, comfortable digging into industry metrics, sales data and analytics to understand how a product is truly performing and what's driving revenue. - Strong presentation skills, with experience building executive-ready presentations and influencing decision-making across multiple functions, including Marketing, Product, Community, and Data Analytics. - A natural networker who builds meaningful partnerships, collaborates cross-functionally, and communicates with clarity and confidence. - Knowledge of the gaming industry is a plus. Dans ce rôle, tu devras : - Prendre en charge le plan de match des ventes et partenariats pour nos PI (pré-lancement, lancement et post-lancement) avec un haut niveau d'autonomie et de responsabilité; - Bâtir des relations directes avec des partenaires externes clés et négocier les meilleures fenêtres de visibilité, de placement et de promotion; - Suivre la performance des titres et prendre les décisions clés en matière de promotions, de création de SKU et de stratégie de prix locale, d'ajustements régionaux et de stratégie promotionnelle afin d'atteindre les objectifs de revenus; - Définir l'orientation créative du matériel promotionnel et de vente, en assurant une parfaite cohérence entre les visuels et les objectifs commerciaux; - Piloter la stratégie des canaux de distribution et la gestion des partenaires, en identifiant les opportunités de croissance et en mettant en œuvre des initiatives qui atteignent ou dépassent constamment les objectifs de revenus; - Diriger les ententes de partenariats technologiques dans le domaine du jeu vidéo de bout en bout, en identifiant des opportunités uniques, et en assurant le cadrage, la négociation, l'exécution et la mesure des résultats; - Encadrer les membres juniors de l'équipe et contribuer à établir la norme d'excellence en matière de stratégie de vente et de partenariats. Ce que nous recherchons : - Minimum de 7 ans d'expérience pertinente en vente, partenariats ou gestion de plateformes/comptes; - Excellente maîtrise d'Excel et de l'analyse de données, avec de l'expérience dans la création de rapports et l'interprétation de données pour orienter des recommandations stratégiques; - Un esprit orienté vers les chiffres, à l'aise avec l'analyse des indicateurs de l'industrie, des données de vente et des analytics afin de comprendre la performance réelle d'un produit et ce qui génère les revenus; - De solides compétences en présentation, avec de l'expérience dans la création de présentations destinées à la haute direction et dans l'influence de la prise de décision auprès de plusieurs fonctions, notamment le Marketing, le Produit, la Communauté et l'Analytique de données; - Un·e bâtisseur·eusede relations naturel·le, capable de créer des partenariats significatifs, de collaborer de façon transversale et de communiquer avec clarté et confiance; - Une connaissance de l'industrie du jeu vidéo est un atout. Nous sommes à la recherche d'un·e Gestionnaire des ventes et partenariats pour prendre en charge la stratégie commerciale du portfolio de propriétés intellectuelles de Behaviour. Tu seras le stratège incontournable en matière de lancements et de cycles de vie des produits chez les premiers partenaires, de promotions tarifaires, de placements de visibilité, ainsi que l'artisan derrière nos partenariats de marques dans l'industrie du jeu vidéo. Si tu aimes prendre en charge des résultats concrets, bâtir des relations qui comptent vraiment et générer un impact direct sur les ventes, ce poste est fait pour toi. ## About Behaviour Interactive ## Company Overview - **One-liner**: Behaviour Interactive is Canada’s largest independent video game developer and publisher, best known for the award-winning multiplayer horror game *Dead by Daylight*. - **Entity Type**: Private (independent, no public funding rounds disclosed) - **Headquarters**: Montreal, Quebec, Canada - **Founded**: 1992 - **Founders**: Rémi Racine (co-founder and CEO) ## Core Business - **Primary industry**: Video game development and publishing (original IP, work-for-hire, immersive entertainment) - **Target customers**: B2B (major publishers like Microsoft, Sony, EA, Warner, Netflix, Take Two) and B2C (60+ million players of *Dead by Daylight*) - **Mission or purpose**: “To reimagine what video games can do and bring those ideas to life” – with a strong emphasis on work-life balance and team well-being. ## Products & Services - **Dead by Daylight**: Asymmetric multiplayer horror game (flagship IP, surpassed 60 million players across all platforms). - **Work-for-Hire / Co-Development**: Full- and co-development services for partners including Microsoft, Sony, EA, Warner, Netflix, and Take Two. - **Original Games**: Internal development of new IP and publishing titles from emerging partners. - **Immersive Entertainment**: Large-scale location-based experiences and multimedia installations for leading international brands. - **Proprietary Backend Technology**: Custom backend platform currently live on multiple games, supporting millions of players worldwide. ## Market Standing - **Valuation/Market Cap**: Not publicly disclosed (private company) - **Key Metric**: Annual revenue of **$285M** (LinkedIn, 2026); headcount of **1,017** (+4.3% YoY) per LinkedIn, while the company’s about page reports “more than 1,200 employees” across studios in Montreal, Toronto, Seattle, the UK, and the Netherlands. - **Notable Investors/Partners**: Clients include Microsoft, Sony, EA, Warner, Netflix, Take Two. Acquired Red Hook Studios (Darkest Dungeon) in 2024 and The Fun Pimps (7 Days to Die) in 2026. - **Growth Signals**: Steady headcount growth (+52 people YoY), expansion into new studios (Seattle, Rotterdam, UK), and continued acquisition of independent studios to strengthen IP portfolio. ## Competitive Advantages - **Proprietary tech & live operations**: In-house backend and dedicated Live Operations group (product managers, data analysts, community managers) integrated early in production for data-driven decision making. - **Deep industry relationships**: Decades-long partnerships with top-tier publishers; proven track record of delivering on time and on budget. - **Strong original IP**: *Dead by Daylight* is a cultural phenomenon with a massive, engaged player base and ongoing content updates. - **Talent retention**: Known for avoiding crunch, promoting work-life balance, and being recognized as a Great Place to Work in Canada. ## Strategic Focus - **Three-pillar strategy**: Original games (new internal projects), work-for-hire services (for external partners), and immersive entertainment (location-based experiences). - **Expansion through acquisitions**: Recent purchases of Red Hook Studios and The Fun Pimps to bring established IP and talent in-house. - **Growing the *Dead by Daylight* universe**: Development of new titles set in the same world (e.g., “Project T” was cancelled, but the franchise remains a priority). ## Why Work Here - **Culture**: Strong emphasis on work-life balance – “no crunch” is a stated policy. Flexible hybrid model (remote Monday/Friday, in-office Tuesday–Thursday). - **Benefits**: Top-notch group health insurance, generous paid time off, reimbursement for wellness/gaming/transportation/WFH expenses, retirement savings plan, and training programs. - **Ownership of side projects**: Employees are free to work on personal projects outside of work (if no conflict of interest) and retain 100% IP. - **Relocation support**: Immigration and mobility team assists with work permits, temporary housing, and settling in for international hires. - **Recognition**: Named one of Canada’s 50 Best Workplaces (Great Place to Work Institute), Best Managed Company (Deloitte), and Most Admired Corporate Cultures (Waterstone Human Capital). ## Sources 1. [bhvr.com/jobs](https://www.bhvr.com/jobs/) 2. [bhvr.com/about-us](https://www.bhvr.com/about-us/) 3. [linkedin.com/company/behaviour-interactive](https://linkedin.com/company/behaviour-interactive) 4. [en.wikipedia.org/wiki/Behaviour_Interactive](https://en.wikipedia.org/wiki/Behaviour_Interactive) 5. [jobs.lever.co/bhvr](https://jobs.lever.co/bhvr) ## Other roles at Behaviour Interactive - [Senior Backend Programmer | Programmeur·euse Backend Sénior·e](https://feeny.ai/job/senior-backend-programmer-programmeur-euse-backend-senior-e-behaviour-dbm4jqvhhp9h) — Montréal, Canada - [IT Senior Procurement Specialist | Spécialiste sénior·e des achats IT](https://feeny.ai/job/it-senior-procurement-specialist-specialiste-senior-e-des-achats-it-behaviour-1js0a289y38y) — Montréal, Canada - [Senior Game Designer - Dead by Daylight | Concepteur·trice de jeu senior·e Senior·e - Dead by Daylight](https://feeny.ai/job/senior-game-designer-dead-by-daylight-concepteur-trice-de-jeu-senior-e-senior-e-pnsncv4vfgen) — Montréal, Canada - [Build Pipeline Programmer | Programmeur·se Build Pipeline - Dead by Daylight](https://feeny.ai/job/build-pipeline-programmer-programmeur-se-build-pipeline-dead-by-daylight-rc5yxk124c9y) — Montréal, Canada - [Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to Die](https://feeny.ai/job/senior-3d-character-artist-7-days-to-die-artiste-de-personnages-3d-senior-e-7-ggexw3s85826) — Montréal, Canada - [Senior Texture Artist - Dead by Daylight | Artiste de Texture Senior·e - Dead by Daylight](https://feeny.ai/job/senior-texture-artist-dead-by-daylight-artiste-de-texture-senior-e-dead-by-qpmd1jkp4s27) — Montréal, Canada - [Senior Systems Programmer - 7 Days to Die | Programmeur·euse systèmes sénior·e - 7 Days to Die](https://feeny.ai/job/senior-systems-programmer-7-days-to-die-programmeur-euse-systemes-senior-e-7-t3d26s37z72t) — Montréal, Canada - [Release Manager - Dead By Daylight | Responsable du Déploiement - Dead By Daylight](https://feeny.ai/job/release-manager-dead-by-daylight-responsable-du-deploiement-dead-by-daylight-e747b9qcvj6q) — Montréal, Canada - [Merchandising Operations Manager | Gestionnaire des opérations de marchandises](https://feeny.ai/job/merchandising-operations-manager-gestionnaire-des-operations-de-marchandises-6wbmy0hxphv7) — Montréal, Canada - [Gameplay Programmer - Dead by Daylight | Programmeur·euse jouabilité - Dead by Daylight](https://feeny.ai/job/gameplay-programmer-dead-by-daylight-programmeur-euse-jouabilite-dead-by-dg25g07swk3y) — Montréal, Canada